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My Brower is Firefox, and I did not try other browsers to see if the crash or fix worked there.
It seems that Gizmo isn't exactly crashing, but rather something in Firefox ( again in my cause Firefox ) is trying to re-take control of the VR system and shuts down Gizmo in order to take control of the screen again. Something ( an Ad or program) is trying to take the fore-ground away from Gizmo.
So, to my solution, on whatever your trying to watch on the intent browser and send to the Gizmo app ( by clicking the " Display on Gizmo" icon ) I have to click the gizmo icon on the video ( which will load the app ) and then immediately minimize Firefox ( not close it, just minimize to the task bar. ).
This seems to work every time. Now Firefox doesn't try to close gizmo and I don't get the " Up Next: Firefox" issue on the VR system.
Using another browser, than Firefox helps!
Used MS Edge and that is fine, so i guess it really is a Firefox issue and Chromium based browsers should work. Since the new MS Edge is Chromium based, everyone, using Windows 10 of course, should have an alternative.
That only applies to the "new" Edge browser. i haven't tested the old one, nor other Chromium-browsers, like Chrome itself, but since the core is the same, i'd assume, that there aren't any issues.
If people are getting a message that firefox is trying to launch in VR, does that not mean they pressed a button for WebVR/XR? And that would mean they used an external browser for it, right? Then there is no reason it should load into Gizmo, unless there is a button specifically for Gizmo that is. Does that not make sense?
I have not messed around with WebVR much, and don't even see a VR icon on youtube, even though peope say you're supposed to see it in Firefox. So I'm not entirely sure how it is supposed to work.
If it uses webvr instead of OpenXR that might be the issue. Another Player used to have this issue and it was the direct show codec conflict when using gpu acceleration.
A vid in mpc-hc on the desktop would work fine but in the player if you used a gpu acceleration setting in the codec lav decoder it would crash the player. Perhaps Gizmo is forcing a certain conflicting setting that way?