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Повідомити про проблему з перекладом
I agree mostly with your post and points. And I would like to add to it, to better clarify my point of view.
At the very start, I fished at Mosquito Lake, the starting lake as to speak. I would rent a boat, zoom around the lake, cast my line in some random spots, and return to shore after 1 hour with around 75-100 fish in 1 hour. It was entertaining, it was fun. But it was not "good silver".
I then tried out bottom fishing, and I realised I can make more silver using that method.
I then tried spin fishing, and realised it's way more profitable than any other type of fishing when fishing at Belaya. And cheaper also, because it's only 1 rod as opposed to 3 rods at the same time.
What I am trying to get at is, there's a lack of balance between different fishing methods, and spin fishing is not only cheaper to get into, it's also much more profitable than any other type of fishing for me, and I am close to hitting level 28.
Considering how long it takes to level up, and considering the cost of lower end equipment, it's not entertaining or fun to be stuck in the same place for many many hours.
I would love to go to the other lakes, but as already mentioned they feel dead and are not worth the time to visit. I get the feeling that right now it's all about getting as fast as possible to level 35, so you can access the sea map. The other maps seems to have been turned into graveyards to slow down progress, because after level 35 map there's no map...
I think that is really what needs to be worked on next: make the maps great again, make them fun, reward instead of punish players for trying out completely new things and maps.
Fishing is about exploration and fishing for fun, not about meta data from hot spot Discord and and reach level 35 to get away from the poor maps and into the sea map.
Make the journey fun, before we all fall asleep and go do something else.
They oriente'd this game for that.
Come on another game this one is dead.
That is what I eluded to in one of my previous postings. If the feedback is we read it and thank you for your valuable feedback as we take all feedback into account, what does that actually mean?
All I remember is the true story of me and one of my co-workers. He was installing electrical cables, I was sizing the cables. At one point he said "hey, take into account when you measure the next cable, that there is stuff in the way and we will need a longer one" I said ok, and I gave him a cable of the same length as before.
He said "I told you to take into account there was stuff in the way."
I replied: I took it into account, but I never said I was going to give you a longer cable.
Basically, it's not because you read it and take all feedback into account, anything happens with it. That is where regular dev updates comes into play, where the devs talk about and address the various feedback they receive, so players know there is something done with the feedback besides talking about it and taking it into account.
Over the years, the bottom fishers have complained that spin fishing / trolling was making too much money all the while they just sat there. Not to be outdone, trolling has been killed. Now if you don't hold the rod and do stuff with the rod, the chance to catch a fish is extremely lower.
So what do we have over the past 2 years... people complaining about spin fishing / trolling has turned the game into minimal fish. All the while gears is 8 million silver. They add a new map where reels made for salt water get DESTROYED just from casting and reeling in small fish / no fish. Making them truly expensive for them to just be fixed. The 100+ fish an hour days are gone yet the cost for equipment, repairs, and gear is still high.
The only focus done in the past 6 months is to leave the economy as such. Why? FORCE people to use real money to repair / buy items because the damage / farm / fun is no longer there. Every time something like this post is made, the fan bois follow through with a stampede.... "You can't always catch trophies"... No people... We want what we had... to catch fish... to use lures and work through size and color to target fish... NOT to sit here for hours with every lure or bait in the book and catch 20g fish.
Fish have death timers for your gear (Nothing random)
Pumping yanking, pulling do not tire fish
Why does a workshop take x% of total cost vs flat cost?
Who fishes and has an oil can you use for your reel gears and it lasts for a few hours?
How / Why / What does leader usage have an effect on fish? The lines are small and should have zero bearing on a fish.
Blanks cannot be repaired - Do you even fish?
Fish in net die - if i was logged in and playing 24 hours straight... sure. but why? Life happens. Stop screwing over players and make the game back to being player centric VS MONEY MONEY MONEY. Invest in the players and they will invest in the game.
Lure types / colors should have a bearing on fish
So many FGA's not even recorded. Why have CTRL Right click in options say that SETS THE HOOK? Why set the hook when it has zero effect on setting the hook? Stop taking away from players.
Why is text not configurable?
Why after all these years are all the options not configurable in the keyboard settings?
Why are you hosting the website and the game server on the same ip? Why is there no api to pull info on a separate server?
Why is all the information a lie on the guides for how to fish wrong, full of lies, false, whatever you want to call it? Be transparent with the players. Stop hiding behind moderators who know nothing about how the game works.
Like everything else, the calculators need to be looked at - "Chance to hook a trophy", "Control of fish", "Blue stats on rods". If they are in the correct direction they are .xx% at best vs 2,4,6,8,10% each.
None of the above has a single thing to do with realism. It is all static / manual settings. There are no true fish fights, just coded pull/runs that occur depending on your rod/reel/weakest point.
What's going to happen at Christmas time? Their one portal for the game / webiste / everything will be FLOODED and their frontend and backend are not going to be able to handle the traffic. 4 years in a row and not one thing has been done to fix the player experience.
At least in all the various forums people are being more outspoken about the fish sizes, bite rates, etc on all maps. This has been happening for past 6 months yet there is no change. Is that the future of this game? Take away from players as much as you can and limit player success because your model is to force money until they quit. Less players = less stress on the infrastructure?
Joe had a couple of live streams with streamers that bow at the presence of whatever. Just like the streamers who received free gear to say how great everything was. If all you did your entire life was have people surrounding you telling you that you are great.... you would be nothing in life. Listen to the community. Fix the game. Don't be offended when people tell you how bad it is. Canned responses are not wanted. Respect is a two way street. Do you think our personal time to play this game is worth nothing? Open your eyes and stop banning people from having a voice.
Not going to reply to everything you said but it's all true.
100 fish an hour was easily doable before any of these dodgy updates came out with the trolling and whatever else they did to minimise catches/trophies.
When i watch people play the game on youtube i see no one setting the hook apart from one person which leads me to believe it doesn't do much if anything.
Only one thing i want to add at the moment is that i've lost more fish in the past couple of days than i have before ever in this amount of time.
Phantom bites, setting the hook and still get away, nothing has changed from how i fish but feels like theres some sort of code in place to make you lose fish more often.
Hopefully the new year will bring rental equipment, so we can try out new gear before deciding to purchase it.
Backfiring or not will be measured in revenue. I am thinking the idea is to attract new players and get them into premium early on, while older players are into premium and micro transactions later on. Everybody in between is a bonus, an extra.
What I am trying to get at is that unless players stop spending money, it works as intended for the developers and nothing will ever change. It does not really matter if it works for you and me or 20 others, because we are just a small handful of the 10,000 daily players according to Steamcharts.
And that applies to many games, not just this game...
Paid premium for another 3 months, when I reached level 20 I realized how disgusting this game is currently and in that period of time I must say that it has gotten even worse. With effort I got to level 32 (approximately).
Then in mid-September I abandoned the game, really bored and in disbelief at how everything had gotten worse. The pretty thing is that my premium expires this month...
They won't get any more money from me and if the company policy doesn't change, no problem: lost customer that advertise it for what it really is.