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Poor design choices? i disagree. Ninja Gaiden 2 the Dark Sword of Chaos is perfectly designed to be difficult, and fast paced, and that's why it's still considered a classic.
Sucks to be you, I guess?
Not everyone is a god gamer and it's not as if they advertise it as balls to the wall hard. In fact they don't say a thing about challenge....most games that try to be difficuly advertise as such.
The game becomes much more difficult over time, with some challenge rooms requiring tight timing etc.
Granted, this game is no Celeste, but its not meant to be.
If enemies are too annoying, the metroidvania elements become a HUGE drag. This game strikes a nice balance. I do criticise them for the number of unique enemies, but I also admit they used what few they have very well.
The game is what it says on the box: "Ninja Gaiden: Metroidvania edition"
It doesn't feel like a cheap knock off at all. It's actually pretty well designed. It's called The Messenger, not Ninja Gaiden X. It's it's own game, not just by name as it breaks from the linear formula halfway through.
Enemies in this are not very challenging on their own. They are used in conjunction with level design, to vary their effectiveness. There also isn't a huge amount of variety as the same few are re-used constantly across all levels, though each level does have its own unique ones.
Those statements aren't quite accurate. They do spawn infinitely, both in the sense that if you go backwards enemies have respawned, similar to how it was in Megaman, and that there are certain parts of the game where some enemies behave similar to the flying medusa heads in Castlevania, constantly spawning. This can potentially make platforming tricky, though in my experience it really didn't.
As someone already pointed out, the difficulty curve is more gradual. Though I will admit, this game is pretty damn easy. But as someone who enjoyed NG on the NES as a kid, I don't really seem to care as much as you do about comparing this to them.
It's clear The Messenger took inspiration from NG, but it's not trying to become a spiritual successor.
Everything you've said here is spot on. There are a ridiculous amount of checkpoints and health drops frequently enough for it to rarely become a problem to seasoned players of the genre. This is something I kept noticing during my playthrough.
You're wrong there.
If you focus on difficulty, then yes. The Messenger is incredibly easy, even near the end. It really doesn't ever become too challenging.
But in terms of directly comparing the two I don't really feel like it's trying to be anything other than its own game, with clear inspiration taken from other earlier platformers.
If you mean it's well below the level of difficulty, they you'd be correct for the most part. But in terms of quality, not at all. It might be easy but it's well designed.
Checkpoints are scattered and not as frequent as you think. I don't see the point of having only a few checkpoints for you to grind through levels you already have only to die on the same challenging point over and over till you get it. This is not a rogue-like game. Maybe you should play the game before spouting out tier 4 reviews after watching a 12-minute clip on YouTube. Steam is already filled with people who can't review a game properly.
Almost all the NES library is considered today classic and btw NG2 isnt that good of an game when we talk about perfect design, clunky sword hitbox, respawning aerial enemies that are an nightmare once you have lost your double or dont have an powerup to counter it. Bosses that are designed to do damage regardless how skillful you actually are. Dont let nostalgia fool you.