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I really only wanted to know how long the civil war had been going on.
So the entire timeline of events we learn about in Bioshock 1 (civil war inclusive) take place over a time frame between 1-2 years.
At the end of the day, if the exact time line actually mattered the information would have been given to us. It wasn't, so it's safe to assume it's not important to the overarching story.
Yes, the preamble to the protagonist's arrival isn't really that important to the game or your immediate actions, but for games like Bioshock players, or at least I, do want the world to feel lived in. And in many of these games, you arrive at a place in crisis, full with dead people and monsters, with maybe a few survivors talking to you over the radio. And I always find the crisis to be a lot less thought out than the characters, environment or gameplay. Like, how how long has this underwater city been in disrepair filled with crazy addicts with Ryan holed up in his office? Some things seem like they have or should have happened for a long time, while others seemed like they just happened.
I just find crisis in these games to be a bit lackluster.
The game is also innovative in many ways, which is why people really like Bioshock, but not so much its predecessors, like System Shock. And with the attitude "it's old fashioned in design, so you shouldn't criticise it for this and that" I find will only hurt the game and designers. It treats them as they aren't adult professionals making a multi-million dollar project. I'm after all not asking about a detailed timeline, I'm simply asking if there is a explanation to this pretty obvious issue that, if answered, would greatly improve the game and fit with a lot of other design choices.