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Simply so it runs on modern systems and bug fixes.
The quality of life stuff and other bits can all be turned off if you feel the need.
Nothing in base Openxcom is a cheat.
Research Tree Bug Avoidance Guide[www.ufopaedia.org]
This has been very likely fixed in OpenXCom (and I expect this is not the only fix).
As far as I can remember, it doesn't fix the "Alien Retaliation Bug." If a battleship/dreadnought heads to your base and is destroyed by defenses or interceptors, the aliens keep sending a new one every week or two. The only way to take the "Retaliation flag" off the base is to let the base defense mission happen.
Years ago, I remember questioning the OpenXCOM modders about why they didn't fix that. They gave a very apathetic "Yeah, we think that part makes sense" or something along those lines.
Vanilla has some crippling bugs that are very largely responsible for TFTD's reputation as an impossibly hard game. OpenXCom fixes all of those, and the game becomes just as good if not better as the original.
There are other quality of life options in OpenXcom but they are off by default, so if you want the authentic experience you don't even have to do anything. And you'll probably start switching on a few of those options after a while since they are so good :)
-won't have weird frame drop issues in the middle of the game
-better screen resolution control
-includes QoL such as radar preview, autobuild, autosell, force fire, renaming
-removed pesky item limit that's what makes TFtD really difficult, when even if your soldiers survive for turns, they no longer have ammo to fight because of misses and hp.
-sounds