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TL;DR: Bad mechanic, IMHO.
Yeah...Im not a fan of it either. I just turned on the keep inventory on death, because this is just silly....if Im being kind.
A new boundary feature. WARNING: the edge of the map is now fiercely protected, and we cannot guarantee that your gravestone inventory marker will be reachable if you try to go beyond!
This is made as a protection for unfinished content. and because catapult makes it to easy to go trough unfinished areas on purpose. and finding work in progress to soon.
so manny people now a days does not understand what early acces means and just plays the game normaly to play it early and almost raging about gamebreaking bugs and lossing stuf.
but i do admitt a little warning before hand would be helpfull. like a loud bird sound and then you have a few seconds to go away from that place. or grap your stuf if its on the edge and go out. but that will not work if you already went to far in the danger zones
You can see the most danger zones where the map does not get color and stays gray.
also the historican warns you about the eagle aswell. and that he is searching for a solution to get past the eagle.
Don't need an in game warning when we were warned in the patch notes what will happen.
We were given a warning in the patch notes, basically saying, travel at your own risk. They also said we may not be able to get our stuff from point of death also. However there is an existing mechanic that eventually moves your stuff to the starting burrow if you cannot retrieve it. So really there is no need for people to get mad about game mechanics that are working as intended with no loss incurred.
Ludwig, you're not being very reasonable.
A patchnote that players may or may not have read doesn't mean that putting an insta kill wall was a good idea. It's literally an idea that punishes the player for exploring.
It wouldn't be as bad if they made the keep inventory a default setting, but not everybody knows about that setting and not everybody knows that this is something they NEED....and apparently, that trick of turning the setting on after you died with loot bags on the map only brings the last couple of gravestones to your bed. So if you died several times trying to get it your loot, the trick doesn't retrieve initial one with all your main loot.
I turned it on before the update because I got tired of trying to retrieve my loot from some twig high up in a tree somewhere....so I never had the issue with the bird, but I understand people's issue with it. Unless you have tons of resources saved up at your base, it kinda resets your progress to starting all over.
You can say all you want that you were warned or early access, but if it leaves a bad experience for players, it's still a bad experience.