Smalland: Survive the Wilds

Smalland: Survive the Wilds

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kazel90 Apr 7, 2023 @ 9:14am
Skilltrees and other mods
Will there be skilltrees or an attributes system.
Weapon and armor entchanting?
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Showing 1-9 of 9 comments
Tachyon Apr 7, 2023 @ 9:34am 
Let us know when you find out. 🙂
CritRx Apr 7, 2023 @ 9:42am 
I would love this as well! I've seen this brought up quite a bit and I think this game could lend itself VERY well to a robust skills system.
kazel90 Apr 7, 2023 @ 9:48am 
Originally posted by Tachyon:
Let us know when you find out. 🙂
you too pls :D
Mahiro Apr 7, 2023 @ 1:20pm 
Thank you for posting this. I came here to ask the exact same question. It just feels less than satisfying with no progression system other than gear.
OGPG Apr 7, 2023 @ 3:09pm 
Originally posted by kazel90:
Will there be skilltrees or an attributes system.
Weapon and armor entchanting?

I sure hope not
TamanduaGirl Apr 7, 2023 @ 3:36pm 
Originally posted by OGPG:
Originally posted by kazel90:
Will there be skilltrees or an attributes system.
Weapon and armor entchanting?

I sure hope not

It wouldn't upset me if they do but I don't think it's needed either, and it would need re-balancing with that in mind since it's designed without it right now. It's a perfectly valid game style to have your upgrades be your own skills and the items you earn instead of magical xp from existing in the world.
Razzle Apr 7, 2023 @ 4:32pm 
game somehow feels like an old school mmo but has no progression, like foraging/crafting/combat skills building up as you hone them
and likely it wont ever get any of those cuz this game just havent built up the path well to have these systems and is gonna remain mediocre.
Skill elements are useful for character development.
But they are difficult to balance.
This is present in very popular games such as Valheim and Kenshi.
It's fun at first, but we end up repeating monotonous tasks to improve our skills halfway through, and many users use mods to improve their skills.
I accept if a game has a skill component, but if it doesn't, that's fine.
It would be nice if the developers put the burden of balancing into other fun elements.
william_es Apr 7, 2023 @ 5:06pm 
On a side note, when I wanted to make an alt character to use in multiplayer, I did NOT have to "re level" a new character.

All I had to do was craft them a new set of gear, and I was done! Yay.
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Date Posted: Apr 7, 2023 @ 9:14am
Posts: 9