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Also, now that its underwater, you cannot attack enemy ships that are flying over land, that gets quite annoying.
I say this but haven't played this game properly since it was on the PS1. (1996)
"Do not interrogate the Tasoth Commander before you have fully researched the advanced crafts. Doing so will bring up the final mission, but not allow you to develop the aforementioned crafts which are needed to reach the final stage, leaving the game impossible to complete.
Leaving the Commander till last on your research tree will ensure a play-through that can be completed. "
Thank you, I have heard of the bugs and I have installed OpenXcom for Both UfO Defense and TFTD.
I am not sure if that will fix everything but it's a start. thanks for the reply I didn't know about the commander bug
Some weapons do not work on land missions such as the torpedo launcher (the equivalent of rocket launcher in the first game).
The Gauss rifle consumes ammo whereas the equivalent in the first one didn't.
Some of the terror missions are two part and the final mission three part. The first game had only one part terror missions and only the final had two parts.
1. Obviouse. There are some design choices that do make the game more difficult. i.e Not all weapons work in all environments, the alien AI and stats is slightly improved,multi level missions and so on. It has very little real impact except on the really high difficulties.
2. There was a bug in UFO that meant after your first save it was set to the easiest difficulty. It wasn't noticed by many since the aliens got such a massive leg up to start with. This was fixed in TFTD so it stomped many many people.
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A third thing that plays into it and isnt related to the game itself is that many people played TFTD first and then went back to UFO no experienced in the game so they found it far less challenging than TFTD which they were just leanring.
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As a whole the games are very very similiar. Since actually they are mostly a retexture of each other with a few balance changes. UFO is actually harder due to one simple thing. You cannot open doors without walking through them like you can in TFTD. Many many ambushes because of it costing soldiers or the compulsory door opening rookie.
Indeed. Researching corpses in the original game was entirely optional; in TFTD, you need to research key corpses (and live aliens) to unlock certain technologies.
Otherwise - the aliens were generally tougher, and your weapons crappier. The pistols in the first game would actually kill some aliens; the equivalent in TFTD is only good for target practice. Even the bigger guns - the sonic cannons - will barely scratch the toughest aliens.
Gauss weapons - the TFTD equivalent of lasers - are utter dross. They give you a better chance against gillmen and aquatoids than the bog standard guns, but they need ammo (which you have to make) and most of the nastier aliens actually have some resistance to them. You're actually better off researching alien weapons sooner; I could never get anywhere with this game until I saw a guide telling me to get the sonic pistol as soon as possible. You still need to make ammo clips for it, but zrbite is much easier to get than elerium was.
Sonic weapons are also a surprise for players of the original game - they have no autofire. The heavy plasma was an awesome bit of kit; the sonic cannon equivalent is heavier, slower, has hardly any rounds and only fires single shots. Devastating when used properly but awkward in close combat.
And then there's armour. You could get away with the basic personal armour in EU most of the time and save elerium. Because the aliens like to hide and zap you from around corners more in TFTD, better armour is a must - and a bugger to research.
In short - TFTD needs a completely different strategy. If you go into it with EU tactics, you will get slaughtered.
I assume you've encountered Chrysalids by now, imagine if they could fly and were smart, that's a Tentaculat.
As for Lobstermen, they have hard shells which basically absorb a whole squad's fire without dropping, and they are deadly accurate.
Personally I pretty much nevered use the starting dart weapons, and just spam grenades for the early fights. Thanks to the change where some of the enemy gear isn't destoried I could still recover some stuff. Compared that to the first game where you could field laser pistols for the first fight, and could then move on to other stuff until heavy plasma started to show up. Guass as said are nowhere near as good as lasers, and are only useful vs the weaker stuff that can be handled by grenade spam. I frankly ingore the whole gauss line besides the Gauss Cannon which is just as much a money maker as the Laser Cannon was.
Finally there's Lobstermen. There's a reason you keep hearing about them. There have massive resists to pretty much everything and have good armour too. They have no true weaknesses, just a few things that effect them normally. Namely melee weapons and MC. Pretty much everything else they can easily tank inculde shots from the sonic cannon. And on top of all that every base mission has the second floor filled with them. So you have to fight them unlike the first game where you can some what avoid the nastier races.
Reason why it's much easier is because 1. you get a massive amount of more accurate and easier to use stun launcher which take care of almost everything in the game throughout the game. The game pretty much consists of spotting aliens, capturing them all in a few shots, finish up with plasma, or your "ranger" face-to-face and drilling some alien dead.
2. you get high damage melee weapons that can also counter attack.