Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Could you list the robots and weapons allowed, as I'm not sure what is ok.
Also, no pilots allowed and basic passive modules only, level 1.
Every bot and weapon that can be purchased with silver
Every bot and weapon that is available in the Silver chest on Black market
Every bot and weapon up to and including the Wild West bot update
This basically means we are using the official rules and adding the Gust and Storm.
No dasbots, stealth bots, or any premium bots.
I will try to post a definitive list later. We can always adjust the rules to taste also, which is what makes this fun.
This is copied from the 6 Pack League Discord page, which I linked in the OP:
1.) All bots and weapons can be no higher than level 6, mk. I. Mk 2 bots and weapons are not allowed.
2.) No component based bots or weapons are allowed. This is what will sometimes be referred to as ‘the pre-dash era,’ and includes everything up to and including the Wild West, or ‘American’ bots, and nothing after.
3.) All tournament rounds are domination, random map, best of 5 games. Hereafter the term ‘tournament round’ shall refer to this exclusively.
4.) Minimum team size is 6. Minimum squad size to compete in any tournament round is 4 (Amazon and FBGR players are currently excepted from this rule. The minimum for these platforms is 3). Maximum team size is 12. All players to be used on any team MUST appear on that team's roster. This is the captain's responsibility. To compete in the tournament, teams must be registered in the appropriate channels by the posted deadline. Once a team has been registered, they are allowed to change their roster as needed within reasonable limits. This means adding or subtracting pilots to maintain a healthy squad size and balance, not changing out a team’s roster wholesale. In addition, once a player has appeared for a particular team for a given season, they are not permitted to play for another squad.
5.) During a tournament round, teams are permitted to substitute no more than 2 pilots into their squad during their matches at any time, unless unlimited substitutions are explicitly agreed to by both captains. Once this happens the substitute player or players must keep the exact hangar configuration they enter with for the remainder of the time they play in that particular round. Designating these players ahead of time is not required provided they are listed on a team's roster just like any other player.
6.) Multiple hangar decks for 6 Pack competition are not allowed. If you have multiple decks, be sure that before entering into a tournament round, you have a single deck outfitted for 6 Pack so as to be easily identified.
7.) Switching bots and “hot swapping” in the middle of a tournament round will not be permitted unless it is explicitly agreed to by both captains.
Example: Team A wants to swap and team B does not, the above rule shall be the right of the declining team to invoke without dispute.
8.) Both teams will be responsible by way of a designated player (preferably the captain), to record and post match result screenshots in the proper channel, in order to accurately cross-check results.
9.) Teams are encouraged to designate a single captain. This person can pass responsibilities to any number of vice-captains that they see fit when they are unavailable, however this person speaks for their team in an official capacity, and is responsible for seeing that their team is properly appraised of the league rules. Team captains are also required to make a good faith effort to communicate to their opponent's captain how many they will be able to field as far in advance as possible to enable matches to start in a timely manner and for squads to be properly matched. This etiquette also extends to making every effort to meet your agreed upon schedule with your opponents.
10.) The deadline to complete each week's tournament round is midnight Monday, Eastern Standard Time in the United States, or 4 am UTC Monday morning. Appropriate considerations will be made for unusual situations if both teams appear to be making a good faith effort. If matches are not completed by the deadline then both captains shall meet with me in comms and matches will be played on the spot with any team members present. If either team fails to do this, they shall be given a loss for the round.
-----------------------------------------------
Violating the above rules shall result in possible sanctions that include game loss, match loss, or even disqualification.
One final word: the intent of the founder of this competition was to create an environment where skill, teamwork, and strategy carried the day rather than how much you paid to outgear your opponents. He succeeded in this endeavor. This ideal will continue to rest on the bedrock of sportsmanship, fairplay, and respect for your fellow gamers as long as you, the community, deem it so. The strength and appeal of 6 Pack League rests in you upholding these ideals.
And those that do, will always be welcome.
[Wiki] Gilded Wolf08/16/2018
Due to the changes by Pixonic in the way they organize what bots and weapons are available with components, the 6 Pack League will update its definition of what constitutes equipment legal for tournament play. This addendum is an official change to the language of the core 6 Pack tournament rules, and replaces rule #2 above. From this time forward, all bots and weapons legal for 6 Pack tournament play will be known as 'legacy' equipment. The following list is all this gear in its entirety:
Light bots
Destrier
Cossack
Shutze
Gepard
Gareth
Jesse
Stalker
Medium bots
Vityaz
Golem
Patton
Rogatka
Boa
Galahad
Doc
Carnage
Fujin
Heavy bots
Natasha
Leo
Fury
Lancelot
Butch
Griffin
Raijin
Rhino
Light weapons
Molot
Spiral
Punisher
Aphid
Pin
Piñata
Gekko
Noricum
Magnum
Medium weapons
Punisher t
Molot t
Orkan
Tulumbas
Ecu
Hydra
Taran
Heavy weapons
Nashorn
Thunder
Kang dae
Ancile
Zues
Zenit
Trebuchet
Trident
First hanger is for beacon games and second is for death match.
I would swap the first for playing Six Pack.