X-COM: Apocalypse

X-COM: Apocalypse

rick_d Jul 14, 2018 @ 11:32am
X-COM Apocalypse remake/sequel please
Still my favourite game since the 90s until today. The new XCOM series is not bad but no comparison to Apocalypse at all. Too streamlined, too simple, too few options, small research tree. Only 2 action points per round, seriously? Omnipresent time limits to create artificial difficulty? Get away from me with that crap...

If there will ever be a remake or a sequel to Apocalpyse I will immediately back it with several hundred Euros maybe even more if Beta and Early Access look promising enough and offer sufficient content.

I am so fed up that the current market does not offer such gems.
Last edited by rick_d; Jul 14, 2018 @ 11:32am
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Showing 1-15 of 19 comments
Ohio9 Jul 14, 2018 @ 12:23pm 
I think the problem with the new XCOM games is that they had to make them playable on consoles. That's probably why they streamlined so much stuff. They should have kept XCOM as a PC exclusive like they did with the old games.

I'd love to see a remake of apocalpse done with only turn-based combat. I think most of the flaws in it stem from the fact they insisted on including a real time mode that nobody wanted. XCOM will always be best as a turn based game.
rick_d Jul 14, 2018 @ 4:07pm 
Real time mode was only optional though. I never used it except for Sirius Cult raids. Turn based combat worked well as it did before.

I must have spent hundreds of hours in Apocalypse. Has not happened again from 1999 (?) ago in any other game.
Last edited by rick_d; Jul 14, 2018 @ 4:09pm
rick_d Jul 14, 2018 @ 4:13pm 
And the squad numbers... Want to fight a grand operation with dozens of agents all equipped individually and having individual files with individual stats including many parameters? No problem! Set up 6 squads with 5 agents each and attach an experienced squad leader to each of them. Many missions would take an hour or even longer in turn based combat mode, but that epic dimension was exactly what I was looking for. Had to save many months for the purchase price of 70 DM as a pupil at that time. But... was worth it!

And what happens today? Got plenty of money to spend. But rarely find anything entertaining enough for several years, often not even for two weeks.
Last edited by rick_d; Jul 14, 2018 @ 4:16pm
chollirem Jul 17, 2018 @ 1:35am 
I think the problem with the new x-com is they just wanted to make money off our nostalsia... why else make a x-com fps? (which flopped I might add) - they want flavor of the week games, so you spend 60 bucks several times a month... get used to it or make your own game company.

P.S. the turn based and realtime in apoc was flawless so dont knock it or you will piss off someone who started with x-com back in the days when cd's where "proof of purchase" (ya I am old lol) It was made perfectly, you can play which ever way suits you taste... good games are always flexable, ♥♥♥♥ games (like the new xcom) force you to the limited scope of the incompitent game devs.... maybe you should look into how final fantisy got its name - then you would understand ...and also be very ammused (it is a funny story)
Last edited by chollirem; Jul 17, 2018 @ 1:38am
Incunabulum Jul 20, 2018 @ 12:08pm 
Originally posted by rick_d:
X-COM Apocalypse remake/sequel please

https://www.ufopaedia.org/index.php/Installing_(OpenApoc)
Ohio9 Jul 23, 2018 @ 6:38am 
Originally posted by rick_d:
Real time mode was only optional though. I never used it except for Sirius Cult raids. Turn based combat worked well as it did before.

I know it was optional, but the effort they put into having a real-time mode clearly detracted from the turn-based one. You can tell by the difference between this and the prior XCOM games. If they had set up the entire game exclusively for turn-based mode, the results would have been better.
mak Sep 20, 2018 @ 11:18am 
Originally posted by rick_d:
Still my favourite game since the 90s until today. The new XCOM series is not bad but no comparison to Apocalypse at all. Too streamlined, too simple, too few options, small research tree. Only 2 action points per round, seriously? Omnipresent time limits to create artificial difficulty? Get away from me with that crap...

If there will ever be a remake or a sequel to Apocalpyse I will immediately back it with several hundred Euros maybe even more if Beta and Early Access look promising enough and offer sufficient content.

I am so fed up that the current market does not offer such gems.


