Smalland: Survive the Wilds

Smalland: Survive the Wilds

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Nerevar Aug 5, 2023 @ 8:49am
bunch of questions after finishing the game.
is the max level going to raise or will it stay at 100?

what attribute feels the most useless to you?

does creature level matter for tames?

how do the devs plan to ever balance new content around the blue tit mount?
which tame could even be added to compare to the blue tit at this point?

why is there only 2 weapons that are relevant at endgame? you have somehow less and less options on weapons past iron. this one boogles my mind. so many weapon types where left behind.

why is the 1handed hammer slower and costs more stamina than the 2handed axe yet does MORE damage?

why is there only 2 torches for the offhand slot? come on.

why is there so many tunnel looking entrances yet you cannot hide inside during a storm or explore the inside of them. feels really wierd.

is it normal for so many enemies to be stuck inside walls or tunnels sometimes?

why dont certain enemies go hideing in the winter? its more dangerous to stay outside when its cold but in exchange it would make sense if there was less bees or ants around in exchange during winter.

which great tree is the best one for settleing the base down (yes you can move it but still)

why is there no snakes?

why is there no fish that try to eat us?

is there plans to improve the combat? it feels janky as hell. you can just smash away without much tought behind it. also enemy collision PLEASE. birds flying right trough walls and a ♥♥♥♥♥♥♥ CAR is absolutly immersion breaking.

it would have been cool to allow the player to go into the monuments area without the tunnel by letting the player catapult themselfs over. currently there is just no good reason to keep this area story hardgated when nothing of the rest of the game is story gated.

overall enjoyed my time with the game but it feels very short for a survival game (i know its EA and might or might not get more addtions but i dont see where they could even go after the blut tit mount tbh. it feels like they went too far too early with a permanent flight mount)

PLEASE add more weapon varity for future updates. 2 weapons per area is just not enough varity and leaves no choice on playstyle anymore.
Last edited by Nerevar; Aug 5, 2023 @ 8:52am
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Showing 1-15 of 16 comments
Creeperlox Aug 5, 2023 @ 10:00am 
Originally posted by Nerevar:
why is there only 2 torches for the offhand slot? come on.

why is there so many tunnel looking entrances yet you cannot hide inside during a storm or explore the inside of them. feels really wierd.

why dont certain enemies go hideing in the winter? its more dangerous to stay outside when its cold but in exchange it would make sense if there was less bees or ants around in exchange during winter.

why is there no snakes?

why is there no fish that try to eat us?

is there plans to improve the combat? it feels janky as hell. you can just smash away without much tought behind it. also enemy collision PLEASE. birds flying right trough walls and a ♥♥♥♥♥♥♥ CAR is absolutly immersion breaking.

it would have been cool to allow the player to go into the monuments area without the tunnel by letting the player catapult themselfs over. currently there is just no good reason to keep this area story hardgated when nothing of the rest of the game is story gated.

