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Unless you can give me a good reason to assume this game has an unusually high amount of achievement cheaters, I'm assuming the margin of error is no less significant than rounding errors on the side of Steam.
True, but Achievement/Trophy stats are still unreliable, especially for a game an indie that was available for free are certain points. I mean someone can be on PSN+ and sees this game available for free. They grab it, play it for a half-hour, don't like it, and then put it away....but this trophy list gets registered with all the rest.
So every trophy list has to consider that there are tons of people who started the game and quit almost immediately. Not to mention that folks quit or move on from games all the time and usually just for impatient reasons like a better game getting released. Many never get back to finish it. So, I agree that you can't trust trophy data for this type of thing since it's already bad data from all the people who barely played the game. You can't judge difficulty from trophies when that's not the reason most people don't get a trophy.
In the case of Picnic Panic, DLC percentages are even lower since many of these are people who beat it and didn't care about the extras. So it's am smaller pool.
I'm assuming the margin of error is no less significant than rounding errors on the side of Steam.
The percentage is fine but it's based on many many many people who barely gave the game a fair shake and likely never even tried Picnic Panic. I mean, according to trophies only 80% beat the first boss...am I to believe it was too hard for the 20%? Of course not...those are the people who barely played it.
steam achievements dont work, when you play in offline mode
Didn't even know about that. That's pretty stupid.
Now there are a unknown number of people who made it to the race and never finished the game, but even those I believe to be a statistical minority. As the facts are, slightly less than a quarter of the people who completed picnic panic finished a perfect race on that bossfight one way or another.
Rope Dart is super useful. In one of the runs there are spiked pendulums and monsters, use your Rope Dart to grapple the monster and whirl though the pendulum. Rope Dart gives you invulnerability time due to the Messenger's spinning animation.
Now, if you are going for the achievement where you have to win every parkour against the Shadow and you're on the final race with the Rope Dart/ Gliding Combo, then all comes down to Timing and knowing how grapple speed works.
Don't grapple monsters, they will slow you down, only grapple rings.
You want to hit the monsters with the Glide Attack, (Messenger swings his sword down while gliding) causing you to bounce off them and keeping your speed.
You need to memorize the patterns of monsters and rings while going fast.
It was hard for me when I tried the first 11 times and it is still hard even after I got the achievement. I was surprised when I completed it, but yeah, response time is the key.
As someone stated above, I thought the totem battle was tougher than anything that came after it (or before it in both the main game and DLC). And again, not cheap tough, just required a lot of old school, focused pattern watching and getting in every hit you can while maintaining endless momentum. I enjoyed the hell out of that fight. It legitimately felt like a true old school challenge to me and was happy when I got it down to a science for the victory.
All in all I loved the DLC, it felt like a solid challenge in the sense that you had to be on your game/moves and paying attention to what you're doing with every trick you pull.
There are difficult games that requiere your complete devotion to master, but The Messenger is on the most part a fun relaxing experience not a battle for perfection.
This final challenge is a giant test of might that may not be what some people were expecting of the game
As a whole, I have to say I had a blast but don't blame anyone for finding each part a bit jarring.
I had trouble both with Barthmazel, the Arcane Golem and felt they were just as tricky as the Totem boss. And I had far more trouble against the Race than any of them. I felt the last few levels in the main game were on par with the DLC levels. Not that much harder but still tough in sections.
Only about half the people who went out of their way to beat every optional challenge actually managed to claim Star Messenger (for which I'm using the meeting the mask achievement as a benchmark as I think it's reasonable enough to assume that the people who got every mask fragment would also have gotten all power seals), which should give you a decent insight into the 'intended difficulty' for that achievement. I myself have it, and I'm not gonna pretend it didn't take a lot of resets. It's hard and you have to get a good grasp on the particulars of the speed-gliding course to not miss your cloud jumps. It is possible, but it is absolutely not meant for everyone.