The Messenger

The Messenger

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The Guermo Apr 27, 2019 @ 3:28am
Opinions on bosses?
Am I the only one who thinks that bosses in this game are 50 split of awesome and terrible frustrating?
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Showing 1-15 of 35 comments
Ratchet Apr 27, 2019 @ 3:39am 
I think the Abomiantion is the only bad one
The Guermo Apr 27, 2019 @ 3:58am 
I thought the moth was awful, it feels like they couldnt make it interesting so they gave it a way to kill you in one hit to make it hard. I got hit by the sonar, and the second I landed I went off the island because of the inverted controls.
Ratchet Apr 27, 2019 @ 6:04am 
Originally posted by The Guermo:
I thought the moth was awful, it feels like they couldnt make it interesting so they gave it a way to kill you in one hit to make it hard. I got hit by the sonar, and the second I landed I went off the island because of the inverted controls.
yeah that boss was tricky too.
DaylightDemon Apr 29, 2019 @ 7:22pm 
i liked every boss atleast a bit. the bosses tend to be learn or die, which is fine by me. i would not mind if more bosses would require actual skill but as they are they resemble ninja gaiden bosses pretty neatly which seems to be the intent.
Arkyra (BLZ) May 3, 2019 @ 1:40am 
For me the Demon General was the most difficult, other bosses not so much.
Kohchu May 4, 2019 @ 8:55am 
In my opinion:

Leaf Monster - Difficulty: Pathetic - He's way too easy, attacks too slowly, and is barely a threat. For the first boss, he's passable; but I think he needed a bit more attacks.

Ruxxtin - Difficulty: Average - Well designed, fun, and interesting to fight. This is a solid boss battle.

Emerald Golem - Difficulty: Average - Again, not bad; though the second phase is a lot more annoying; since if you don't have the air slash, all you can do is spam shurikens.

Queen of Quills - Difficulty: Above Average - This fight threw me for a loop for a while. It's much harder then the others; but to their credit; it matches her lore. Once you learn her pattern, she's a lot of fun to fight.

Colos and Sules - Difficulty: Average - This fight is split in two; with the two bosses having the opposite strengths. One is immune to damage while attacking, the other is immune to damage while walking. Etc. Lots of fun to learn, the tag team mechanic was interesting; overall lots of fun.

Timekeeper - Difficulty: Easy - This fight took me a while the first time; but once you learn his pattern; it's super easy to take advantage of his weakspots and pressure him. You will easily kill him while barely taking damage.

Sky Serpent - Difficulty: Difficult to a fault - This fight was the one that gave me the most issues. Primarily because he can destroy the floor; and while you can use the Sky slash to bounce on him; if you get hit at all; you get stunlocked and will likely fall off the cliff. It leads to a lot of frustration to constantly have to refight the boss due to knockback stun.

Barma'thazel - Difficulty: Difficult to a fault - Barma is way too fast for the mobility in this game. He'll often use his dash slash and he's pretty much unavoidable unless you're already moving when he uses it. His attack pattern is way too fast; and often leads to unavoidable damage, and due to how rapidly he moves, you often just have to take damage with no way to avoid or counter it.

Butterfly/Bat Matriarch - Difficulty: CHEAP - Easy boss, that's made hard solely due to his attacks reversing your controls. If this was removed; he would be pathetically easy. The artificial difficulty of reversing your controls can lead to cheap unavoidable deaths, caused solely due to a simple positioning mistake. And you can't just stand on the platform and wait for it to wear off; because he'll hit you and knock you off the platform if you don't move.

Clockwork Concierge - Difficult: Average - The shooter style makes this a very fun boss battle; leading to a lot of strategy and careful play. It's pretty good with no major flaws.

Demon King - Difficulty: Average - He has a lot of attacks; but he's not terribly difficult. His attacks are telegraphed well, and you can easily respond, react and counter them if you play well. Overall, a great boss.

The Abomination - Difficulty: PUNCH TO THE BALLS - This "Boss" is more or less designed to force players to lose a life or two; because the entire sequence requires you to be perfect in order to escape. In the normal game; where you have infinite lives; this is fine, but when it comes to New Game +? This boss could easily be the most common causes of Game Over. The only way to win is to memorize the entire sequence. One mistake, and you die; try again.