overall enjoyed my time with the game but it feels very short for a survival game (i know its EA and might or might not get more addtions
- Why does having only 2 torches bother you? Personally, they are so easy to make that I haven't even noticed the firefly version.
- Black "tunnels" are spawn points for mobs all over the map. There are other tunnels and underground places you can explore, though. The sewer in the Greylands is my favorite, there's something really spooky to find down there.... Carrying a building hammer and constructing a quick foundation to duck under is the best way to avoid a storm. That, or craft a campfire to stay warm.
- Seasons clearly arent finished, according to old news articles and the road map. they will have more significant features in the future. I'd look forward to a change in the variety of insets depending on the weather. It's still super cool to watch the seasons slowly change, it wasnt something I expected to see when I started playing.
- Snakes, or at least a snake would be cool as a very difficult boss. Fish dont make sense though, since you arent meant to go in the water..
- Personally, I love the feel of the combat with parrying. You do have to manage stamina, so I wouldn't call it mindless. Not everything has to be Elden Ring.. A combat overhaul is on the road map, though! I'd love to see a few (possibly rare/uncommon) weapons that combine damage types so you don't have to constantly carry around a hammer, sword, and spear for type advantages.
- I agree, being unable to hide from the bird under the car made me a bit sad :'(
- I feel like saying it would be good to go to the Monuments area early but also saying the story is short contradicts itself. There is a lot of end-game weaponry over there that probably should be gated off. Also, getting snatched by the hawk is so surprising the first time it happens. Since they added a patch where you can make it stop after getting there, I feel like its pretty fair.
While the story is short, I've spent a lot of extra time just exploring and building. This map is so insanely detailed and there are secrets to find everywhere. Different color mounts, cosmetics around the chapel area, etc. I feel like there is so much more content than just the story. Maybe some side quests would be a good way to expand on "content" while nudging people towards areas they might not have seen while blasting through the main missions.
servermomma Aug 6, 2023 @ 6:15am 
-Max lvl will stay at 100 for now
-Movement speed is less important than health, but i play in peace mode
-Creature lvls are the same as the characters as the attributes point allocations are there
-Don't have the Blue Tit mount right now, but still won't until stables are released
-Blunt is hammer, Edge is greataxe, Pierce is composite bow with icarus arrows
-Don't know why you think greataxe 1-shots bugs like the hammer...
-I never have used a offhand torch so get ur eyes checked i guess?
-Those are spawn points which u can notice when u glide overhead fast enough
-Y complain on free kills other than the lizard stuck in the basement?
-Berries have already been changed for seasons, so creatures will follow, but i put my seasons on 3x times normal length so i'm loving this winter. Plus they would have to add more creatures like mosquitoes only spawn at night time right now
-Depends on where u r grinding resources or where u want to spawn
-Snakes are so difficult to make in games and even harder to create the hitbox
-Y have fish? Where u swimming at?
-@Creeperlox is correct about combat, just get good scrub
-Already been patched with the new quest for ***** *** parts to make *********
-Have u never played Grounded when it was in Alpha?
-They only need to add a new spear, bow/crossbow, and maybe get creative with hybrids
Nerevar Aug 6, 2023 @ 6:27am 
why do people think you gotta swim for there to be fish that lunge out of the water to attack? there is a few fish that can do this in real life. but hey.

the combat is way too simple. there is never a need to parry anything. beeing able to win by just mashing feels off. needs alot of work.

thanks for the detailed response on the first guy tough. appreciate your response.
Creeperlox Aug 6, 2023 @ 11:08am 
If you arent even using the parry mechanic then would you even use any other tactics if they were to add them? Parrying and following up is so much fun, at least how I've been using it.

Why do you feel fish is this really important thing to be added? All of the streams are really small when you think about the scale of things, I just don't see how it would add to the game. Maybe like tadpoles, since there are frogs on the map. I dunno, I feel like the environment is already so rich with life.
Nerevar Aug 6, 2023 @ 12:13pm 
i used the parry mechanic. what i am saying is simply : there is NO REASON TO PARRY aside to save a bunch of healing items which you can get easy and infinitely at any point in time anyway even outside of your base. its just as pointless as the "a storm is comeing" mechanic as you can just fully ignore it aswell and still get trough the game without issue. why put in effort when you can win aswell by putting forth no effort? that defeats the point of the mechanic in the first place.

especially when games like valheim did this alot better already and offer alot more compared.

that beeing said i hope this game continues to grow and envolve. it was good while it lasted. but overall it felt really short lived as its just way too simple overall for a survival game.
LudwigVH Aug 6, 2023 @ 2:43pm 
Use of the parry basically going to come down to how you have applied your attribute points if it is a worthwhile mechanic or not.

Someone who is mainly health and strength will one shot most everything. Need a few hits on somethings and require a little more effort for the higher challenging creatures. The overall affect on health will be minimal to half health reduction at worst. If you have a full stomach plus the time it takes to drop below 70, easily can recover most if not all your health. Parry just something likely to be ignored as a result.

Attributes that focus primarily away from health and strength will likely rely on parry more to protect/ conserve health loss as much as possible.

Another factor will be choice of food a player uses. As food is not locked by level, soon as someone can harvest Poppies for the nectar, can go strictly with the caramelized items for 70 nourishment and 720 seconds of nourishment loss protection. That's almost 20 minutes of health recovery time. (including the time to get below 70 nourishment level)

One more factor as a result of not being level locked and now being able to craft at the appropriate crafting benches is armor. If you're strictly a solo player not such an advantage as you'll have to work your way through the progression to required materials. If you are playing with friends who are at a point to make the Icarus armor, they make a set for you and you just have to maintain it with a workbench before it requires materials to repair.

