Smalland: Survive the Wilds

Smalland: Survive the Wilds

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Vyper May 26, 2023 @ 12:29pm
Got near the car and a bird came out and killed me, did I hit the border?
Is there something to this or I just went or tried to go too far into the maps boundaries?
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Showing 1-15 of 59 comments
Gex May 26, 2023 @ 12:58pm 
The bird is the boundary....basically replaced the invisible wall with insta death
Vyper May 26, 2023 @ 3:26pm 
Thats pretty lame, I rather have a wall, instead this bird comes out of no where and now I have to do a fuggin corpse run all across the map with no weapons!
umop-apisdn May 26, 2023 @ 6:32pm 
An apparent enemy makes a poor boundary; players who are unaware of the meaning of the sudden bird attack could be under the impression that it is merely another obstacle to avoid or overcome, and the lack of a clearly defined "edge of the map" makes terrain traversal near the border an exercise in frustration.

TL;DR: Bad mechanic, IMHO.
Vyper May 26, 2023 @ 7:20pm 
Yeah it's terrible, I don't think I even got a warning, atleast say "hey your leaving the area or getting too close to the boundary etc etc. It's just plain rude to be exploring and get ganked by this bird
Gex May 26, 2023 @ 9:27pm 
Originally posted by umop-apisdn:
An apparent enemy makes a poor boundary; players who are unaware of the meaning of the sudden bird attack could be under the impression that it is merely another obstacle to avoid or overcome, and the lack of a clearly defined "edge of the map" makes terrain traversal near the border an exercise in frustration.

TL;DR: Bad mechanic, IMHO.

Originally posted by Vyper:
Yeah it's terrible, I don't think I even got a warning, atleast say "hey your leaving the area or getting too close to the boundary etc etc. It's just plain rude to be exploring and get ganked by this bird


Yeah...Im not a fan of it either. I just turned on the keep inventory on death, because this is just silly....if Im being kind.
LudwigVH May 27, 2023 @ 3:59am 
Did anyone even read the patch notes for the last update? It clearly gave you a warning.

A new boundary feature. WARNING: the edge of the map is now fiercely protected, and we cannot guarantee that your gravestone inventory marker will be reachable if you try to go beyond!
Mellanie94 May 27, 2023 @ 5:07am 
A lot of people were losing stuf from hols in the ground in unfinished areas.

This is made as a protection for unfinished content. and because catapult makes it to easy to go trough unfinished areas on purpose. and finding work in progress to soon.

so manny people now a days does not understand what early acces means and just plays the game normaly to play it early and almost raging about gamebreaking bugs and lossing stuf.

but i do admitt a little warning before hand would be helpfull. like a loud bird sound and then you have a few seconds to go away from that place. or grap your stuf if its on the edge and go out. but that will not work if you already went to far in the danger zones

You can see the most danger zones where the map does not get color and stays gray.
also the historican warns you about the eagle aswell. and that he is searching for a solution to get past the eagle.
umop-apisdn May 27, 2023 @ 6:13am 
Originally posted by LudwigVH:
Did anyone even read the patch notes for the last update? It clearly gave you a warning.

A new boundary feature. WARNING: the edge of the map is now fiercely protected, and we cannot guarantee that your gravestone inventory marker will be reachable if you try to go beyond!
Patch notes are not nearly the same as an in-game warning that you're leaving the playable area. Accidentally wandering too far should give a warning before obliterating you and possibly leaving all your stuff in an unreachable area.
LudwigVH May 27, 2023 @ 7:07am 
Originally posted by umop-apisdn:
Originally posted by LudwigVH:
Did anyone even read the patch notes for the last update? It clearly gave you a warning.

A new boundary feature. WARNING: the edge of the map is now fiercely protected, and we cannot guarantee that your gravestone inventory marker will be reachable if you try to go beyond!
Patch notes are not nearly the same as an in-game warning that you're leaving the playable area. Accidentally wandering too far should give a warning before obliterating you and possibly leaving all your stuff in an unreachable area.

Don't need an in game warning when we were warned in the patch notes what will happen.
LudwigVH May 27, 2023 @ 7:12am 
Originally posted by Mellanie94:
A lot of people were losing stuf from hols in the ground in unfinished areas.

This is made as a protection for unfinished content. and because catapult makes it to easy to go trough unfinished areas on purpose. and finding work in progress to soon.

so manny people now a days does not understand what early acces means and just plays the game normaly to play it early and almost raging about gamebreaking bugs and lossing stuf.

but i do admitt a little warning before hand would be helpfull. like a loud bird sound and then you have a few seconds to go away from that place. or grap your stuf if its on the edge and go out. but that will not work if you already went to far in the danger zones

You can see the most danger zones where the map does not get color and stays gray.
also the historican warns you about the eagle aswell. and that he is searching for a solution to get past the eagle.

We were given a warning in the patch notes, basically saying, travel at your own risk. They also said we may not be able to get our stuff from point of death also. However there is an existing mechanic that eventually moves your stuff to the starting burrow if you cannot retrieve it. So really there is no need for people to get mad about game mechanics that are working as intended with no loss incurred.
bcbarnes May 27, 2023 @ 7:18am 
Reminds me of 'Zork' from 45 years ago. It had this warning - "It is now pitch dark. If you proceed you will likely fall into a pit!". I think 'Subnautica' also has a warning when you are leaving the defined map area.
Vyper May 27, 2023 @ 9:42am 
Yes most games give you a warning so you can turn back, we are not always staring at the map, sometimes we wander around, having an insta kill without warning is a d*** move thing to do
Vyper May 27, 2023 @ 9:42am 
I'd rather just have invisible walls
Saphia May 27, 2023 @ 12:34pm 
I haven't been killed by the bird yet but I've seen some pretty amazing screen shots of it, from others. I don't think it would detract from anyone's game-play if the Devs simply incorporated a screech or something so that you had the opportunity to turn around before it was too late. This is something Eagles already do to warn other creatures and humans away. Every other creature in this game is a veritable noisemaker, why not one warning sound with a few seconds to react? - Or is that already a thing?
Last edited by Saphia; May 27, 2023 @ 12:37pm
Gex May 27, 2023 @ 1:56pm 
Originally posted by LudwigVH:
Don't need an in game warning when we were warned in the patch notes what will happen.

Ludwig, you're not being very reasonable.

A patchnote that players may or may not have read doesn't mean that putting an insta kill wall was a good idea. It's literally an idea that punishes the player for exploring.

It wouldn't be as bad if they made the keep inventory a default setting, but not everybody knows about that setting and not everybody knows that this is something they NEED....and apparently, that trick of turning the setting on after you died with loot bags on the map only brings the last couple of gravestones to your bed. So if you died several times trying to get it your loot, the trick doesn't retrieve initial one with all your main loot.

I turned it on before the update because I got tired of trying to retrieve my loot from some twig high up in a tree somewhere....so I never had the issue with the bird, but I understand people's issue with it. Unless you have tons of resources saved up at your base, it kinda resets your progress to starting all over.

You can say all you want that you were warned or early access, but if it leaves a bad experience for players, it's still a bad experience.
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Date Posted: May 26, 2023 @ 12:29pm
Posts: 59