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- Black "tunnels" are spawn points for mobs all over the map. There are other tunnels and underground places you can explore, though. The sewer in the Greylands is my favorite, there's something really spooky to find down there.... Carrying a building hammer and constructing a quick foundation to duck under is the best way to avoid a storm. That, or craft a campfire to stay warm.
- Seasons clearly arent finished, according to old news articles and the road map. they will have more significant features in the future. I'd look forward to a change in the variety of insets depending on the weather. It's still super cool to watch the seasons slowly change, it wasnt something I expected to see when I started playing.
- Snakes, or at least a snake would be cool as a very difficult boss. Fish dont make sense though, since you arent meant to go in the water..
- Personally, I love the feel of the combat with parrying. You do have to manage stamina, so I wouldn't call it mindless. Not everything has to be Elden Ring.. A combat overhaul is on the road map, though! I'd love to see a few (possibly rare/uncommon) weapons that combine damage types so you don't have to constantly carry around a hammer, sword, and spear for type advantages.
- I agree, being unable to hide from the bird under the car made me a bit sad :'(
- I feel like saying it would be good to go to the Monuments area early but also saying the story is short contradicts itself. There is a lot of end-game weaponry over there that probably should be gated off. Also, getting snatched by the hawk is so surprising the first time it happens. Since they added a patch where you can make it stop after getting there, I feel like its pretty fair.
While the story is short, I've spent a lot of extra time just exploring and building. This map is so insanely detailed and there are secrets to find everywhere. Different color mounts, cosmetics around the chapel area, etc. I feel like there is so much more content than just the story. Maybe some side quests would be a good way to expand on "content" while nudging people towards areas they might not have seen while blasting through the main missions.
-Movement speed is less important than health, but i play in peace mode
-Creature lvls are the same as the characters as the attributes point allocations are there
-Don't have the Blue Tit mount right now, but still won't until stables are released
-Blunt is hammer, Edge is greataxe, Pierce is composite bow with icarus arrows
-Don't know why you think greataxe 1-shots bugs like the hammer...
-I never have used a offhand torch so get ur eyes checked i guess?
-Those are spawn points which u can notice when u glide overhead fast enough
-Y complain on free kills other than the lizard stuck in the basement?
-Berries have already been changed for seasons, so creatures will follow, but i put my seasons on 3x times normal length so i'm loving this winter. Plus they would have to add more creatures like mosquitoes only spawn at night time right now
-Depends on where u r grinding resources or where u want to spawn
-Snakes are so difficult to make in games and even harder to create the hitbox
-Y have fish? Where u swimming at?
-@Creeperlox is correct about combat, just get good scrub
-Already been patched with the new quest for ***** *** parts to make *********
-Have u never played Grounded when it was in Alpha?
-They only need to add a new spear, bow/crossbow, and maybe get creative with hybrids
the combat is way too simple. there is never a need to parry anything. beeing able to win by just mashing feels off. needs alot of work.
thanks for the detailed response on the first guy tough. appreciate your response.
Why do you feel fish is this really important thing to be added? All of the streams are really small when you think about the scale of things, I just don't see how it would add to the game. Maybe like tadpoles, since there are frogs on the map. I dunno, I feel like the environment is already so rich with life.
especially when games like valheim did this alot better already and offer alot more compared.
that beeing said i hope this game continues to grow and envolve. it was good while it lasted. but overall it felt really short lived as its just way too simple overall for a survival game.
Someone who is mainly health and strength will one shot most everything. Need a few hits on somethings and require a little more effort for the higher challenging creatures. The overall affect on health will be minimal to half health reduction at worst. If you have a full stomach plus the time it takes to drop below 70, easily can recover most if not all your health. Parry just something likely to be ignored as a result.
Attributes that focus primarily away from health and strength will likely rely on parry more to protect/ conserve health loss as much as possible.
Another factor will be choice of food a player uses. As food is not locked by level, soon as someone can harvest Poppies for the nectar, can go strictly with the caramelized items for 70 nourishment and 720 seconds of nourishment loss protection. That's almost 20 minutes of health recovery time. (including the time to get below 70 nourishment level)
One more factor as a result of not being level locked and now being able to craft at the appropriate crafting benches is armor. If you're strictly a solo player not such an advantage as you'll have to work your way through the progression to required materials. If you are playing with friends who are at a point to make the Icarus armor, they make a set for you and you just have to maintain it with a workbench before it requires materials to repair.
