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There is also DLC.
And that's just the graphics! Even one of those amazing songs from the soundtrack is several times larger than the entire ROM for the NES Ninja Gaiden which clearly inspired this game. Then, there are all the extra lines of code to handle the game logic for the far more complex systems and movesets this game allows.
In short: the assets don't need to be compressed all to hell in order to fit within the limitations of the hardware at the time (and, in fact, have been expanded to take advantage of the hardware of today), so yeah, it's going to be a bigger game.
Now, music has a number of formats to consider, such as the aforementioned MIDI+SF2 combo, there's also WAV, MP3, OGG, FLAC, etc. Depending on the kind of game you are making you do not want the music to be of a format that will take too much space. For anything retraux, over 2x the size of the game as a whole is already too much in most cases. I feel this is one of such cases.
I mean... you're technically correct in saying that there are other (arguably better) ways to supply music for a game that also serve to keep the size down. That said, this is a PC game released like a year ago, so... why in the world does it matter?
If this was going to be released for the SNES or something, audio formats and compression would be a large consideration, but for this case, 1.5GB is absolutely nothing.
If you're just asking out of curiosity for design choices, I'd say the answer is pretty simple: less than 2 gigs is nothing, so the devs wouldn't have put a lot of effort into keeping audio file sizes down.
Using the "X is nothing" argument just because technology evolved isn't good either, mind you, since if optimization can happen then it is better to take it sooner than later, since you never know when it will come to bite you back.
In fact, I'd say having the game be a bit bigger could actually be a helpful marketing tool -- I'd wager there's more people who would look at a tiny file size and skip it over the type wondering why it's "so big".
Define "worth" as you use it here. Because what you're proposing takes time and money, so how is that effort and expense going to be recouped (made worth it) for the devs?
In many cases I'd agree with you, but in this case we absolutely do know when it will "come to bite you back" because in this case, that is never. A current release taking up 2 gigs is not going to bite anyone unless we get bombed back to the stone age and have no electricity to run our rigs.
I understand the point you're trying to make, that optimization is never a bad thing. And as far as focusing solely on the tech goes, I agree. But this is the real world, and you have to take into account cost, man hours, debugging, support, etc. The game came out well over 12 months ago, any major changes that happen now are either going to be DLC, or bug fixes. Anything else simply makes zero sense.