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the cauldron is 50 replenishment and 360 seconds food block
and the stone oven is 70 replenishment and 720 seconds, so yeah if you make the harder food to do in the game it means you dont have to eat as often every 12 mins before it ticks down is blocked
yes i see.
but the point is that almost never you let your nourishment falls down below 70, so.. what's the point to have 70 replenishment and 720 sec if you eat before you go so low and before you finish the countdown?
and, anyway, why so many dishes if they have almost all the same results?
i don't like to compare games, but.. did you evere played Valheim?
there's a meaning there, for the many different dishes.
exactly.
and it's so sad, because there are so many different kind of dishes, so many good ideas, but totally useless.
The point is they use different ingredients. Depending on where you are on the map, certain things will be easier or harder to find from the local creatures.
same me.
usually when i go huntig vipers, even if.. well, 3 handcannon shot and they are done, so the risk is minimal.
but, yes, the point of my question is the sense of so many kind of food if there's no actual reason to use them, even because you never go oer 100 and is not a good idea to let it go down 70, so the only food you really use is the one that gives 30, like mushrooms steaks.
XD
you got a point.
So many are just not worth making because they use more ingredients than similar recipes that provide the same amount of nourishment, for much easier to find ingredients.
For example, the cauldron, Garlic Pudding, provides +50 Nourishment, blocks nourishment loss for 360 seconds, costs a Garlic Leaf, Bug's Lymph and Flour, nothing overly difficult to get, but much more time consuming than..
Strawberry Jam. For the exact same Nourishment gain and block time. 2 Strawberry, 1 Honey crumble, both easily attainable in mass quantities, both obtainable in the same area too.