Smalland: Survive the Wilds

Smalland: Survive the Wilds

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Stonehaven Mar 2, 2024 @ 11:45am
Having a structural support issue with pillars in my round treehouse build
My issue is that only along the whole cross section where the foundation corners meet, if i put a pillar there it wont let me stack another pillar on top - except the center foundation square, pillars stack fine there, but they wont stack on any of the corner nodes just outside that either or where the foundation corners meet along the cross section.

Ill try to explain how i went about building this - all the foundation is pretty much flat with the top of the tree

OK so im building a large round treehouse that i started with t&l foundation, i laid the foundation in a cross shape across the whole top of the tree so i could easily find where i want to center square, when i got it alligned the way i want i started at the end of one of the cross sections and alligned a foundation on either side, the next pieces i would turn one angle notch and set 3 and angle and set 3 again untill i had a full circle. Then i just filled in from there until i have whay you see in the image.


This image is just a link to a photo in my onedrive:
https://1drv.ms/i/s!AnqxS1GR2qAyh5MlV7dHOp1ZVcly2w?e=pD7peq

In the image the red lines mark center cross section where the pullars wont stack at the foundation corners (they will stack if i dont snap them to a corner), the yellow shows where they wont stack anywhere on the next corners out from the center.

Any help is appreciated, i personally think this is a bug of some sort...
Last edited by Stonehaven; Mar 2, 2024 @ 11:52am
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Showing 1-9 of 9 comments
Stonehaven Mar 2, 2024 @ 12:46pm 
I have some new info after playing with it some more; if i put walls against the pillars up to the ceiling, it will let me stack the pillar, but when i dismantle the top wall, the top pillar falls apart.

This has got to be a bug. Stuff like this why i dont like games that call their game a "full release" when its actually still in early release, i personally think in this case Pre-early release...
drxabstract22 Mar 2, 2024 @ 8:14pm 
Foundations can only support so many -Linked- structural objects from each anchor point. The material type of both the Foundation itself and the Structural object you're linking to it matter. The different materials have unlisted Load Strength and Load Weight values.

e.g. A TnL Foundation cannot support Metal/Stone Structural objects beyond 1 Attachment, and cannot support ANY structural object connecting to that Metal/Stone object.

It's not a bug, you just don't know what you're doing.
Stonehaven Mar 6, 2024 @ 6:53pm 
Originally posted by drxabstract22:

It's not a bug, you just don't know what you're doing.



what you say doesnt apply to the issue im having. my center foundation has the most linked objects to it than any other piece but i can stack pillars there fine, that piece has 8 foundation pieces linked around it and ofc the rest of the foundation further out, plus it has 8 stacked (16) pillars attached to it, 4 in each corner and 4 along the center - and those pillars stack just fine.

I dont think you read through all my post, you probably didnt look at the picture either, im only having issue stacking pillars in specific areas, and you mentioned you cant have structural objects attached to those pillars, but thats weird because i can stack the pillars that wouldnt stack before if i attach walls to them.

The question to answer is why can i stack pillars everywhere else but not along the center cross section and imediately outside the center foundation piece, but can stack everywhere else.

you almost made that sound like you knew what you were talking about, but it doesnt apply to this situation.
Last edited by Stonehaven; Mar 6, 2024 @ 6:54pm
drxabstract22 Mar 6, 2024 @ 9:55pm 
Almost made it sound like? My friend you had more or less answered your own question in your first post. I gave you just enough that it SHOULD have triggered a light bulb... And you went running off in the wrong direction with it *facepalm*. My response could have been a little clearer, I digress. Obviously you wouldn't be here in the first place if deductive reasoning was a personal strength.

Tell you what--Those stacked pillars you say "stack just fine"... Stack a 3rd pillar. No grass wall, no nothing. Just add a 3rd pillar to the existing 2 pillars.

I already know you won't be able to, but this will be easier on you if you find out yourself.

Also, foundations snapped to other foundations on the horizontal plane are not subject to 'load limits' because they're... Foundations. I thought that would be obvious but then you said what you said.

There are Rules and Exceptions in the build engine. Your problem stems entirely from the fact you're mistaking an Exception for a Rule and vice-versa. Instead of asking why you can't stack two pillars to those corner snaps, try examining why you can on the others...

P.S. The pillars in this situation stack 2+ high with grass walls because they're snapping to the wall, not the pillar beneath it. And it will not let you stack a 2nd pillar to one snapped to said grass wall because TnL Foundations/Structures do not support Metal Structures beyond 1 Attachment (This is an example of a rule). You could, however, stack pillars as high as the walls themselves can be stacked as long as you have a wall to snap to (This is an example of an exception).

