X-COM: Terror from the Deep

X-COM: Terror from the Deep

Spookykid May 5, 2017 @ 10:53pm
Difficulty?
I have Read everywhere that the creators of X-COM Purposly made Terror from the Deep alot harder than UFO defence..

Is this true and are there any good examples of that?
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Showing 1-12 of 12 comments
Purplefairy22 May 6, 2017 @ 5:07am 
Tentaculats and Lobstermen. Need i say more.
Spookykid May 6, 2017 @ 6:24am 
I have yet to play TFTD I am in the middle of my first ufo defense playthrough so yes say more...
Purplefairy22 May 6, 2017 @ 10:13pm 
The levels are much bigger, and there is a bug in the game that prevents you from finishing it.
(There are solutions for that all over the forums)
Also, now that its underwater, you cannot attack enemy ships that are flying over land, that gets quite annoying.
I say this but haven't played this game properly since it was on the PS1. (1996)
Last edited by Purplefairy22; May 6, 2017 @ 10:14pm
Purplefairy22 May 6, 2017 @ 10:16pm 
I found this online

"Do not interrogate the Tasoth Commander before you have fully researched the advanced crafts. Doing so will bring up the final mission, but not allow you to develop the aforementioned crafts which are needed to reach the final stage, leaving the game impossible to complete.
Leaving the Commander till last on your research tree will ensure a play-through that can be completed. "
Spookykid May 6, 2017 @ 11:09pm 
Originally posted by Chris:
I found this online

"Do not interrogate the Tasoth Commander before you have fully researched the advanced crafts. Doing so will bring up the final mission, but not allow you to develop the aforementioned crafts which are needed to reach the final stage, leaving the game impossible to complete.
Leaving the Commander till last on your research tree will ensure a play-through that can be completed. "

Thank you, I have heard of the bugs and I have installed OpenXcom for Both UfO Defense and TFTD.

I am not sure if that will fix everything but it's a start. thanks for the reply I didn't know about the commander bug
Merdocharr May 9, 2017 @ 2:33am 
More examples:

Some weapons do not work on land missions such as the torpedo launcher (the equivalent of rocket launcher in the first game).

The Gauss rifle consumes ammo whereas the equivalent in the first one didn't.

Some of the terror missions are two part and the final mission three part. The first game had only one part terror missions and only the final had two parts.
Mhblis May 10, 2017 @ 6:28pm 
There are 2 reasons people say this. One is obviouse and one isn't

1. Obviouse. There are some design choices that do make the game more difficult. i.e Not all weapons work in all environments, the alien AI and stats is slightly improved,multi level missions and so on. It has very little real impact except on the really high difficulties.

2. There was a bug in UFO that meant after your first save it was set to the easiest difficulty. It wasn't noticed by many since the aliens got such a massive leg up to start with. This was fixed in TFTD so it stomped many many people.

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A third thing that plays into it and isnt related to the game itself is that many people played TFTD first and then went back to UFO no experienced in the game so they found it far less challenging than TFTD which they were just leanring.

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As a whole the games are very very similiar. Since actually they are mostly a retexture of each other with a few balance changes. UFO is actually harder due to one simple thing. You cannot open doors without walking through them like you can in TFTD. Many many ambushes because of it costing soldiers or the compulsory door opening rookie.
drinsano May 26, 2017 @ 5:07pm 
The Tech progression is also more complex in TFTD. Many research topics require research in to two seemingly unrelated fields. (IE autopsy+artifact both required for one new technology)
artinum May 28, 2017 @ 11:06am 
Originally posted by drinsano:
The Tech progression is also more complex in TFTD. Many research topics require research in to two seemingly unrelated fields. (IE autopsy+artifact both required for one new technology)

Indeed. Researching corpses in the original game was entirely optional; in TFTD, you need to research key corpses (and live aliens) to unlock certain technologies.

Otherwise - the aliens were generally tougher, and your weapons crappier. The pistols in the first game would actually kill some aliens; the equivalent in TFTD is only good for target practice. Even the bigger guns - the sonic cannons - will barely scratch the toughest aliens.

Gauss weapons - the TFTD equivalent of lasers - are utter dross. They give you a better chance against gillmen and aquatoids than the bog standard guns, but they need ammo (which you have to make) and most of the nastier aliens actually have some resistance to them. You're actually better off researching alien weapons sooner; I could never get anywhere with this game until I saw a guide telling me to get the sonic pistol as soon as possible. You still need to make ammo clips for it, but zrbite is much easier to get than elerium was.

Sonic weapons are also a surprise for players of the original game - they have no autofire. The heavy plasma was an awesome bit of kit; the sonic cannon equivalent is heavier, slower, has hardly any rounds and only fires single shots. Devastating when used properly but awkward in close combat.

And then there's armour. You could get away with the basic personal armour in EU most of the time and save elerium. Because the aliens like to hide and zap you from around corners more in TFTD, better armour is a must - and a bugger to research.

In short - TFTD needs a completely different strategy. If you go into it with EU tactics, you will get slaughtered.
C0untzer0 Jun 19, 2017 @ 5:34am 
Depends on who you mean by "The creators". The original development team was putting together a much better sequel when the publishers rushed them into a half-finished job where they decided to ramp up the alien stats among other things.

Originally posted by Purplefairy22:
Tentaculats and Lobstermen. Need i say more.


Originally posted by Spookykid:
I have yet to play TFTD I am in the middle of my first ufo defense playthrough so yes say more...
I assume you've encountered Chrysalids by now, imagine if they could fly and were smart, that's a Tentaculat.
As for Lobstermen, they have hard shells which basically absorb a whole squad's fire without dropping, and they are deadly accurate.
Last edited by C0untzer0; Jun 19, 2017 @ 8:55am
Bob of Mage Jun 21, 2017 @ 3:29pm 
The biggest thing I noticed was that the stats were tweaked to make the enmies stronger and your stuff weaker. This was of course due to the mentioned bug with the first game making every game reset to easy.

Personally I pretty much nevered use the starting dart weapons, and just spam grenades for the early fights. Thanks to the change where some of the enemy gear isn't destoried I could still recover some stuff. Compared that to the first game where you could field laser pistols for the first fight, and could then move on to other stuff until heavy plasma started to show up. Guass as said are nowhere near as good as lasers, and are only useful vs the weaker stuff that can be handled by grenade spam. I frankly ingore the whole gauss line besides the Gauss Cannon which is just as much a money maker as the Laser Cannon was.

Finally there's Lobstermen. There's a reason you keep hearing about them. There have massive resists to pretty much everything and have good armour too. They have no true weaknesses, just a few things that effect them normally. Namely melee weapons and MC. Pretty much everything else they can easily tank inculde shots from the sonic cannon. And on top of all that every base mission has the second floor filled with them. So you have to fight them unlike the first game where you can some what avoid the nastier races.
Tetsuri Jun 23, 2017 @ 6:20pm 
In my opinion, terror from the deep is easier. The only parts where it's harder is when you just start and have to struggle through the first missions, and the second part is that it's hard to max stat train(optional) because you can't drop enemy inventory.

Reason why it's much easier is because 1. you get a massive amount of more accurate and easier to use stun launcher which take care of almost everything in the game throughout the game. The game pretty much consists of spotting aliens, capturing them all in a few shots, finish up with plasma, or your "ranger" face-to-face and drilling some alien dead.

2. you get high damage melee weapons that can also counter attack.
Last edited by Tetsuri; Jun 23, 2017 @ 6:22pm
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