Shoujo City

Shoujo City

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some questions about The Ghosts of Shoujo City
I know the dev is making TGSC(means The Ghosts of Shoujo City),I have some questions to ask.
about selling
Will you selling the game on steam? Or other stores like Orgin,Wegame, etc. ?
ABOUT DEMO
Before the game release on Steam or other place, will you release a demo to us?
Last edited by bingchuanjuzi; Nov 20, 2020 @ 8:48pm
Originally posted by Shoujo City:
It's still too early to say something for sure. My idea for the Ghosts of Shoujo City was a complex quest/investigation story, where player would have to collect various documents with references and hints related to Japanese mythology and history, solve art and science puzzles, and then use that knowledge and various devices/items to summon/detect paranormal activity and take pictures of ghosts.

All of that sounds cool and awesome (at least for me), but I have some serious doubts if the current audience playing Shoujo City will accept or be interested in that kind of gameplay. Because it's a completely different genre, and, most probably, appealing to completely different audience. Almost every day I get basic questions on the game's Youtube channel along the lines of "Where do I buy coffee?" There are a lot of casual players who don't want to spend just a couple minutes to walk around the map and check all vending machines. And then I offer to the same players to collect artifacts related to the Seven Lucky Gods, and arrange them in a proper order on Takarabune to summon an impostor ghost of Daikokuten. For that they should first find a key for the school library and then read a book on Japanese mythology there. Will this even work, and how many people will not rage quit after encountering the very first puzzle?

An alternative route for the future development of Shoujo City is a new dating sim allowing boy x girl, girl x girl, boy x boy, and with more focus on school/after school activities, as opposed to pure dating simulation. Because that's what most players actually want and that's what they are asking for all the time. The content I planned for "Ghosts of Shoujo City" could be included on top of that game as a separate event/DLC. This way both casual and more hardcore players will have something for them. But this will require a lot more work (3-4 years, I think, vs 1-2 years for Ghosts of Shoujo City).

Long story short, I have a lot of doubts. Will need to think more.
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The author of this thread has indicated that this post answers the original topic.
Shoujo City  [developer] Nov 21, 2020 @ 6:31am 
It's still too early to say something for sure. My idea for the Ghosts of Shoujo City was a complex quest/investigation story, where player would have to collect various documents with references and hints related to Japanese mythology and history, solve art and science puzzles, and then use that knowledge and various devices/items to summon/detect paranormal activity and take pictures of ghosts.

All of that sounds cool and awesome (at least for me), but I have some serious doubts if the current audience playing Shoujo City will accept or be interested in that kind of gameplay. Because it's a completely different genre, and, most probably, appealing to completely different audience. Almost every day I get basic questions on the game's Youtube channel along the lines of "Where do I buy coffee?" There are a lot of casual players who don't want to spend just a couple minutes to walk around the map and check all vending machines. And then I offer to the same players to collect artifacts related to the Seven Lucky Gods, and arrange them in a proper order on Takarabune to summon an impostor ghost of Daikokuten. For that they should first find a key for the school library and then read a book on Japanese mythology there. Will this even work, and how many people will not rage quit after encountering the very first puzzle?

An alternative route for the future development of Shoujo City is a new dating sim allowing boy x girl, girl x girl, boy x boy, and with more focus on school/after school activities, as opposed to pure dating simulation. Because that's what most players actually want and that's what they are asking for all the time. The content I planned for "Ghosts of Shoujo City" could be included on top of that game as a separate event/DLC. This way both casual and more hardcore players will have something for them. But this will require a lot more work (3-4 years, I think, vs 1-2 years for Ghosts of Shoujo City).

Long story short, I have a lot of doubts. Will need to think more.
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