X-COM: Terror from the Deep

X-COM: Terror from the Deep

Daleks2377 Feb 5, 2016 @ 7:18pm
How many bugs still exist in this version?
Im wondering if that game breaking bug still exists where i have to research ♥♥♥♥ in the correct order or everything gets ♥♥♥♥♥♥ still exists, if it does i want my money back.
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Showing 1-15 of 15 comments
Casus Belli Feb 6, 2016 @ 11:23pm 
I'm pretty sure there's a patch you can get that fixes all of it. Or you know, get a FAQ on the research tree.
Daleks2377 Feb 7, 2016 @ 9:01am 
Im asking because this version seems patched, I just don't know if it actually is patched. Im talking about the research tree order where you have to research an alien and then magnetic navigation or something in that order or the game gets ♥♥♥♥♥♥.
Mhblis Feb 8, 2016 @ 2:24am 
Some but not all are still there. Most of the bugs are actually based around the engine limitations i.e. 80 item limit.

The only game breaking one I know of that I know was never patched out is the Tasoth Commander Trap.

The other major two is the fact that dye grenades don't actually function properly and if you aren;t fast with the Deep Ones you can't research armor.

Not that any of this matter since you should be using either XCOMUtil or the now released TFTD OpenXCOM.

Both of these fix many of the run problems caused by new systems (so introduced bugs), fix the engine limitations and balance fixes.

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Info is all on this website. Linked is the Tasoth Commander Trap and Deep One.

http://www.ufopaedia.org/index.php?title=TRTBAG
Koa-chan~♥ Feb 8, 2016 @ 2:34pm 
Play it using openxcoms nightly release. That will slow down or stop most of the showstopping bugs.

The tasoth commander bug is somewhere between an urban legend and a rare occurance at this point and is nearly a non issue.

... If you SEE it though, make sure to contact people who keep the ufopedia up to date and supply saves. People are really intrested in disecting that bug once and for all.
Daleks2377 Feb 8, 2016 @ 3:45pm 
I'm not learned on the commander bug, What is it?
Koa-chan~♥ Feb 8, 2016 @ 4:08pm 
The Tasoth Commander bug is when you, supposedly I might add as I don't think it's been reproduced a whole bunch, capture and research a Tasoth Commander.

Normally there are no Tasoth Commanders, the game is supposed to automatically switch them into Tasoth Squad leaders. It's somewhat similar to the medic glitch of the original x-com, but more severe.

When you complete research of this imaginary unit, the game will not really know how to process it and tries to give you tech at an appropriate teir, this ends up flagging the Leviathan research as complete improperly. Which prevents launching the final mission.

It's the most severe bug existing in the original tech tree, and the v2 patch supposedly fixes it along with a few other small bugs. But people keep apparently running into it and it's legend mostly remains passed around by veterans.

The only other "Bug" you have to watch out for is TFTD is really selective about things, such as needing deep one research for better armor. It's not really a bug, just a gameplay oddity you need to be aware of.
Mhblis Feb 8, 2016 @ 10:42pm 
You actually need 2 seperate Deep Ones. at two differing times in the process.

The problem has always been that they tend to disapear pretty quickly so if you don't grab the stun weapons and grab one really early by the time you need the live one they don't really show up any more.

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But yes its more order of operation stuff thats left over. XCOMUtil and now OpenXCOM fixes most of them. The page I liked above has them all listed though.
Space Coward Feb 22, 2016 @ 1:38pm 
There's the Tasoth urban legend mentioned, and if you play with OpenXcom, no other real issues exist.

The Android port is also up to snuff now, no more crashing/corrupting issues with TftD.
76561198011778420 Mar 12, 2016 @ 8:36am 
I havent had a pc/laptop for a few years so was almost smitten again when i installed steam to find Xcom staring back at me!!! Only problem as i forgot about the deep on terrorist research sequence. wondered why ive been going to age now with the sam armor and research all other ship components and not get anything else.

Another thing encounted was from the beginning i only got terror sites. I went to atleast 8 before a single ufo appeared. location?
Mhblis Mar 19, 2016 @ 12:46pm 
If you are running XCOMUtil or even better OPENXCOM the Deepone sequence has been handily fixed since they now show up in almost every terror site even late game.
MiB Mar 26, 2016 @ 5:21pm 
Can someone provide a link to OpenTFTD downloads? I was trying to goole it but found just OpenXCOM
Space Coward Mar 26, 2016 @ 9:23pm 
Originally posted by MiB:
Can someone provide a link to OpenTFTD downloads? I was trying to goole it but found just OpenXCOM
That's the one. If you download the Nightly version, it includes both.

TFTD was pretty much a buggy reskin of UFO Defense; Gollop even said in a recent interview that he had nothing to do with it, instead he was working on Apocalypse. When you download OpenXcom's nightly build, just extract the files to a folder that makes sense (C:\OpenXCom, etc.) and move the files from XCOM to the UFO folder, TFD files to the TFTD folder.

If you install it properly, OpenXcom.exe should start as UFO Defense and allow you to switch in Options.

If you want this to replace your Steam version (as in, launch OpenTFTD directly from Steam), extract the files directly to the game's files under Steamapps\common, delete DOSBox, and rename OpenXcom to DOSBox. That will make Steam think OpenXCom is the right application to launch.
johnhc Apr 6, 2016 @ 3:36am 
I just tested Steam version out vs GOG version.
In the steam version, you can reaserch the magnetic navigation right away. That is a gamebreaking bug. In The gog version this was fixed. Not sure about the commander though.
SportyHeadShot Apr 27, 2016 @ 6:56am 
Yeap..... I researched magnetic navigation in the first month at the end of the second month the game was over the countries of the world decided to handle the aliens by themselves :-/
Mhblis May 3, 2016 @ 1:38am 
I've just reinstalled and I dont have that option. I suspect something else is going on there.

I've tested this
1. As a vanilla install
2. With XCOMUtil
3. OpenXCOM.

none of them allowed me the Magnetic NAvigation Resreach early.
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