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One thing about the scorpion, once you do enough hits the bird get poisoned and its stamina is reduced so it cannot attack as much. Attacks from the scorpion tail cost more stamina, but also inflict more poison per hit.
If you're fighting on foot, I recommend dodging rather than parrying, but if you are able to parry them, then that may be your preference. Considering the poison, you may find a bow with poison arrows if you have pets to tank for you, or an upgraded poison mace if you are fighting alone.
Hmm, some good info there, appreciate it. I've yet to explore beyond the first area of the forbidden lands so I have not encountered scorpions yet. Sounds like they might be as tough a fight as the tits though given the HP. (Unless they attack slower/weaker.) I haven't done much capturing of creatures, usually just raise them from eggs, so I may have to look into that more. Didn't know poison lowered stamina, I'll give that a try, thought it was just a piss-weak DOT doing a whopping 2 damage a tick.
I also had the idea between now and my first post of setting up a terraria style defense with rows of spikes stacked on walls with gaps and getting the bird to fly through them to do hundreds of damage a tick, if the bird doesn't instantly kill walls/platforms when it does this.
I haven't played with spike defences, so am not in a position to comment. But if you are considering trapping bugs I have a few more thoughts.
Spoiler alert, and all that,
1) Before traps were introduced to the game, creatures were tamed by reducing their health below 50% and feeding them a 'treat', with a more-or-less 100% success rate. After the introduction of traps, I am not sure if reducing their health is required, but I suspect it makes it easier. I usually aim to reduce their health to around 10% before leading to the trap.
2) Laying traps takes time, so you need to lay them before you attack the creature then lead them to the trap once their health is reduced enough.
3) Traps do NOT have a 100% success rate, so carrying a stack is advisible, and they can be retrieved with the building hammer.
4) Traps automatically fail if the trapped creature receives damage, including damage-over-time (DOT) like that inflicted on a poisoned bug. So if you want to trap a poisoned or burning creature, you need to wait for the DOT to wear off before leading them to the trap.
5) If you are fighting with a pet, the pet will cause the trap to fail if it attacks the target creature after it is trapped, so it is most effective to fight with a pet you are riding so you can stop attacking once enough damage is done and/or the target is in the trap.
6) once you have trapped your a rideable bug, subsequent bugs are easy when you ride them, but remember if riding a scorpion they can cause the target to be poisoned so you need to account for that when trapping
7) the recipe for the top tier trap can be obtained by following the questline from the NPC called Granger - he sends you to another NPC from whom you can buy the recipe
I hope this helps. Best of luck. Have fun.
Thanks, that should help. I had really good results with wooden spikes for killing the more powerful event bosses or dealing with early game base raids. They did exceptional damage if you placed enough of them. Only 5 damage per second, but you could overlap like 20 traps and it basically instantly killed a swarm of tough enemies. I have metal ones now, but never used them yet. I didn't try them on the bird yet, as spikes are worthless on flying enemies like hornets/bees that float. But the bird does land when attacking. The issue is the insane AOE damage it does, would break wood spikes instantly, but metal ones might be able to take some hits.