If the attribute system did not exist, then parry serves it's purpose. As it does exist, parry becomes a moot point and really not needed. Practically everyone I have seen play has focused on health and strength as the more important attributes.
the stupid part is you have so many weapon chocies till iron tier and then all of a sudden are limited to just greataxe and hammer currently as the greatsword is just flat out worse than the greataxe statwise and both have same dmg type aswell. thats a serious oddball i hope they address with a new metal tier. maybe gold? or platin? or <insert random fantasy metal here> with an actual new workstation for it aswell.
since you can max 3 attributes (or well close enough to 3) the question becomes rather which of the 4 is the least useful one in the end of the day. as youll may 2 of the 4 ANYWAY. and strength will be one of these 2 for certain.
its not like progressing trough this game takes along time even when solo. maybe the very first time you play. once you know where to find what you can get to pyrite in a single evening of playing. icarus takes longer due to the chess pieces and feathers needed but thats another day at worst aswell. the blue tit is the only enemy in the game thats an actual threat for once as they can 3 shot kill you so they are probaly the only enemy you cannot brute force by mashing unless you level up health aswell. then you probaly can even win vs them with mashing.
i am worried the devs blew thier load on the blue tit mount too soon. i dont see how they can surpass a tame that can endlessly fly and fast aswell and isnt attacked by other things. and a bigger tame probaly wouldnt fit the map design anymore aswell. that beeing said you have to really go out of your way to farm for the blue tit and maybe that entire area you get it in becomes optional anyway given the story seems to indicate you wont even find whats needed over there so the area doesnt even need a boss and well the blue tit can be counted as a boss given it has higher stats than any of the other bosses aswell despite exisitng in 3 places^^
its a really cool tame addition but maybe they added it a bit too early.
the icarus wings can still be surpassed atleast.
I've gone max health and max strength, 13,5% speed bonus from dexterity and an additional 70 to stamina. I'm not like many players who feels the need to sprint the entire game, I'm good with my stamina management. I laugh when I watch players and hear them say they can't sprint or fight, well duh, you got no stamina because you sprint the entire game.
That extra stamina lets me glide/fly quite a long way that the need for a catapult becomes moot also. It gives me a few extra strong attacks which is most of the time more than I need for killing things. After learning the timing of enemy attacks, combat roll is more than enough of a tactic to survive a fight.
Going to say speed. After you put 20-30 pts into speed, it's ridiculously good. Can't really see the need for more then that.
Health & Damage are no brainers (both maxed to 100), for me the combat meta is still tank the damage while putting out as much damage as possible. Endurance is CRUCIAL if you use the new icaraus wings. If you don't, then maybe less important to others. But stamina is flight time with the wings.
YES! The higher level it starts at, the higher the base stats will be. It's not a direct 1 for 1 like ark. If you tame a level 9 hornet, you'll have single digit stats. If you tame a level 99 hornet, you get stats in the 50's range. That's a huge leap.
Nearly the same question, so I'll cover both at the same time.
Well, for starters, they could add an entirely underground expansion, where we're in giant ant burrow, with ants, moles, glowing mushrooms, etc, etc. No place to fly the bird, so it's irrelevant. That's just off the top of my head. Entering an ant colony would be like going into the mines of moria. Abandon all hope ye who enter here.
New mounts? right off the top of my head... how about a _rat_ mount, from a ruined human city, that we can ride like a horse! giddyup! (they absolutely NEED to add a cowboy hat if they do, required, 100%, and a lasso. I will name the first rat I tame "N.I.M.").
And balance what? the bird is nearly useless, it flies too fast, and landing it is a pain. It has no attacks under the player's control. It's cool, I like it, but I still run through the underground tunnel since I find the hornet to be a better mount overall. Far more practical. The bird is like a 747 jetliner, great at what it does, but you use them to fly across the country, not down to the corner store.
But... I get the impression the bird's been added for other reasons. This is just my own personal whacky idea...
but I think it's going to be useful for some kind of fast travel option in the future, like a jump cut. You speak to malik to trigger flying off to some far away distant zone. We start the game in the middle of a state park. The greylands are the parking lot next to it, and the forbidden monuments is a playground to keep the kids busy. it's basically like a rest stop next to the park. The whole area we start in is generally untouched wildnerness, where the smallfolk hid away from humans all that time.
So if the devs want to jump us to a truly different biome, like maybe the heart of a ruined giant one city, they're not going to add all the terrain between a state park in the mountains alllllllllllll the way to some more human built up area. A fast travel/jump cut makes WAY more sense. And the bird is the only thing that makes sense to carry us that far like that.
