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I played some in the 90s and now again. A few hundred hours in total. But I mostly use M4000 and autocannon and stun gas because they are easiest.
Machine guns up close on entry/exit points and snipers on support
If you're having trouble killing aliens, you just aren't bringing enough agents, including with sniper rifles.
The stun grenade, sniper rifle, and the stun grapple are the only early weapons that can safely kill poppers until you get the plasma pistol. Dual wield them on full auto, and close stuff drops almost instantly until later aliens and shields.
I was using up the few I start with on new games- in the future I'm just gonna sell them and buy more lawpistols and machine guns instead.
SNIPERS PARADISE CHALLANGE!
I am tempted to start up a new game someday on superhuman where I ONLY use sniper rifles until I run out of ammo to buy and see what would happen lol.
Have a squad of 4 of them with marsec flying suits, put them on rooftops etc and have them snipe like actual snipers, covering your "assault" squads and watching critical fire lines.
There really is no reason not to use them like this. Very useful tool.
However, the BIGGEST advantage the sniper rifles give you, is the skill gain.
Run snipers with your machine gun guys together from the start of the game and watch how your snipers accuracy skill is 4x that of the machine gun guy.
Skill gain clearly is not based on how many shots you fire as the snipers accuracy will be sky high compared to the rest of your guys and then when given alien guns later will be your best, most accurate soldiers.
I never realized certain guns give different skill gains. That is very interesting.
Do you do this on realtime or turnbased?
If you put a very accurate sniper on snap, and they gain lots of hits, then snap will go up.
If they were on aimed, then accuracy will go up.
You may need to kill to gain the benefit.
at least that is what I think I have seen.
Thats why i had to say something lol yeah sure, base guns aren't great misnomer to us vets but still useful mid game. The hit chance is higher then any other weapon at the start = more skill gain. Got some mad juice up in the noggin Eightball.
Try having 10-20 rookies with all sniper rifles with a choke point vs your average troop comp OP and tell us how it goes. Very interested if you're willing to test this for us to see for yourself if its useless. I play on real time as well.