If the attribute system did not exist, then parry serves it's purpose. As it does exist, parry becomes a moot point and really not needed. Practically everyone I have seen play has focused on health and strength as the more important attributes.
Last edited by LudwigVH; Aug 6, 2023 @ 2:45pm
Nerevar Aug 6, 2023 @ 4:41pm 
yeah strength wins flat out. a dead enemy deals no dmg and costs no stamina. plus strength affects pickaxe dmg so mineing goes ALOT faster with high strength. also seems to affect hatchet dmg.

the stupid part is you have so many weapon chocies till iron tier and then all of a sudden are limited to just greataxe and hammer currently as the greatsword is just flat out worse than the greataxe statwise and both have same dmg type aswell. thats a serious oddball i hope they address with a new metal tier. maybe gold? or platin? or <insert random fantasy metal here> with an actual new workstation for it aswell.

since you can max 3 attributes (or well close enough to 3) the question becomes rather which of the 4 is the least useful one in the end of the day. as youll may 2 of the 4 ANYWAY. and strength will be one of these 2 for certain.

its not like progressing trough this game takes along time even when solo. maybe the very first time you play. once you know where to find what you can get to pyrite in a single evening of playing. icarus takes longer due to the chess pieces and feathers needed but thats another day at worst aswell. the blue tit is the only enemy in the game thats an actual threat for once as they can 3 shot kill you so they are probaly the only enemy you cannot brute force by mashing unless you level up health aswell. then you probaly can even win vs them with mashing.

i am worried the devs blew thier load on the blue tit mount too soon. i dont see how they can surpass a tame that can endlessly fly and fast aswell and isnt attacked by other things. and a bigger tame probaly wouldnt fit the map design anymore aswell. that beeing said you have to really go out of your way to farm for the blue tit and maybe that entire area you get it in becomes optional anyway given the story seems to indicate you wont even find whats needed over there so the area doesnt even need a boss and well the blue tit can be counted as a boss given it has higher stats than any of the other bosses aswell despite exisitng in 3 places^^
its a really cool tame addition but maybe they added it a bit too early.

the icarus wings can still be surpassed atleast.
Last edited by Nerevar; Aug 6, 2023 @ 4:43pm
Evolvei Aug 6, 2023 @ 5:49pm 
Maybe we will need an Eagle to battle the Eagle to get to the next area addition.
LudwigVH Aug 6, 2023 @ 6:01pm 
Originally posted by Nerevar:
yeah strength wins flat out. a dead enemy deals no dmg and costs no stamina. plus strength affects pickaxe dmg so mineing goes ALOT faster with high strength. also seems to affect hatchet dmg.

the stupid part is you have so many weapon chocies till iron tier and then all of a sudden are limited to just greataxe and hammer currently as the greatsword is just flat out worse than the greataxe statwise and both have same dmg type aswell. thats a serious oddball i hope they address with a new metal tier. maybe gold? or platin? or <insert random fantasy metal here> with an actual new workstation for it aswell.

since you can max 3 attributes (or well close enough to 3) the question becomes rather which of the 4 is the least useful one in the end of the day. as youll may 2 of the 4 ANYWAY. and strength will be one of these 2 for certain.

its not like progressing trough this game takes along time even when solo. maybe the very first time you play. once you know where to find what you can get to pyrite in a single evening of playing. icarus takes longer due to the chess pieces and feathers needed but thats another day at worst aswell. the blue tit is the only enemy in the game thats an actual threat for once as they can 3 shot kill you so they are probaly the only enemy you cannot brute force by mashing unless you level up health aswell. then you probaly can even win vs them with mashing.

i am worried the devs blew thier load on the blue tit mount too soon. i dont see how they can surpass a tame that can endlessly fly and fast aswell and isnt attacked by other things. and a bigger tame probaly wouldnt fit the map design anymore aswell. that beeing said you have to really go out of your way to farm for the blue tit and maybe that entire area you get it in becomes optional anyway given the story seems to indicate you wont even find whats needed over there so the area doesnt even need a boss and well the blue tit can be counted as a boss given it has higher stats than any of the other bosses aswell despite exisitng in 3 places^^
its a really cool tame addition but maybe they added it a bit too early.

the icarus wings can still be surpassed atleast.

