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Not 100% sure of the exact effect of some of the traits given we play with pet death off, I feel like some of them will apply to the pet's resilience in some way. Not sure how that plays into damage taken all in all.
COMMON
Bioluminescence: Glows
Metabolism: Slightly increased effect from elixirs
Sturdy: Slightly hardened carapace (Damage reduction we think)
UNCOMMON
Bolstered: Takes slightly reduced damage
Enhanced Metabolism: More increased effect from elixirs (If I recall)
Fast Learner: Levels up faster/gains more XP
Hidden Pouch: More inventory space (By one row)
Share the Love: Inspires other tames with the will to defend their home (Assuming buffs others during the incoming attacks. Noted from hatched eggs)
Territorial: Really protective when it comes to their home (Assuming the pet has increased stats during incoming attacks. Noted from hatched eggs)
RARE
Increased Inventory: More inventory space (By two rows)
Like a Soft Plushie: Emits an aura of warmth
Thick Chitin: Takes greatly reduced damage
LEGENDARY
Healing Aura: Heals nearby allies (Roughly 1hp/2-3 seconds, triggers once per party member)
Loyal to the End: Will follow you to the end (Assume means will never leave due to losing bond)
Too Cute to Die: If I recall means the tame cannot be killed (Or could just be harder to kill or some such)
EDIT: Came across two more traits from hatched eggs.
stink explosion. rare. triggers when tame is about to die.
legendary traits are TOO rare currently. i counted 14 traits without the 3 legendary ones above after hatching 200 eggs. never saw even ONE legendary trait. not one. chance is below 2% for getting one. not worth looking for. forget they exist for now. needs patching. with the above 3 legendary traits thats 17 traits. i assume thats all of em since notes said over 15.
note :
it IS possible to get all 3 improved defense trait raritys on ONE creature. the common uncommon and rare one. no idea if they stack. but i assume so.
feedback :
the blue tit should always have the same 3 traits. its stupid that it can have random traits since it costs 500 hoots. or make it have no traits.
also prevent outright useless traits on creatues which cannot make use of a trait. better jump on anything that flys is retarded to even be possible.
She was the Commum,Uncommum and Rare sturdy traits.
if they dont stack that would be a bug that they can even APPEAR like that then. as it makes them outright have 2 traits instead of 3 effectively.
either way its a bit silly over the top RNG overall. for no good reason. interresting idea clearly taken from ark but poorly implemented.