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It's the very beginning of BASIC8, there are shortages and advantages, it's similar to other FCs at some points, but still different, I guess people want to know more FCs, but it's not necessary to invent PICO-8 again. I got inspired from other FCs as well, and made my own idea. People used to talk and compare about Apple ][, ZX Spectrum, Commodore64, Amiga, Amstrad, etc. That's exactly the same as what we are doing now with Fantasy Computers.
You guys get first play ♫
The basic is far too modern to feel like a classic computer. If you wanted something that would sell like mad use the C64 arcitecture and add in the online interactions like microm8 does. I'd drool over a C64 enviornment that had online connectivity to chat, disk sharing, cooperative coding, etc.
When I was actually programming on an 8bit machine, I did often feel limited.
The question is: which of these sets of limitations would you most want to work under?
( btw - Pixel Game Maker MV will arrive soon. Yes, a semi-modern engine with retro graphics. )
...or perhaps to really focus on Unity, and try to forget the fun / difficulty of the 80's ; - )