I've gone max health and max strength, 13,5% speed bonus from dexterity and an additional 70 to stamina. I'm not like many players who feels the need to sprint the entire game, I'm good with my stamina management. I laugh when I watch players and hear them say they can't sprint or fight, well duh, you got no stamina because you sprint the entire game.

That extra stamina lets me glide/fly quite a long way that the need for a catapult becomes moot also. It gives me a few extra strong attacks which is most of the time more than I need for killing things. After learning the timing of enemy attacks, combat roll is more than enough of a tactic to survive a fight.
william_es Aug 6, 2023 @ 7:33pm 
Great feedback on the game.

Originally posted by Nerevar:
what attribute feels the most useless to you?

Going to say speed. After you put 20-30 pts into speed, it's ridiculously good. Can't really see the need for more then that.

Health & Damage are no brainers (both maxed to 100), for me the combat meta is still tank the damage while putting out as much damage as possible. Endurance is CRUCIAL if you use the new icaraus wings. If you don't, then maybe less important to others. But stamina is flight time with the wings.

Originally posted by Nerevar:
does creature level matter for tames?

YES! The higher level it starts at, the higher the base stats will be. It's not a direct 1 for 1 like ark. If you tame a level 9 hornet, you'll have single digit stats. If you tame a level 99 hornet, you get stats in the 50's range. That's a huge leap.

Originally posted by Nerevar:
how do the devs plan to ever balance new content around the blue tit mount?
which tame could even be added to compare to the blue tit at this point?
Originally posted by Nerevar:
overall enjoyed my time with the game but it feels very short for a survival game (i know its EA and might or might not get more addtions but i dont see where they could even go after the blut tit mount tbh. it feels like they went too far too early with a permanent flight mount)

Nearly the same question, so I'll cover both at the same time.

Well, for starters, they could add an entirely underground expansion, where we're in giant ant burrow, with ants, moles, glowing mushrooms, etc, etc. No place to fly the bird, so it's irrelevant. That's just off the top of my head. Entering an ant colony would be like going into the mines of moria. Abandon all hope ye who enter here.

New mounts? right off the top of my head... how about a _rat_ mount, from a ruined human city, that we can ride like a horse! giddyup! (they absolutely NEED to add a cowboy hat if they do, required, 100%, and a lasso. I will name the first rat I tame "N.I.M.").

And balance what? the bird is nearly useless, it flies too fast, and landing it is a pain. It has no attacks under the player's control. It's cool, I like it, but I still run through the underground tunnel since I find the hornet to be a better mount overall. Far more practical. The bird is like a 747 jetliner, great at what it does, but you use them to fly across the country, not down to the corner store.

But... I get the impression the bird's been added for other reasons. This is just my own personal whacky idea...

but I think it's going to be useful for some kind of fast travel option in the future, like a jump cut. You speak to malik to trigger flying off to some far away distant zone. We start the game in the middle of a state park. The greylands are the parking lot next to it, and the forbidden monuments is a playground to keep the kids busy. it's basically like a rest stop next to the park. The whole area we start in is generally untouched wildnerness, where the smallfolk hid away from humans all that time.

So if the devs want to jump us to a truly different biome, like maybe the heart of a ruined giant one city, they're not going to add all the terrain between a state park in the mountains alllllllllllll the way to some more human built up area. A fast travel/jump cut makes WAY more sense. And the bird is the only thing that makes sense to carry us that far like that.

Once again, this is me pulling stuff literally out of my butt. But it makes sense to me. Soon as I saw all the birds around the birdbath where malik is, that idea instantly leaped into my brain. We'll run across MORE birdbaths, with other ornathamancers like Malik, and they're going to be fast travel hubs, using the bird.

Originally posted by Nerevar:
why is there only 2 weapons that are relevant at endgame? you have somehow less and less options on weapons past iron. this one boogles my mind. so many weapon types where left behind.

why is the 1handed hammer slower and costs more stamina than the 2handed axe yet does MORE damage?

