Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Store them or toss them
I want to put them to good use. I would be happy if they could be returned to material or made into interior decorations.
Fights are so much easier when using the appropriate damage type which is kinda hard to do when you respawn after death with only what you are wearing. This includes the weapon you had last equipped which may not be ideal for mobs on the way to the area you died.
I'm hoping that the Devs will implement either Deconstruction and/or Armor & Weapon Displays
If I have enough materials, I make spares.
If they ever add weapons racks, the FIRST thing I'm putting up will be my trusty wooden sword. Me and that sword went places, we fought scary monsters, and lived to tell the tale. I named the sword bob. Bob deserves a place of respect for all his hard work. ( I haven't had the heart to tell bob I made better weapons. I think he believes I retired from adventuring. I don't want to break his heart by telling him the truth).
We need weapons racks.
Developers, please consider this.
But it is a pity that it hides the face of the character.
It would be nice if the developer could develop an option to turn off the helmets. It is good to have more options for us.
This game will be successful on consoles, especially the Switch.
With that in mind, the look of the characters is very important. Regarding equipment, the specifications should be designed to take advantage of the looks.