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I'll describe the scene. It was after meeting Herne, there's a pond with a few flat stones. I decided they looked like a path to a secret spot, so I tried jumping onto them. I overshot the mark, and landed in the water. Started to try walking/swimming out, which seemed like it should be easy enough, but died in a second.
I would suggest this is a game scope choice, as I originally stated, rather than one based on realism.
As for your first point 'smallfolk' is descriptive enough, but it's obviously a colloquial term. The beedly boppers suggest small fairies of a sort, but if it's not pixies, what are we (in the game)?
Hey there! Thank you for your feedback, we really appreciate you taking the time to share your experience of the game! Player feedback is going to be extremely valuable as we improve Smalland: Survive the Wilds throughout Early Access!
With the feedback on water, swimming was a huge technical addition that we couldn't add in for EA launch, but is something we may look at adding in a future update. However, in terms of the game's lore and as some others have pointed out, Smallfolk have existed for a long time underground in burrows - they've never known large bodies of water like this or had the need to learn how to swim! The Owl Effigies dotted around the Burrows and near the river give you helpful tips and tricks to guide you through the overworld, and a few warn players of venturing into the water.
We'll be taking the swimming feedback on board and will update players throughout Early Access on the changes that are being introduced. But for now, make sure to stay out of the water, Smallfolk! :D