Who cares? do I need 20 different shapes that all do basically the same thing. Kill stuff?
The damage from the new aetherian weapons is off the chart, so it literally invalidates the need for using the right damage type (blunt, edged, piercing).

Do we really need a spear, a mace, cheese grater, and melon baller added?

But... what if these 2 are just to wet our curiosity. We didn't know how to make these, we're copying aetherian's own weapons. The aetherians obviously have some way more advanced weapons tech, and they're more warlike then the smallfolk we start as.

Good lord, can you imagine if we run into more in the future that have an aetherian bow? that skewers us with arrows like a harpoon launcher, so we look like smallfolk shiskebabs. I both dread and lust after an aetherian bow.

I say, wait and see what the dev's add in the future.

And If they're going to add new weapons, I want NOK to invent crazy mechanical weapons, ala smallfolk steampunk style: Like turning a pizza cutter into a rotary buzzsaw, powered by some smallfolk engine, that runs on bug juice.. Crazy stuff like that.


Originally posted by Nerevar:
why is there so many tunnel looking entrances yet you cannot hide inside during a storm or explore the inside of them. feels really wierd.

They're spawn points for enemies. If you're in certain areas of the game, you see streams of enemies pour of them every morning. I don't think you want to crawl into a burrow filled with 20 geckos.

I do think they could be better utilized for events, or maybe as mini-dungeons. Fight your way in, and defeat a queen insect/alpha lizard, etc. They have untapped potential.

Originally posted by Nerevar:
which great tree is the best one for settleing the base down (yes you can move it but still)

After looking at them all... the great tree north of herne on the map. Hands down, for the following reasons.

The location is pretty central to the map. You can get to the forbidden monuments tunnel, to the graylands, and to the chapel with almost the same flight time.

The gnome platform is at ground level, with a tree root/vine leading right up to it, like a natural ramp. I started to build at another tree and gave up because the platform was halfway up the tree. Since we can't stack foundations, it was nearly impossible to build up to it. Only so many ramps can be connected in a row before you get the "no support" warning.

The giant root made such a great barrier that I've actually started to build a walled castle, starting at the base of the tree and going along the root. I'll try to post pictures of it.

There's a giant root from the tree that forms a natural barrier, sort of walling off an area right in front of the tree. And NO ENEMIES spawn in this protected area. You can park tames there without any risk. I used to like the tree over near the spider matriarch, right up until my bird nearly landed IN the valley with the spider boss. And then one of my hornets just flew over the edge and headed down there too. Hard pass on that tree after that. Having a boss right next to your base made it impossible to park tames there.


Originally posted by Nerevar:
why is there no snakes?

The smallest garden snake would be the size of a subway train.

A full size snake, like a copperhead or a rattler would be the size of godzilla. Not sure how we'd fight that.

Originally posted by Nerevar:
why is there no fish that try to eat us?

The game engine can't support us swimming right now, so... what would be the point? we can't swim into the water to get them.

There's one they _could_ add. Look up "archer fish". Muhahahahahahaha. Be GLAD there are no fish. Be very glad.

Originally posted by Nerevar:
why dont certain enemies go hiding in the winter? its more dangerous to stay outside when its cold but in exchange it would make sense if there was less bees or ants around in exchange during winter.

Because it would be realistic, but incredibly boring. Wait, let me rephrase that. BOHR-UH-ING-GAH! Plus, there would be less things to hunt for food. Do you _want_ to sit around in your base, staring at snow? I can do that in the real world ever winter If I want. Call it allowances made for more interesting gameplay.

Originally posted by Nerevar:
it would have been cool to allow the player to go into the monuments area without the tunnel by letting the player catapult themselfs over. currently there is just no good reason to keep this area story hardgated when nothing of the rest of the game is story gated.

The devs are addressing this.

Originally posted by Nerevar:
PLEASE add more weapon varity for future updates. 2 weapons per area is just not enough varity and leaves no choice on playstyle anymore.

is the max level going to raise or will it stay at 100?

is there plans to improve the combat? it feels janky as hell. you can just smash away without much tought behind it. also enemy collision PLEASE. birds flying right trough walls and a ♥♥♥♥♥♥♥ CAR is absolutly immersion breaking.