The Phantom - Difficulty: Above Average - Fun, well designed, uses pretty much all mechanics; this boss was a pleasure to fight.



Overall, there are 4 bosses that cause a problem. The Sky Serpent and Butterfly/Bat Matriarch (due to cheap kills), Barma (for being way too fast), and the Abomination (for expecting the player to be flawless in a sequence they might not know). Everyone else is at least passable, except maybe the first boss who is too easy.
Last edited by Kohchu; May 4, 2019 @ 9:35am
The Guermo May 5, 2019 @ 7:14pm 
Originally posted by Shadowlord90 (Nikolai):
In my opinion:

Leaf Monster - Difficulty: Pathetic - He's way too easy, attacks too slowly, and is barely a threat. For the first boss, he's passable; but I think he needed a bit more attacks.

Ruxxtin - Difficulty: Average - Well designed, fun, and interesting to fight. This is a solid boss battle.

Emerald Golem - Difficulty: Average - Again, not bad; though the second phase is a lot more annoying; since if you don't have the air slash, all you can do is spam shurikens.

Queen of Quills - Difficulty: Above Average - This fight threw me for a loop for a while. It's much harder then the others; but to their credit; it matches her lore. Once you learn her pattern, she's a lot of fun to fight.

Colos and Sules - Difficulty: Average - This fight is split in two; with the two bosses having the opposite strengths. One is immune to damage while attacking, the other is immune to damage while walking. Etc. Lots of fun to learn, the tag team mechanic was interesting; overall lots of fun.

Timekeeper - Difficulty: Easy - This fight took me a while the first time; but once you learn his pattern; it's super easy to take advantage of his weakspots and pressure him. You will easily kill him while barely taking damage.

Sky Serpent - Difficulty: Difficult to a fault - This fight was the one that gave me the most issues. Primarily because he can destroy the floor; and while you can use the Sky slash to bounce on him; if you get hit at all; you get stunlocked and will likely fall off the cliff. It leads to a lot of frustration to constantly have to refight the boss due to knockback stun.

Barma'thazel - Difficulty: Difficult to a fault - Barma is way too fast for the mobility in this game. He'll often use his dash slash and he's pretty much unavoidable unless you're already moving when he uses it. His attack pattern is way too fast; and often leads to unavoidable damage, and due to how rapidly he moves, you often just have to take damage with no way to avoid or counter it.

Butterfly/Bat Matriarch - Difficulty: CHEAP - Easy boss, that's made hard solely due to his attacks reversing your controls. If this was removed; he would be pathetically easy. The artificial difficulty of reversing your controls can lead to cheap unavoidable deaths, caused solely due to a simple positioning mistake. And you can't just stand on the platform and wait for it to wear off; because he'll hit you and knock you off the platform if you don't move.

Clockwork Concierge - Difficult: Average - The shooter style makes this a very fun boss battle; leading to a lot of strategy and careful play. It's pretty good with no major flaws.

Demon King - Difficulty: Average - He has a lot of attacks; but he's not terribly difficult. His attacks are telegraphed well, and you can easily respond, react and counter them if you play well. Overall, a great boss.

The Abomination - Difficulty: PUNCH TO THE BALLS - This "Boss" is more or less designed to force players to lose a life or two; because the entire sequence requires you to be perfect in order to escape. In the normal game; where you have infinite lives; this is fine, but when it comes to New Game +? This boss could easily be the most common causes of Game Over. The only way to win is to memorize the entire sequence. One mistake, and you die; try again.

The Phantom - Difficulty: Above Average - Fun, well designed, uses pretty much all mechanics; this boss was a pleasure to fight.



Overall, there are 4 bosses that cause a problem. The Sky Serpent and Butterfly/Bat Matriarch (due to cheap kills), Barma (for being way too fast), and the Abomination (for expecting the player to be flawless in a sequence they might not know). Everyone else is at least passable, except maybe the first boss who is too easy.

Yeah, that seems pretty much on the money
D0NP1MP0N May 19, 2019 @ 8:15am 
Originally posted by Shadowlord90:
Butterfly/Bat Matriarch - Difficulty: CHEAP - Easy boss, that's made hard solely due to his attacks reversing your controls. If this was removed; he would be pathetically easy. The artificial difficulty of reversing your controls can lead to cheap unavoidable deaths, caused solely due to a simple positioning mistake. And you can't just stand on the platform and wait for it to wear off; because he'll hit you and knock you off the platform if you don't move.

