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Thank you so much. This needs to be pinned
In the meantime it was ME that i worked hard on this fix testing and testing and testing.
You cant just say someone is lazy just because there are things you dont like. I just told you how amazing their team is. For me its prescious that people developing an official licenced game work actively with gamers to meet their expectations. Please lets not destroy it...
Please feel that community is greatful for your help, no doubt some people used this tip (I didnt honesly).
No dubts Bigmoon they are a very good developers team.
The point is that i know how UE4 works, and IN MY OWN OPINION they just didn't put enough effort to graphic optimization (otherwise there would be no framerate drops, don't you think?).
About all the rest, they are amazing.
No one wants to destroy nothing.
As for programming I just cant say anything...im just a consumer. I press power button on PC and play 😊
I would always assume 3 cascades is the way to go, but that would be walking around or standing still. It doesn't even feel as low as 2 with a low-res texture, it's an impressive graphics engine much more than I thought.
edit: actually I'm thinking of returning to 3 cascades and a larger shadow texture...sunset was a little too chessboard, and I'm sure that Unreal engine is fine with this on my older hardware. I'm sure the other settings will keep things running at 60fps :)
edit 2: The last two stages were a little tough for my older PC, I managed to unlock Legend at last but for the last stage I did go back again to just 2 shadow cascades. Though I did increase their resolution to 1024. This resolved the framerate back to a locked 60 on an old i5/R9.
One thing I didn't like much a few stages back; was rocks in a rio which would pop-in only around 250m away. Any suggestions to improve that by double would be useful.
These command would override any option in Option Menu.
Yes, they are advanced tweak options.
To looking command difference, we could read these :
https://docs.unrealengine.com/en-us/Engine/Performance/Scalability/ScalabilityReference
Reference to Document about Scalability
in-game option are :
View Distance = r.ViewDistanceScale
Effect = sg.EffectsQuality
Anti-Aliasing = r.PostProcessAAQuality
Post Processing= sg.PostProcessQuality
Shadows = sg.ShadowQuality
Textures = sg.TextureQuality 0
Foliage = FoliageQuality
Also, sg.XXXX is group up serveal r.XXXX command. if you need tweak something, don't use sg.XXXX command.