All the above fall into the category of "ask the devs", or "my crystal ball is broken" or "my time machine is out of plutonium". We have no way of knowing what they're gonna do until they do it. recommend just... waiting.

Originally posted by Nerevar:
is it normal for so many enemies to be stuck inside walls or tunnels sometimes?

game is new. Let them fix bugs.
Nerevar Aug 7, 2023 @ 10:22am 
Originally posted by william_es:
Originally posted by Nerevar:
it would have been cool to allow the player to go into the monuments area without the tunnel by letting the player catapult themselfs over. currently there is just no good reason to keep this area story hardgated when nothing of the rest of the game is story gated.

The devs are addressing this.

care to elaborate on this one? how are they addressing this? currently the only way to get is trough the story gated tunnel. which requires killing the king stag to access. no other area in the game is gated like this. and given the note in the tunnel mentions what we are looking for isnt even found in the forbidden monuments area means you probaly even need to visit it to progress trough the story so that gateing makes even less sense.
Last edited by Nerevar; Aug 7, 2023 @ 10:23am
william_es Aug 7, 2023 @ 1:50pm 
Originally posted by Nerevar:
Originally posted by william_es:


The devs are addressing this.

care to elaborate on this one? how are they addressing this? currently the only way to get is trough the story gated tunnel. which requires killing the king stag to access. no other area in the game is gated like this. and given the note in the tunnel mentions what we are looking for isnt even found in the forbidden monuments area means you probaly even need to visit it to progress trough the story so that gateing makes even less sense.


They added some kind of quest with malik, to make something that keeps the eagle away. Saw it in the patch notes, but don't have details.

I haven't done that newly added part yet. I am currently playing something else, will circle back.
Nerevar Aug 7, 2023 @ 1:56pm 
Originally posted by william_es:
Originally posted by Nerevar:

care to elaborate on this one? how are they addressing this? currently the only way to get is trough the story gated tunnel. which requires killing the king stag to access. no other area in the game is gated like this. and given the note in the tunnel mentions what we are looking for isnt even found in the forbidden monuments area means you probaly even need to visit it to progress trough the story so that gateing makes even less sense.


They added some kind of quest with malik, to make something that keeps the eagle away. Saw it in the patch notes, but don't have details.

I haven't done that newly added part yet. I am currently playing something else, will circle back.

ok then its irrelevant. i already did that quest. it doesnt do anything for what i said sadly. its only for getting back from there faster (which is kinda irrelevant due to spawning at your bed in your base when you reload the game anyway). not another way to get in without beeing forced to progress the story.

Last edited by Nerevar; Aug 7, 2023 @ 1:57pm
Richarad Aug 8, 2023 @ 10:17am 
Originally posted by Nerevar:
how do the devs plan to ever balance new content around the blue tit mount?
which tame could even be added to compare to the blue tit at this point?
Toad, tbh. The big ones can eat birds irl. Maybe a tree frog or the like as a direct upgrade from grasshoppers wouldn't be bad. Making the generic lizard already in the game into possible mounts could make for a solid damage-based land tame for grinding purposes (idk about you but trying to fight things on flying mounts is kind of annoying for me). Honestly I just want more non-insect mounts :p Imagine we could befriend rats with mobbing mechanics, haha (ie tame one and any nearby ones will help it fight...that'd be both badass and unique, imo). A squirrel for climbing trees and the like easier would be kind of fun. Honestly there's plenty of stuff you could add. Strength and/or flight isn't everything (afaik a lot of people actually prefer the hornet over the blue tit bird atm)

Originally posted by Nerevar:
is there plans to improve the combat? it feels janky as hell. you can just smash away without much tought behind it. also enemy collision PLEASE. birds flying right trough walls and a ♥♥♥♥♥♥♥ CAR is absolutly immersion breaking.
I personally am okay with the combat. The only bird that goes through stuff is the eagle, which is meant to bar you from the map borders. So that's probably not going to change if it's going to do its job correctly.
Nerevar Aug 8, 2023 @ 11:28am 
the part about the bird is false the eagle isnt the only enemy that can do this sadly if it was only the eagle it would make sense atleast. ever tryed to hide under the car from the blue tit? watch what happens.
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Date Posted: Aug 5, 2023 @ 8:49am
Posts: 16