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If you start "modernizing" a lot of the stuff it might take away from the charm the game has.
I know a Bioshock remake would be dubiously catered to the mOdErN aUdIeNcE fad. The goal should be keeping these old games running impeccably on newer machines.
Ruining peoples lives? It was a retcon. It had no business being in the game but was added unnecessarily. It's stupid.
Point still stands, you don't have to be a super model to not look like the wrinkly old bag they used to represent Nicole in the Dead Space remake. Heck, even the local grocery store clerk with no makeup looks nicer than 90% of the so called "super-models"
But that's not to mention all the other character moments that are worse in the remake. Watch Hammond's death scene, for example. Which version is more terrifying and fitting in a horror game? I'll wait for you to watch both versions, but the answer is obvious.
First, youd buy the game. Half the weapons would be cut, to be sold as Day 1 DLC.
Microtransaction store integrated into game.
The racial epitaphs would be taken out of the script, such as the racial slurs Fontaine throws out (Germans, Chinese, etc...), because the younger generation is affended by EVERYTHING.
45 minute long cut scenes.
DLC
DLC
DLC
i think i mentioned DLC.....
Yeah, itd be a mistake.
While on this semi-rant/semi-aggressive tone about modern gaming, i think theyd suck all the charm out of the original, and would tarnish its legacy. Its truly a masterpiece, and would be just another example of "if it aint broke, dont ♥♥♥♥♥♥♥ fix it"
Starting, @"G", with your leading idea, I am generally not fond of the notion of changing a silent protagonist into a speaking one. If diversity is a concern, surely it is easier for anyone to assume the role of a silent protagonist, which I assume is why such was conceived in the first place. I had no idea (or kept forgetting) that Prisoner 849 of 1998's landmark FPS Unreal was in fact female. Proof of concept, I think. Ditto Gordon Freeman in Half-Life. I would have no objection to a skin colour/gender selector for the protagonist's hands, and options for the pain vocalizations.
The genius of this story, though, comes from the issue of (spoiler) the "Would you kindly?" challenge to the free will of the protagonist (and even the player to an extent) that is addressed during the Big Reveal. I think one needs to be as immersed as possible for the full impact of that concept, and having thoughts and dialogue supplied to your avatar (or worse, a third-person cutscene of that moment) would spoil the effect.
You'll need to clarify what you mean by "better storytelling". You may well be right, but I am personally unclear as to how it could be improved. Do you object to the audio-log style of exposition, for example, or do you mean that the story itself could have had a better ending, or endings? I think many people would agree if you mean the latter, insofar as it should have ended at the Big Reveal, and that the shorter game time would have been worth the change. To me, the games that are generally categorized as "immersive sims", Dead Space included, have among the best told stories in all of gaming, largely because you, the player, control your own level of investment therein. That is one of the reasons I generally loathe cutscenes, and I am glad that such games minimize their presence.
A complete remake would bring improved graphics and audio to the table, to be sure. If the remake was entirely faithful to the aesthetic of the original, I would certainly be on board with that, as well as any improvement in the combat mechanics. Bioshock as rendered on the Unreal 2 (?) engine is already a feast for the eyes and ears, especially for a 2007 game. A more modern engine could do wonders (although some of the "improvements" in the remasters don't inspire confidence). Bioshock 2 already improved upon the hacking element, and transplanting that into the remake would be agreeable. However, to echo some of the other respondents, I would be dismayed at the inclusion of DLC and in-game microtransactions. Does the new Dead Space have them? They are hateful elements of modern gaming, as far as I'm concerned.
Overall, I am very sympathetic to your enthusiasm; thanks for sharing it. Bioshock is definitely a game worthy of a remake. But I would want only the kinds of "improvement" that point to what made the original so great, and I agree with some above who are not impressed with the track record of remake efforts to date. Too often, the baby is thrown out with the bathwater.
To be honest, though, I'm more excited about the forthcoming System Shock remake. Now, THAT game definitely deserves a modern interpretation. As does System Shock 2. I would put those two at the front of the line, myself...