The Occupation

The Occupation

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Pete_Bottomley  [developer] Apr 15, 2019 @ 4:32am
Patch Notes 1.3.0
Hey all,

As some of you noticed, the game got updated over the weekend. Here is a list of the fixes:

[1] Fixed an issue where the R.A.U losing fuse power caused the bar not to fill up
[2] Added functionality for Steve not arresting you in legal areas
[3] Fixed an issue with some notes losing their titles in the briefcase and other note UIs
[4] General small AI fixes
[5] Fixed a few 'missing string table entry' UI errors
[6] Fixed some cassette spawning behaviour
[7] Removed the yellow marker in dossier appearing when completing leads
[8] Fixed UI issue in the briefcase when storing lots of items
[9] Stopped the player losing tokens when buying 2 packets of cigarettes
[10] Collect call trophy now unlocks correctly - yay!
[11] Misc background art fixes where you could see out of the world
[12] Added more songs to The Metacentre for radio music variation
[13] Prevented Carla from becoming stuck on the phone call when hearing a noise
[14] 'Floppy Disc Detected' audio now properly attenuates
[15] Put check in place to prevent the alarm 'set' buttons being spammed and reseting functionality
[16] Fixed an issue where pick up items were floating in the air when taken on occasion
[17] Misc vinyl player fixes
[18] Fixed some visual errors with ID cards in the briefcase
[19] Collision fixes in The Incident Site section of The Metacentre
[20] Prevented player from falling into the canal from the lock at certain angles
[21] Fixed an issue with the staff locker doors working incorrectly when losing power
[22] Fixed an issue where the player could interact with the lift buttons causing the player to become stuck in the lift shaft
[23] Fixed a few lighting, collision and texture issues across the game

It's been great receiving feedback from you all and we couldn't be fixing things so quickly without the input from the community so we're hugely thankful.

We'll be sure to get working on the next update so please do keeping posting if you notice anything that doesn't look correct!
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Showing 1-4 of 4 comments
weasda May 29, 2019 @ 10:08am 
Are you still working on the next update? Just wondering if it is worth waiting for or should just play the game as it is.
yæmæhæ May 29, 2019 @ 6:58pm 
Originally posted by weasda:
Are you still working on the next update? Just wondering if it is worth waiting for or should just play the game as it is.
The developer (or one of them) responded to my thread here, so it looks like there will be another update.
Last edited by yæmæhæ; May 29, 2019 @ 6:58pm
Pete_Bottomley  [developer] May 30, 2019 @ 11:47pm 
Next update is a BIG ONE! Lots of nice quality of life features along with a number of bug fixes. We're just QAing it now to make sure we're stable and we'll be pushing it out as soon as we're happy with it!
Potato_GLaDOS May 31, 2019 @ 10:52pm 
I hit a few potential bugs which need addressing:

[1] Was unable to enter Chase's office for meeting. He kept saying "Hi Mr Miller" but I was unable to walk through his door -- this was a right pain because when I climbed out the adjacent window the chapter ended meaning I never got the opportunity to interview Chase.

[2] In the same Chapter (Metacentre), I kept getting stuck in the vent connecting the garage with the shower room . Actually, I found getting in and out of vents throughout the game (I've played up to and including IPA) very clunky. I often got caught by Steve because of this.

[3] I'm less confident this is a bug (it might be intentional), but in the IPA chapter, I was unable to retrieve the contents of the silhouette floppy disk in the recovery computer after going through the magnetic gates. The recovery machine told me the disk was not corrupt, whilst the server machine upstairs told me there was nothing on the disk. It's possible I just messed something up, but it might be worth checking because I couldn't progress.
Last edited by Potato_GLaDOS; May 31, 2019 @ 10:53pm
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