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You can drop a squishy caterpillar or maggot from like 3m high and it will be unhurt. The smaller you are, the less gravity can hurt you. That's physics. It makes no sense for our pixie character to be damaged by falling.
Instead of ignoring this, the devs should use ig and think of ways to incorporate lack of fall damage into the game to make it fun and unique
Insects + Winter = lol =)
So, you want a game about magical insect sized pixie people to be exactly the same as every single other Early Access survival game?
Instead of swimming mechanics the devs should allow us to slide across the surface of the water, but a fall from a height would break surface tension and cause drowning.
It would be cool though, you can walk across it, but running, falling or getting hit on it makes you sink and die.
As far as falling. I'm ok with there being fall damage, it forces you to be careful while running around in trees.
I do think it should be toned down a little though, it seems very punitive for a game that wants you to explore vertically.
That's not the case. Cause look at Tarantulas for a moment. If they drop from say 3 feet high, they risk of rupturing their abdomens. Same with some other insects. Fall damage is in the game for a reason cause you can't just be invincible completely and I see nothing wrong with it. It just makes you be extra careful.
Maybe your character is as small as an ant but the person that controls this character isn´t. Rules of logic have to apply in order to create immersion thus we have fall damage.
I like it. It forces you to pay attention to your surroundings and where you step. And there are armors who basically negate the issue with falldamage so everyone can have it his way. Win Win