Edit:

Here's a hint:
https://steamcommunity.com/sharedfiles/filedetails/?id=3174545581
Last edited by drxabstract22; Mar 6, 2024 @ 11:07pm
Stonehaven Mar 7, 2024 @ 12:18pm 
I dont befriend people who shed unwarranted insults especially from initial reply to a disquisition and thereafter...

you should not be helping people in forums, that is... I hope you dont actually think your helping people... You just attempt to use a golden tongue to make you sound valid and to spat insults... Its obvious you dont want to relate with people in a positive manner, Nonetheless while continuing to beat around the bush, yes i dont believe you do know what your talking about. I invite constructive criticism but not insults, comrade...
Last edited by Stonehaven; Mar 7, 2024 @ 12:20pm
drxabstract22 Mar 7, 2024 @ 9:41pm 
A. I don't recall asking for your friendship, nor extending such an invitation.

B. Pointing out that you don't know what you're doing is not an insult, it's the truth - You don't. There's nothing inherently bad about that, however if that's how you choose to perceive it, then so be it.

C. Do not mistake indifference for vitriol. I gave you enough information to determine what your issue was, and how to resolve it, with a little effort on your part; Teach a man to fish...

You got yourself into a situation you could have avoided with pre-build testing to ensure what you were trying to do was possible and identify issues before initiating the project... It saves so many hours and headaches.

Simply put, and in regards to the picture I have previously shared, metal pillars that are placed within the zones identified with a '1', either by snapping or free-floating placement, will only ever stack One High. Metal Pillars placed inside Zone '2' will stack up to Two High. Here's the part you are missing: If you place Zone '1' of Tile A anywhere inside of Zone '2' of Tile B, you can attach the pillar to the snap point of Tile A and stack them up to Two High.

You had inadvertently done this. That is why they appeared to "stack just fine", and why they were not stacking similarly in the main rows outlined in your photo. Save for the ones on the outer walls, which as I explained previously, are snapped to the walls and not the pillars below... Which goes back to my comment about you confusing an Exception with a Rule, and vice-versa. You stumbled on the Exception and mistook it for a Rule in the build engine. That is what lead to your confusion and the resulting forum post which we now find ourselves in.


"Any help is appreciated..."

Do not complain that the response you receive does not meet the criteria you did not specify.
Ratnadhatamam Mar 17, 2024 @ 3:57am 
Some people are just rude by nature, do not even bother with them.

Anyhow, building seems broken. You would think unlocking new cool and more advanced materials to build would make it easier and will be able to hold more, or at least the same weight? WRONG.
The way a simple wood pillar is able to hold a bunch of metal walls/floor pieces, but a metal pillar cannot do the same, just makes the entire building system feel broken.
william_es Mar 17, 2024 @ 7:46am 
If you want high structures in this game, you need to concentrate on each individual "square" vertically. Imagine you're building a whole series of 1 X 1 vertical towers. They just happen to all be next to each other, and form a building.

The game doesn't really do side to side horizontal support well. Most of these building games don't. I've only seen a few where you can have actual joists and horizontal supports.

Start with the strongest foundations you can get, and then the strongest vertical supports. ie, metal. There's a reason why we build a giant metal skeleton first for buildings, and then add everything else later.

There's also a reason why there are no 50 story high stone castles. Stone buildings only work when the weight is being passed straight down the ground, and even then there are limits.


Also, to the OP. Please don't use words like "disquisition" and "therefore". No one talks like that normally. Makes you sound like a cartoon lawyer. People do it to make themselves sound more important, and the only people who generally feel the need for that are 10 year olds, and neckbeards. From your reaction to a little criticism, I would veer towards 10 year old. It's public forums. People can respond any way they want, as long as it doesn't violate the rules for the forums.
drxabstract22 Mar 17, 2024 @ 10:49am 
Originally posted by Ratnadhatamam:
The way a simple wood pillar is able to hold a bunch of metal walls/floor pieces, but a metal pillar cannot do the same, just makes the entire building system feel broken.

I tried to replicate a scenario where your assertion holds true but could not manage it. Would you mind demonstrating with screenshots?

https://steamcommunity.com/sharedfiles/filedetails/?id=3188703973

https://steamcommunity.com/sharedfiles/filedetails/?id=3188705110

https://steamcommunity.com/sharedfiles/filedetails/?id=3188706153
Last edited by drxabstract22; Mar 17, 2024 @ 10:51am
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Date Posted: Mar 2, 2024 @ 11:45am
Posts: 9