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All of that sounds cool and awesome (at least for me), but I have some serious doubts if the current audience playing Shoujo City will accept or be interested in that kind of gameplay. Because it's a completely different genre, and, most probably, appealing to completely different audience. Almost every day I get basic questions on the game's Youtube channel along the lines of "Where do I buy coffee?" There are a lot of casual players who don't want to spend just a couple minutes to walk around the map and check all vending machines. And then I offer to the same players to collect artifacts related to the Seven Lucky Gods, and arrange them in a proper order on Takarabune to summon an impostor ghost of Daikokuten. For that they should first find a key for the school library and then read a book on Japanese mythology there. Will this even work, and how many people will not rage quit after encountering the very first puzzle?
An alternative route for the future development of Shoujo City is a new dating sim allowing boy x girl, girl x girl, boy x boy, and with more focus on school/after school activities, as opposed to pure dating simulation. Because that's what most players actually want and that's what they are asking for all the time. The content I planned for "Ghosts of Shoujo City" could be included on top of that game as a separate event/DLC. This way both casual and more hardcore players will have something for them. But this will require a lot more work (3-4 years, I think, vs 1-2 years for Ghosts of Shoujo City).
Long story short, I have a lot of doubts. Will need to think more.