Dakar 18

Dakar 18

View Stats:
GDUBMX Oct 15, 2018 @ 12:15pm
If bike physics were greatly impr.....
Improved, this game would be so much more fun on a bike. As it stands the physics are just unplayable on a bike. I have tried and tried (as a bike enthusiast) but gave up. the wobbling and lack of actual bike physics isnt fun. I have heard the devs are aware of it and are going to address them.
Last edited by GDUBMX; Oct 16, 2018 @ 2:06am
< >
Showing 1-13 of 13 comments
V.I.C. Oct 15, 2018 @ 12:30pm 
The quads are much, MUCH worse.

Devs already said they're working on an physics update but I wouldn't be so confident..
Jez Hammond Oct 15, 2018 @ 11:30pm 
I prefer bikes but in this game...not at all.
RippieFlippie Oct 16, 2018 @ 10:24am 
same here. I was hot for quads. Problem is not really the physics, but that the driver is like a stick on the quad. No realistic leaning animations if quad turns, brakes hard and so on. Like a tin soldier on a quad. That's really poor.

I just googled "atv game" and even Fortnite does this better. They also do the delay reaction to steering. In Dakar when there is steering input, then the quad seems to turn instantly to a new rotation, which destroys the impression od driving dynamics and makes it look like a mobile game. Best driving camera in 3rd person is Forza Horizon 4. When you brake the camera pitch goes down a bit and then levels out again, if you do turns then the camera roll changes a bit and so on. The camera needs to reflect the driving forces/dynamics better in Dakar 18. I actually think the camera is not influenced at all by the driving dynamics and is just static, which gives the mobile phone game impression. They completely f*cked this up.
Last edited by RippieFlippie; Oct 16, 2018 @ 10:52am
GDUBMX Oct 16, 2018 @ 10:45am 
Great point, i too noticed i have to manipulate the camera to achieve a better viewpoint. when i most games i can simply leave the camera input and be happy
RippieFlippie Oct 16, 2018 @ 10:56am 
Originally posted by GDUBMX:
Great point, i too noticed i have to manipulate the camera to achieve a better viewpoint. when i most games i can simply leave the camera input and be happy
well, not just the view point but how the cam reacts to the actual driving. Best example is braking in Forza Horizon 4 where the camera pitch goes down a bit giving the impression that your head goes down a bit when braking too hard. There is literally zero of this here in Dakar 18 and the camera just stays completely static all the time. I also think the screen position of the vehicles stays centered all the time. All this gives the driving this mobile gaming looks. Zero camera dynamics at all.

Another example of camera-driving dynamics: Hitting ground after huge jump! In Dakar 18 the camera does nothing. In Forza Horizon 4 the camera shakes. Bigmoon really should have focussed more on the driving physics/dynamics. It is was keeps me from buying yet.
Last edited by RippieFlippie; Oct 16, 2018 @ 11:19am
KG_03 Oct 16, 2018 @ 11:36am 
I have written in few places what I dont like in bike physics in the game but I will write it again.
-rear brake acting like handbrake. Once you press it bike starts to slide.
-the bike can fly high in the air and despite hard fall it doesnt fall
-hitting at fast speed a big rock, other object or going into deep sand does not fall the bike
-weird animation when bike stucks in mud/sand. It starts to shake like crazy
-no possibility to make a wheelie/stoppie or fly over the handlebar
-no lowsides or highsides
-bikes are superstable on very high speeds

And smaller details like:
-after the fall, bike goes upright by itself
-no countersteering animation. On higher speeds the handlebar moves towards the turn
-no helmet cam. The one is in game is tank cam which has too much lean angle
-unrealistic rider animation when turning the bike.

Last edited by KG_03; Oct 16, 2018 @ 11:37am
RippieFlippie Oct 16, 2018 @ 12:05pm 
@KG_03
I think the rider animation is not a small details. They look like tin soldiers on bikes/quads. This will always break immersion, no matter what.

Heck, can you believe it? There is Dakar 18, perfectly simulating the rally raid aspect with damage and all, but I play f*cking Forza Horizon 4 with stupid wheelspins and basically Fortnite with Cars because they did one thing right there despite all the "generation Fortnite" nonsense: the driving!
KG_03 Oct 16, 2018 @ 2:08pm 
I know, I know....the Rome was not built in one day... and its hard to make all we wish....

Anyway I play Dakar 18 because its different, it has motorcycles, it has amazing atmosphere its hard to navigate and learn navigation...

I don't have time to play car games... my love are motorcycles and all I miss in this fantastic game is proper bike physics :-)
Last edited by KG_03; Oct 16, 2018 @ 2:12pm
GDUBMX Oct 16, 2018 @ 8:47pm 
I hear you @kg, you should check out Mx Bikes developed by Piboso. Google it or click on my profile
KG_03 Oct 17, 2018 @ 5:32am 
I have it 😊 i have all motrcycle games for pc released since 2008. But since I more like road racing, I very rarely play MX Bikes. The feture I like in there are supermotos.
RippieFlippie Oct 17, 2018 @ 11:31am 
I am still not sure if the actual bike physics are wrong or if the camera just fails. For example the rear wheel moving so strangely to the left/right when steering while the front wheel is the pivot point...is that actual bike movement or is the camera just looking at the front wheel all the time? Right now I would be happy if they have GTA5 biking. The rear wheel movements when steering looks so strange.

Like here between 7:05min...7:20min. All the sudden movements of the bike and the tin solder riding it, this is like the most basic gameplay/physics coding. It does not get cheaper, and they claim to have realistic physics on the store page. And on top you have the camera that does not react to the riding dynamics at all.
https://www.youtube.com/watch?v=QQBhU8QH--o


MXBikes: Tin soldiers on bikes! Not sure why they stop simulating at the rider. He looks stiff like a muppet. Unrealistic rider movement (or absence of it) totally kills it for me.
Last edited by RippieFlippie; Oct 17, 2018 @ 11:33am
KG_03 Oct 17, 2018 @ 1:22pm 
I think that only Milestone use motion capture thats why the models in other games look so... anyway the physics in game seem very similar to IoM TT The game.
Maybe you have played. the bike is controlled by leaning it, it does not follow where front wheel is pointing but where the bike is leaned.

I think that coding motorcycle
RippieFlippie Oct 19, 2018 @ 10:11am 
Originally posted by KG_03:
I think that only Milestone use motion capture thats why the models in other games look so... anyway the physics in game seem very similar to IoM TT The game.
Maybe you have played. the bike is controlled by leaning it, it does not follow where front wheel is pointing but where the bike is leaned.

I think that coding motorcycle
Motion Capture would not even be on my list. Just some more appropriate animations. I know it is an arcade game, but I used to play Pure and the rider animations there were good. Shifting their behind in hard curves and so on.
Somehow, the game really falls short with animations. Same with walking and running. They could have just bought really good animations from the Unreal Engine Marketplace. They are there in abundance. Everything is better than those 1990s animations. A video game magazine called them animations like in Tombraider - the one from 1996. Sadly I agree.
Man, I was so looking forward to this game. But I had a bad feeling when everything on show was pre-rendered CGI and zero gameplay. Then they said like 1 month before release that they still tune gameplay. So all this was kind of no surprise. But still, man, I want this game. But not with that driving/walking/physics. Gameplay first. See for example Pure Rock Crawling. A one-man indie show. Same amount of reviews (~sales) as Dakar 18.
Last edited by RippieFlippie; Oct 19, 2018 @ 10:14am
< >
Showing 1-13 of 13 comments
Per page: 1530 50

Date Posted: Oct 15, 2018 @ 12:15pm
Posts: 13