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get it on a discount and you get some solid hours out of it. but longterm it falls short compared to games like valheim or grounded.
Creature Taming - There are a variety of creatures to tame, but you are limited to one companion/pet travelling with you. Other pets can be left at the base. In my opinion, this part of the game could benefit from some expansion and improvement.
Bosses - Currently there are about 5 or 6 bosses in the storyline. Access to all of the available map is contingent upon following the storyline and killing some of these bosses.
In my opinion there is enough content to justify the price.
Yeah, I can get behind this as well. I believe it is worth buying.
And to add on top of this, the building mechanic in this game is really top notch.
this is partly missinformation. there is about 6 bosses. but only ONE of them is required to access the upper parts of the map. the rest is entirely optional. there is no reason to follow the storyline aside that 1 boss. its the only required one to progress.
True
It's not ark though. That's a game with 10+ years of development. Far more complex, and sometimes... just downright tedious because there IS ten years of content. When I play ark, I feel like I have a chorelist I have to get done.
Smalland is lot more casual. Which is exactly what I like about it. It's relaxing to play. The environment is cool and beautiful, and the setting is very whimsical. The soundtrack and ambient noises are amazing.
This is one of a few perfect games that a parent could play with their kids, and both of them would have fun. That's intended as a HUGE compliment by the way, not a put down of the game. It's not some mindlessly squeaky clean dumbed down kids game though. There's some darker elements in the smalland setting, like it's literally a post apocalyptic game. All the humans are gone, assumed to have died out. You run across human skeletons all over one part of the game. Just... skeletons everywhere. But hey, we live in the post "hunger games" and "harry potter" world. Kids seems mentally prepared for darker stuff nowadays. I am baffled by people who dismiss those as just "children's books".
How much content you find in the game is really going to boil down to if you like the building elements of the game. I could literally say that over half my time in the game was JUST building stuff. A new base in another biome. Bridges across obstacles. Ramps all a resource area so I can run from one resource node to another really fast.
Agreed. Bridges spanning gaps, stairways scaling cliff faces and walkways in the swamp. There is plenty of satisfaction to be had from building ways around the map.
My most satisfying construction is a 6 square wide ramp scaling a cliff in the Amber Valley that allows me to take my scorpion from the bottom to the same level as the Aetherian city. Its almost at high as 50 walls and completely unnecessary, but that's irrelevant because building it was the whole point. Plus its more convenient than the natural ramps and avoids those annoying Tarantula Hawks.
Just to clarify this for new players - technically, you don't need to follow the storyline, but if you're on your first playthrough, the solution to unlocking the other map areas is not obvious and it will be very helpful to follow the storyline quests so you can learn how to unlock the other map areas in future playthroughs without following the storyline.