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Incendiary doesn't help. The Brainsuckers don't spend enough time in fire to take damage. They will stroll through 20 squares of flames with no trouble.
Edit : Fire damage is quite weak in turnbased unless you start or end your turn in the fire, so if they run through it it doesnt do that much.
Well I really try not to do any save scumming, as that removes any challenge from the game. I know you can pick up the pods, but that doesn't help in turned based mode, since when they are fired from a brain sucker launcher, they will hatch during that enemy turn before you can pick them up.
By the way, do the aliens ever stop carrying brain sucker launchers as they get access to more advanced weaponry?
Odd how at the start of the game, the aliens have essentially the deadliest weapon you can face, brain sucker launchers, and they lose it over time.
Apoc was certainly a new take on the series, and let's be fair, real time isn't the strangest place they took the franchise.
could really do with an enforcer on the team in these games sometimes though.
- Robots should always be your scouts (which have a greater chance of meeting brainsuckers). Robots can´t be mind controlled, and they can´t be brain sucked.
- When facing brainsuckers, if possible, have someone stand behind the most likely target: They can sometimes kill it while it´s climbing to the other soldier´s head.
- Later in the game, when you get weapons that can make holes in walls,brainsuckers become less of a problem since it becomes easier for other soldiers to get close for the kill.
Note: I always play turn-based.
The Brainsuckers will ofc jump at the soldiers but will get knocked unconscious because the game doesn't have a Brainsucker-animation for a crouching unit. So, problem solved. Works like a charm and feels a bit like a cheat but makes the game far more enjoyable. Plus you get the Brainsuckers alive.
Hope that helps.