Once again, this is me pulling stuff literally out of my butt. But it makes sense to me. Soon as I saw all the birds around the birdbath where malik is, that idea instantly leaped into my brain. We'll run across MORE birdbaths, with other ornathamancers like Malik, and they're going to be fast travel hubs, using the bird.
Who cares? do I need 20 different shapes that all do basically the same thing. Kill stuff?
The damage from the new aetherian weapons is off the chart, so it literally invalidates the need for using the right damage type (blunt, edged, piercing).
Do we really need a spear, a mace, cheese grater, and melon baller added?
But... what if these 2 are just to wet our curiosity. We didn't know how to make these, we're copying aetherian's own weapons. The aetherians obviously have some way more advanced weapons tech, and they're more warlike then the smallfolk we start as.
Good lord, can you imagine if we run into more in the future that have an aetherian bow? that skewers us with arrows like a harpoon launcher, so we look like smallfolk shiskebabs. I both dread and lust after an aetherian bow.
I say, wait and see what the dev's add in the future.
And If they're going to add new weapons, I want NOK to invent crazy mechanical weapons, ala smallfolk steampunk style: Like turning a pizza cutter into a rotary buzzsaw, powered by some smallfolk engine, that runs on bug juice.. Crazy stuff like that.
They're spawn points for enemies. If you're in certain areas of the game, you see streams of enemies pour of them every morning. I don't think you want to crawl into a burrow filled with 20 geckos.
I do think they could be better utilized for events, or maybe as mini-dungeons. Fight your way in, and defeat a queen insect/alpha lizard, etc. They have untapped potential.
After looking at them all... the great tree north of herne on the map. Hands down, for the following reasons.
The location is pretty central to the map. You can get to the forbidden monuments tunnel, to the graylands, and to the chapel with almost the same flight time.
The gnome platform is at ground level, with a tree root/vine leading right up to it, like a natural ramp. I started to build at another tree and gave up because the platform was halfway up the tree. Since we can't stack foundations, it was nearly impossible to build up to it. Only so many ramps can be connected in a row before you get the "no support" warning.
The giant root made such a great barrier that I've actually started to build a walled castle, starting at the base of the tree and going along the root. I'll try to post pictures of it.
There's a giant root from the tree that forms a natural barrier, sort of walling off an area right in front of the tree. And NO ENEMIES spawn in this protected area. You can park tames there without any risk. I used to like the tree over near the spider matriarch, right up until my bird nearly landed IN the valley with the spider boss. And then one of my hornets just flew over the edge and headed down there too. Hard pass on that tree after that. Having a boss right next to your base made it impossible to park tames there.
The smallest garden snake would be the size of a subway train.
A full size snake, like a copperhead or a rattler would be the size of godzilla. Not sure how we'd fight that.
The game engine can't support us swimming right now, so... what would be the point? we can't swim into the water to get them.
There's one they _could_ add. Look up "archer fish". Muhahahahahahaha. Be GLAD there are no fish. Be very glad.
Because it would be realistic, but incredibly boring. Wait, let me rephrase that. BOHR-UH-ING-GAH! Plus, there would be less things to hunt for food. Do you _want_ to sit around in your base, staring at snow? I can do that in the real world ever winter If I want. Call it allowances made for more interesting gameplay.
The devs are addressing this.
All the above fall into the category of "ask the devs", or "my crystal ball is broken" or "my time machine is out of plutonium". We have no way of knowing what they're gonna do until they do it. recommend just... waiting.
game is new. Let them fix bugs.
care to elaborate on this one? how are they addressing this? currently the only way to get is trough the story gated tunnel. which requires killing the king stag to access. no other area in the game is gated like this. and given the note in the tunnel mentions what we are looking for isnt even found in the forbidden monuments area means you probaly even need to visit it to progress trough the story so that gateing makes even less sense.
They added some kind of quest with malik, to make something that keeps the eagle away. Saw it in the patch notes, but don't have details.
I haven't done that newly added part yet. I am currently playing something else, will circle back.
ok then its irrelevant. i already did that quest. it doesnt do anything for what i said sadly. its only for getting back from there faster (which is kinda irrelevant due to spawning at your bed in your base when you reload the game anyway). not another way to get in without beeing forced to progress the story.
I personally am okay with the combat. The only bird that goes through stuff is the eagle, which is meant to bar you from the map borders. So that's probably not going to change if it's going to do its job correctly.