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I love the idea for ice freezing over the streams and icing things over. Ice cycles hanging that could drop as you pass by or disturb a branch/leaf, icey streams that get iced over and some cases can break through as you walk. Thematically, that all happens. Depending on how cold it is, it can freeze rivers, streams, and lakes. With warmer temperatures, snow melts causing ice to break and water to rise.
I like the idea of having snow being deep and changing the landscape completely. Snow drifts, areas covered in snow with a hole or canyon dropping down. Having snow tunnels, and newer winter animals like foxes coming out and hunting for food. It would be nice if there was some randomization to the landscape and creature/plant locations.
Having ice form over the rivers is a brilliant idea. Given the survival theme, making the ice variable thicknesses so you can only tell that is safe to walk on while using your antennae. But safe to walk on isn't necessarily safe to run or jump on. Again, you can only truly tell with your antennae. Just an idea.
Similarly using antennae to know the true terrain under the snow.
I think with the current settings for reducing or raising difficulty as well as any requests I've read pleading to have the option/control to turn various things on/off...this would probably be included in that umbrella. I read a lot of comments with people struggling with the difficulty now, and thats with the power to change it in the settings....then there's those who might be considered more seasoned and didn't have much challenge. So I agree its a fine line, learning the mechanics and even just being aware of settings to change things.
I really like the idea of using the antenna sense to try and spot hidden dangers. The other thing they could add that adds to that is warning sounds, or a variable of sounds. Like sometimes starts to crack, but still holds and other times, the ice was way to thin and just breaks instantly. Having sounds that reflect that tension really helps that immersion.
Also, the overall sound in antenna sense seems a bit off to me. I can tell its trying to focus on sounds, but then the sounds becomes a bit annoying while trying to harvest resources. But I think if they focused on that amplified sound, you could hear the cracks in the ice, you could hear the sound from a draft in lower snow chambers/vibrations it causes in the snow structures....thematically I think it works.
That would all be really great, would be a lot of effort to implement though I suppose.
I hope at least some further customisation of the seaons could be implemented, like resources, plants mainly, that are already in the game only being availabe during a certain season, but then in an abundance.
I like that idea! In late winter/spring, the melting ice would be a new hazard.