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1 - It is not difficult. You just need to get better at playing it. It is not an exploration game. It is a story driven FPS. Without enemies to kill, it would have no point.
2 - There is a lot of hacking but you are not required to hack everything. In fact you don't need to hack anything and if you are hacking everything, you are doing it wrong. Sure, hack the cameras and turrets and the odd vending machine. Use an auto-hack on safes.
3 - You also don't need to kill every big daddy you see. Just the ones with little sisters and since there are only a couple little sisters per area, your point about there being too many big daddy's is incorrect. The big daddy's ignore you until you attack them so If you are shooting every big daddy on sight, you are a gigantic bad and you should feel bad.
4 - The audio logs are the backstory and the radio transmissions are the current story. You don't need to listen to them all but if you don't, the story will suffer. I find it funny that you say you tuned them out and then in the next line say they don't say anything important completely contradicting your self.The point is that many of the people of Rapture are dead or crazy and the audio diaries are a way to tell their story and illustrate the demise of Rapture.
5 - Fontain is an important character. He is a major part of the back story and part of the reason for Raptures downfall. If they don't talk about him, then the twist at the end will be very confusing wont it. Who do you think people are going to talk about, the Pope?
6 - Once again, you show that you have zero understanding of the characters, probably because you have the attention span of a Jamacan flea and you ignored all of the story. Andrew Ryan built Rapture to escape the bonds of society, be that government or religion. He see's the player as a slave, as less than a human and he tries to get the player to break his chains. He ultimately fails and the player kills him. I believe he also realised that the player is his own son, but then, you probably missed that little fact.
7 - Fetch quests. Well, if everything was in one room waiting for you, then the game would be pointless. I would hate to play a game where everything is handed you me on a platter. You miss the point since it is not about the items you are collecting, it is about the gameplay and story you encounter while on route to get the items.
8 - SHOCK, ERMAHGERD A GAME SET IN THE 50'S AND 60'S HAS DECORATION FROM THAT ERA.
9 - The game probably seems like work to you because you are terrible at playing games. You ignore story, you do things you dont need to do (hacking everything, killing all big daddy's), I'm willing to be you completely ignored the research camera so didn't earn damage bonuses against splicers. You moan about weapon progression yet you complain that enemies get tougher near the end. And seriously, why would you continue playing a game when you are rubbish at playing it and you dont like it?
10 - The good ending is fine. Maybe you shouldn't have been a monster and killed three little girls.
Finally, I'm still trying to fathom how you spent 40 hours playing this game completing it only once. I am very thorough when I play games such as this. I go everywhere, I do everything, I collect everything, I try out every method of doing something. Normally when I play Bioshock, I have a full wallet, full ammo, full health and eve and most of my powers/weapons fully upgraded and that would take me at most about 10 hours. I suggest you look at the gameplay mechanics and at ways to improve your skills before you rubbish a game because of your own shortcomings.
I understand the story and lore is told through the audios but I'd rather had found written journals and diaries, why no option to let the player read newspapers or find hidden messages, for instance "Would you kindly" written in blood was the most effective storytelling in the whole game!
It took me 40 hours because I play to explore not rush through levels, I hack everything, search everything, fight everything, look in every room. I have an RPG mentality and maybe that's why I feel underwhelmed with this game, I spent hours searching and exploring but didn't find anything other than what was revealed the first 5 minutes of the game!
And it's ONE small complex, it SHOULD have one art style, it's not a ♥♥♥♥♥♥♥ stage play through the ages.
you can't compare the endings of these games because Mass Effect 3's ending was literally all your choices in the previous games meant nothing as they gave you a multiple choice question "choose your ending" for the big finale. what was the point of giving me a game which supposedly all my choices mattered if at the end you had a "choose your ending" button?
EDIT:
also to alleviate the difficulty of the game, you're supposed to take advantage of your plasmids and stealth. I beat this game on the PS3 mainly using that one plasmid that makes cameras and turrets target whoever your enemies and I'd use that to take down big daddies as well as other enemies. you have to be very adaptive with your plasmids to make the game easier.
I hope eventually you can enjoy the game more. It would be cool if you could.
you know if the remastered version is going to fix the current issues this game has? like how the game crashes on startup and random crashes for people enough that it's a sticky post?
2. You don't need to hack everything. I never bothered with hacking vending machines and health stations but i hacked security cameras incase of wandering enemies and safes and a few turrets.
3. The Big Daddies respawn every now and then even if you have saved/harvest all little sisters in the area. Quite funny to watch them go to a vent and bang on it and then get angry because they get no response. They also don't attack you as long as you don't attack them or the little sisters.
4,5,6. The audio logs sets up the story for what happened before the player arrived. You are in a failed underwater city utopia where everyone are either dead or crazy and the few sane are smart enough to keep themself away from the rest.
You don't fight for anyone except for yourself and because of the plot twist That you are being mind controlled during half of the game.
7. Yeah it's acknowledged by even the the die hard fans of the game that the game slows down at the fetch quest for the bomb and after the plot twist.
8. It's a city that was built in the late 40s and fell into disarray in the late 50 so offcourse theres 50s art deco what else would expect from a city in the 50s?
9. I had alot of fun using different plasmids and weapon at my disposal to kill enemies and upgrading them. In the end i was playing around in the game with the AI seeing how it would react when i went into a battysphere while being chased by a big daddy with a drill and tossing items and corpses around with the telekinesis. But yeah the gameplay might not be everyones cup of tea but i never felt like it being a chore and the audio logs are optional story fillers.
10. The endings in this game are Meh i agree but atleast they were given due to your choice of what to do with the little sisters instead of throwing away all choices you every done and give you three colored buttons to choose from. ^_^