Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
source: https://www.usgamer.net/articles/the-messenger-review-switch
I'm just glad it doesn't have limited lives and continues like a real oldschool game. I grew up with that, and it was fine back then when we only had 10 games to play on NES.. but it's nice to have a more forgiving system these days, when I have a lot more stuff to do in my life, and a lot more games to get around to playing.
They are not as stupid as old games using a lives system just to pad game time, (which by the way was done on purpose, and is NOT good game design)
BUT
There is still a large number of groan inducing deaths you will encounter only a screen or two away from the next checkpoint that makes you highly regret your slip up.
The game strikes a nice balance at being fair and frustrating. lol
I don't think that it is bad game design, as long as the lives aren't for the whole game and more for one level. This could be fitting to this game as well 3-4 lives for every level where you restart on a checkpoint when you die. After wasting up all lives you have to play the level at the beginning. That's a better balance in my opinion so you have to play more constantly good and lives are your ressource where you have to watch out for it could make death more meaningful and it builds up more tension.
Also you can hide additional lives in the levels for a sense of reward.
But yeah the punishment in this game is ok, could be a lot worse, like in celeste where every screen is a checkpoint.
checkleste