This one haves a trick, the platforms you see when she throws her dust are there since the beginning of the battle, you can jump over them and kill her faster, you just need to remember the position for the next run
Kohchu May 19, 2019 @ 10:04am 
Originally posted by D0NP1MP0N:
Originally posted by Shadowlord90:
Butterfly/Bat Matriarch - Difficulty: CHEAP - Easy boss, that's made hard solely due to his attacks reversing your controls. If this was removed; he would be pathetically easy. The artificial difficulty of reversing your controls can lead to cheap unavoidable deaths, caused solely due to a simple positioning mistake. And you can't just stand on the platform and wait for it to wear off; because he'll hit you and knock you off the platform if you don't move.

This one haves a trick, the platforms you see when she throws her dust are there since the beginning of the battle, you can jump over them and kill her faster, you just need to remember the position for the next run

Well, that's useful during the fight if you've already done it; but for the first time you fight the boss; it still feels cheap; and considering the situation; it feels like the intended way to do it is to wait for it. So even though you can cheese it if you already know where the platforms are; that only lowers the difficult on repeated attempts. It doesn't change the fact that the boss reversing your controls for a simple mistake is still unfair.
sherrers17 Jun 8, 2019 @ 8:32am 
barma can be be given a light sprinkle of sweet gouda (cheesing him) by using rope dart and invicible-ing through him and grabbing those wall minoins with it to but still havent beeten it yet
Snake Jun 11, 2019 @ 7:17am 
How does this game stack against Shovel Knight? I loved the levels in Shovel but once I hit the Specter of Torment boss, I just refunded that garbage.

I like the look of Messenger but if bosses are similar, help me save some time and skip buying and refunding altogether.
Kohchu Jun 11, 2019 @ 7:34am 
Originally posted by Snake:
How does this game stack against Shovel Knight? I loved the levels in Shovel but once I hit the Specter of Torment boss, I just refunded that garbage.

I like the look of Messenger but if bosses are similar, help me save some time and skip buying and refunding altogether.

Honestly; the bosses are tough on a first run, but with enough practice and learning the movesets; they are all manageable. There is only a couple of bosses that are downright cheap.
D0NP1MP0N Jun 13, 2019 @ 12:14pm 
Originally posted by Shadowlord90:
Originally posted by D0NP1MP0N:

This one haves a trick, the platforms you see when she throws her dust are there since the beginning of the battle, you can jump over them and kill her faster, you just need to remember the position for the next run

Well, that's useful during the fight if you've already done it; but for the first time you fight the boss; it still feels cheap; and considering the situation; it feels like the intended way to do it is to wait for it. So even though you can cheese it if you already know where the platforms are; that only lowers the difficult on repeated attempts. It doesn't change the fact that the boss reversing your controls for a simple mistake is still unfair.
Yes, but at least at first run you can die infinite times, but playing the entire boss in, per example NG+4 could be a headache, that ♥♥♥♥♥ erased my game hahaha
Kohchu Jun 14, 2019 @ 4:49pm 
Originally posted by D0NP1MP0N:
Originally posted by Shadowlord90:

Well, that's useful during the fight if you've already done it; but for the first time you fight the boss; it still feels cheap; and considering the situation; it feels like the intended way to do it is to wait for it. So even though you can cheese it if you already know where the platforms are; that only lowers the difficult on repeated attempts. It doesn't change the fact that the boss reversing your controls for a simple mistake is still unfair.
Yes, but at least at first run you can die infinite times, but playing the entire boss in, per example NG+4 could be a headache, that ♥♥♥♥♥ erased my game hahaha

True fact; but it still would've been nice if they could've picked a more interesting challenge then reversing your controls. That always feels kinda cheap.
D0NP1MP0N Jun 16, 2019 @ 2:05pm 
Originally posted by Shadowlord90:
Originally posted by D0NP1MP0N:
Yes, but at least at first run you can die infinite times, but playing the entire boss in, per example NG+4 could be a headache, that ♥♥♥♥♥ erased my game hahaha

True fact; but it still would've been nice if they could've picked a more interesting challenge then reversing your controls. That always feels kinda cheap.
I agree, I love the rest of the game but i hate the entire riviere turqoise, from ost until the boss.
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