Incunabulum mention this but i try describe more detailed for u)
here official readme of OpenApoc
https://github.com/OpenApoc/OpenApoc/blob/master/README.md

OpenApoc is an open-source re-implementation of the original X-COM: Apocalypse, that requires the original files

And key Features:
-Unlimited modding capabilities, which was not possible in the original
-Port the game to any platform you like (windows, linux, android etc)
-Support for modern screen resolutions
-Added a full debug system (hot keys, etc.)
-Added 'more options' menu (which many improvements)
-Added skirmish module (fast fight)
-We can bring, in mods, Julian Gollop cut ideas into the game
--The new engine have ample opportunities for expansion and changes
--High FPS, smooth sound during the game without bugs from original
--No limitations which were in vanilla

OpenApoc in development but you already can try play it
https://www.ufopaedia.org/index.php/Installing_(OpenApoc)
OpenApoc very similar to OpenXcom that already finished
and have many mods and followers
Last edited by mak; Sep 21, 2018 @ 1:00pm
jmsand1 Sep 21, 2018 @ 11:25am 
Give Xenonauts a try. It beats trying to get Apoc to run on todays machines. But yea, I would love a re-mastered Apoc!
-- scippie -- Oct 11, 2018 @ 1:10pm 
Don't get hurt!
Jackal84 Oct 11, 2018 @ 4:17pm 
OPenApoc as of yesterday, reached a point of ALPHA development where i could play the first day with relative ease

Here's the let's play
The log along the left of the screen is not there for most users
(Im testing whilst playing)

https://youtu.be/qMy4dYksZVg
Last edited by Jackal84; Oct 11, 2018 @ 4:19pm
Chromeo Oct 11, 2018 @ 7:31pm 
Do you guys need any help with writing/story/flavor text on OpenApoc? I felt like that's one of the things missing the most from Apocalypse, there's a great setting laid out but nothing much done with it. It'd be great if there were ways to negotiate better with the various factions corporations for example, if they gave you announcements of stuff they were happy or angry with, missions, goals to achieve, et cetera. I'd be happy to contribute to that kind of thing. Not a coder so I can't help with bugs though, haha.
rick_d Oct 12, 2018 @ 3:43am 
I will have a look at that Openapoc project. Though I have to admit I am not very fond of configuring a lot myself beforehand and putting too much time into games to get them to work if this is such a case here. However, from time to time - usually when I am not too tired from the office - there are exceptions.
-- scippie -- Oct 12, 2018 @ 8:42am 
Originally posted by JacobD88:
Here's the let's play
After watching this, I REALLY want to play it again for another 2000 hours or so.
mak Oct 12, 2018 @ 2:40pm 
Originally posted by Chromeo:
Do you guys need any help with writing/story/flavor text on OpenApoc? I felt like that's one of the things missing the most from Apocalypse, there's a great setting laid out but nothing much done with it. It'd be great if there were ways to negotiate better with the various factions corporations for example, if they gave you announcements of stuff they were happy or angry with, missions, goals to achieve, et cetera. I'd be happy to contribute to that kind of thing. Not a coder so I can't help with bugs though, haha.
Yes, ofcourse Chromeo i post all links- join =]
here also our discord https://discord.gg/0nS950g1olwDxzXB
Last edited by mak; Oct 19, 2018 @ 12:06am
Jackal84 Oct 13, 2018 @ 4:11am 
Originally posted by rick_d:
I will have a look at that Openapoc project. Though I have to admit I am not very fond of configuring a lot myself beforehand and putting too much time into games to get them to work if this is such a case here. However, from time to time - usually when I am not too tired from the office - there are exceptions.

I can see why this may frustrate you, as we progress through alpha and into beta we should hopefully get an installer but lots to do first before the game is completely up to scratch

The main appeal at the moment is the game is completable (rare for an Alpha state game) and we already have many new features

People are welcome to join us at the OpenApoc discord (which appears to have activity most days compared to the forums) for the latest updates and discussions as they happen

https://discord.gg/qVuSgJ

Originally posted by -- scippie --:
Originally posted by JacobD88:
Here's the let's play
After watching this, I REALLY want to play it again for another 2000 hours or so.

Thanks for the feedback; let us know if you start a game
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