Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So out and about, it doesn't bother me at all...I usually even wait till after the storm started to build the shelter and if my goal was gathering resources, I continue gathering till I need to come back warm up.
Where storms are ANNOYING, is when building bases or some sort of large structure...the shaking when trying to get a already difficult process to find the right placement makes it nearly impossible.....it got old real fast.
But that's the problem. Storms are so frequent, it's nothing special anymore. A storm should be a frightening and dangerous event for the small folk, not something that happens twice a day where you just think "oh well, time for the two piece shelter again".
I agree with you on all of that 100%. Its stuff that I and others have already said. I've made lots of suggestions previously on other posts what I think what storms and winters should bring. I and others have said that storms become bathroom break/drink run...literally encouraging players to walk away from the game. It happens way to often and its not a challenge at all. Winter has been a complete let down so far.
To recap some suggestions for storms
1. Storms - Give players control on frequency and how extreme
2. Storms - Remove the shaking while in the building hammer
3. Storms - Add flooding areas on the ground from rain
4. Storms - Add Wind Areas that push players around ( elevated areas and gliding )
5. Storms - Shelters need enclosure ( full tier 1 room = 4 walls and roof and floor )
6. Winters - Little to no resource plant life
7. Winters - Almost no edible plant life
8. Winters - Little to no bugs
9. Winters - Shelters need insulation ( full tier 2 room = 4 walls and roof and floor )
10. Winters - Snow changing landscape by having a few inches of snow everywhere
11. Winters - Freeze some water areas that you could cross
12. Winters - Crossing some ice areas break through dropping you into freezing water
13. Winters - Require Snow gear for traversing the snow
14. Winters - Require Snow Armor for max cold protection
Winter is coming
2.: add a setting to get rid of screen shaking completely
As I´ve said before, for people who get motion sick easily or get other similar effects, it´s an accessability issue.