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https://www.ufopaedia.org/index.php?title=Research_(TFTD)
Most likely, you have not been fighting lobsters much. You need a Lobster navigator, Lobster commander, or Gill man commander in order to advance towards the final mission.
Not being able to craft craft most likely results from not having a deep one terrorist. They generally will appear in the early game, when it is difficult to capture them. They only appear in Gillman terror mission types, so if you are not fighting those, or you didn't get a Gill Man terror, you wouldn't be able to get any.
The ships in this game are USO's, because they're in the waters and usually not flying in the air.
EDIT: So for me it's definitely down to this living “Deep One”. The only problem is that I haven't gotten any land/ship or other terror missions for 20-30 hours. I don't understand why they just don't happen anymore. On the one hand they offer variety, on the other hand it can't be that it's essential to catch one of these “Deep One” alive and then they only appear in the early game. At the moment I have demolished all my “M.C. Generators” and let them attack my base in order to encounter land units. The game design is not well thought out, sry.
Um, get rid of live aliens that you can't research, there's no point in holding them.
You can hope you'll get a floating base attack from gillmen, since deep ones will be included (don't shoot down their scouts)
Just a matter of time until either happens.
Edit: Oh this is an old thread. Oh well, still applies if someone else runs into the same problem
I had saved a few days or hours before the end of the month and looked at what I got at the beginning of the new month. If it was one of those colony attacks or raids, I reloaded until it was a terror attack. IF it was one, I saved (seperatly) and flew there on the fly to see if it was with “Gillmen”. If not, I reloaded again until before the end of the month. The crew is always the same if you only load the moment the terror attack appears! When it was a “Gillmen” crew, I loadet (the second) savegame, took my time to prepare and captured half a dozen “Deep Ones” in this mission.
The absolutely important thing here is and I don't know if it works without the “OpenXcom” mod. You must activate the option for this RNG to be rolled each time. This is known to work in battles. But it also works on the world map. Otherwise you always have the same event at the beginning of the month.