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From what I've seen and heard is that in both categories (F2P and Paid) it's now just more grindy than fun. That can be fixed with some balancing. Regarding the empty/dead lakes/rivers. Yeah, I've experienced it as well. Which makes zero sense, and doesn't help putting the fun into the game.
Bear lake has once again been completely dormant for a long time. You unlock a new map, and its truly a coinflip whether you'll even be able to play it or not. Of course, I can just sit an entire day at the Ruffe spot at Belaya River again, but how is that fun? You unlock new things, you want to try new things. Until you find out that the new things are just a waste of silver, and should even be left alone if one wants to progress fast (both in experience and silver). That just defeats having a metric ton of options in your game, if 60+% of them simply aren't worth doing/visiting.
As said at the top, most of this can be fixed with a bit of (re)-balancing. There still isn't anything close to RF4 on the market, and I hope these devs look at the player count each day and realize they have gold in their hands. It doesn't even need rigorous changes either right now, but players need to feel at least a bit rewarded whilst playing for 3k hours (some of you!) instead of feeling punished for playing 'end-game' content (sea fishing and having every setup wear out ridiculously fast).
Improvements have been announced for years, but what has been implemented????
make up your own mind
Anyway, I'm done with the mess here
I really feel RF4 will see much more profit if it significantly drops its ingame item pricing. Personally its not the grind that kills my will to play this game, its the thought that I can't buy my way out of the grind.
End of the day, they wont change it cause they fear it wont work idk? and according to steam charts, playerbase on steam is increasing, and they have servers to run in a free to play game. But again, its a small niche of players who play this genre. Hope the developers will keep players happy in the future.
Increasing fish pricing would help though. I am not a fan of micro transactions in any game, and if I do play a game that has them I always set an average limit of $15/month maximum.
With this game, due to premium by itself costing $15/month unless you purchase multiple months at a time, that would leave $0 on my monthly budget for the actual micro transactions.
That's why I play free, because it's above my monthly budget and you almost need premium + micro transactions to be able to truly enjoy this game.
If the premium would unlock higher fish prices, and that in turn would unlock higher equipment levels for silver, it would be a lot better.
But the way it currently is, the developers simply want too much because they want premium + micro transactions. They are obviously not happy with just $15/month...
oh, that was 2018
so what happened in these years? haha
It's interesting. I always see the trophy's on the official discord, and the record catch announcements in the game's chat window.
Sometimes you see like 175 and even 300+ KG fish. I always wondered what gear they used to reel those in. There's no way that is done with less expensive gear. Venga 10,000 seems to be a common reel used.
Here's a video of a 548.989 Kg Greenland shark. Like what gear did he use? I am not even aware of a line that could hold that kind of weight. It almost seems like an impossibility to me, but yet here it is: https://youtu.be/VEMUE4-2b4U
KillJoy how far did you get on the other game there are some saltwater maps where you can fish like tuna and stuff....