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To get immersed in the environment and atmosphere requires free exploration which the game doesn't let you do because every 15 seconds something is attacking you. The fighting gets repetitive and cumbersome after a few levels. Graphically everything is art deco all the time, never a scenery or motif change...Bioshock is the same from beginning to end, look at advertisements and billboards, get attacked, use plasmid, use gun, hack, walk to next area. No real puzzles or challenges, just stronger enemies, more enemies, more plasmids.
And what's wrong with that? You are immersed, and the game is doing exactly what it's trying to do. You're never supposed to feel safe in this game, and you almost never are. Notice how your only ally in the game, Brigid Tenenbaum, is a shy character that doesn't really talk as much as everyone else. Andrew Ryan and Frank Fontaine taunt you a lot, make lots of threats, and try to impede your progress.
Not really, it only gets more free imo. Having larger, tougher encounters and having to experiment with your equipment more than just popping off headshots on every mook with your pistol.
That's... What an art style is? it'd be pretty jarring if Bioshock suddenly morphed into an Art-Nouveau game halfway through
man you'd really hate System Shock, you know.