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2. I built two new buildings. When you click in other build and close the information, the new building that are constructing dissapears, but it still is taken by the game as built. So you can't construct again neither use it.
When you quit the game and load again, the buildings are shown.
Windows 10, i5 4770k, Ati radeon 7970 ghz edition, 8gb ram
edit: should we report typos? :)
1. Building Problems.
2. Icon desktop.
1. When I am building, after that i cant move or remove the constructions. I am playing with ESA.
2. The Icon of the game is a white doc simply in the desktop.
Windows 10, Intel I7-6700HQ, GeForce GTX 960M, 8GB RAM
I accepted the venus impactor mission, then backed out of the mission screen (insufficient funds) and went to accept another. The venus mission still occupied the slot. I went to cancel it and even though I didn't spend anything it gave me a 300K refund.
video: https://www.twitch.tv/videos/604357011
playing as ESA for about 2.5 hrs (whole session also on twitch)
System AMD Ryzen 7 something
Nvidia RTX 2070
16GB RAM
The lower threshold for penalties such as EVA maneuvers isn't being reported correctly. The size of the red bar, and the enforced penalty zone, is larger than the calculated and displayed value (i.e. 16%).
Does this tell you anything; https://pastebin.com/sCbJ9QHY
See a screenshot here : https://imgur.com/AOm24Ei
1) during Appollo mission I chose payload with the additional astronaut - > it's ignored at crew pick screen
2) don't know if that was the idea but during my first playthrough all obstruction around my base were +1000K to remove where those afar were like 150K (breaks the usage of proximity bonuses)
3) sometimes random traits are mutually exclusive - > I got on Viking + vanguard -> "-50% Upper build Time and at the same time +50% Upper Build Time"
4) during launch within the spoken text is "and we have a lift-off" while on-screen we see as in this second engines are starting, then get full throttle and finally 5 sec later liftoff.
5) In one of the playthroughs Russia first completed animals in space and 2 months later artificial satellite - > seems logically incorrect, the animal went on Satelite
6) SRB's do not detach during launch (yeah I know it's detail but still...)
7) financial summary is always before other missions (like final phase of a mission that would push me 2 tiers up) -> it's incredibly annoying
Spec: Ryzen 1700; GF RTX2070; 32 Mb 3200Mhz RAM, SSD, WIN10
I was loading a saved game. I was playing as NASA and had about 9 hours in that particular game.
Win 10
Intel I7-3770 16GB
Nvidia Gforce RT2060 6GB
I know you said you’re going to send a survey to gather user feedback, but I figured the sort of things I have to mention are the kind developers would want to know sooner rather than later. First, the good. I’m a huge space-program fan/junkie, so this is right in my wheelhouse. I love the look, the feel, what I can see of the game play, the music, etc. I dig how there’s constant research & development on a variety of different projects basically cribbed from the original Mercury / Gemini / Apollo programs. In short, y’all are off to a great start.
The bad news is that I can’t really play it. I say that because my mouse cursor fidgets wildly in the game most of the time. No matter how far down I turn the sensitivity on my mouse (a Swiftpoint Z[www.swiftpoint.com] if that helps), the mouse cursor jiggles back and forth almost without ceasing. It’s not a deal breaker in much of the interface, because the distance it flips back and forth is relatively small, but it makes placing buildings darned near impossible. If I set the mouse sensitivity to the lowest, carefully move the mouse into position, and then click frantically, sometimes I can register a click in the right place, but much of the time I can’t make it happen at all.
In short, as much as I’d love to be able to play the beta and provide more meaningful feedback, I think I’m stuck until this problem is resolved. I’m a software developer myself, so please let me know if I can help your people debug this (or other) issues. Thanks in advance!
Here's what I've come across so far:
1. Agency selection screen: for consistency, shouldn't the NASA and Russia options have the space agency logo instead of the country flag? Have you considered having the Russian agency start off as the Soviet space program and switch to the Russian Space Agency in 1992 and then Roscosmos in 2015?
2. Reached Era I popup: in the second sentence, "continue" should be "continues"
3. Research screen: we need an easier way to look at research stats. For example, when I'm trying to decide which upper stage to research, I have to click back and forth between options to compare stats. The research options on the right side of the screen are obscured by the stats box, which makes it tougher to select. It would be way more convenient for the stats to pop up when you move the mouse pointer over each research option.
4. Building screen: this is related to the UI issue on the research screen. The cost to remove an obstruction should show when the mouse pointer is over it. It's a little tedious to have to select each obstruction. Also, I had an issue with one of the buildings. After Mission Control was finished, I selected the building. I tried to back out of the window that popped up and it deleted Mission Control. I then tried to build a new one and the build window showed 1/1 buildings and wouldn't let me build another one. The associated benefits of Mission Control were still present as I was still able to have two different missions. When I quit the game and loaded the saved game, Mission Control was back on the map.
5. Rocket design screen: On the left side of the screen, when you click on the different stages, you show a requirement for the upper stage capacity to be greater than the payload mass. Then you have the booster capacity needing to be greater than the upper mass. Shouldn't the booster capacity need to be greater than the upper stage mass + the payload mass?
6. Please add support for ultrawide resolutions like 3440 x 1440.
I played for about an hour so far and I've enjoyed it. Are there plans for different difficulty levels?