Shoujo City

Shoujo City

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Will there be school hours at school?
Hello! I recently discovered this game and I must say that I love it. I'm afraid I do not know where I should ask about him or make suggestions, so I've created a new topic. I'm sorry if I'm doing wrong.
Since there is an institute I would like to know if in the future there will be a school schedule that has to be respected, as in Yandere Simulator. I think it would be wonderful to go with your girlfriend to school and enjoy each school day at your side with multiple interactions in the classroom, for example, exchanging notes or being your classmate in Physical Education class.
That was certainly my main question. Besides this I would also suggest that your girlfriend had her own house and her own routine and that you had to conquer her instead of following her everywhere, since being constantly with her makes the emotion of falling in love lose her. I do not know if this issue will have been answered already, I am sorry if it is like that.
Finally I read that your translators have been abandoning the project and the truth is that the translation into Spanish leaves at least a little to be desired in some aspects, so I would like to offer to translate and correct all the lines of dialogue of the game in Spanish and without spelling mistakes.
Greetings and good luck.
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Showing 1-6 of 6 comments
Shoujo City  [developer] Feb 11, 2019 @ 8:56pm 
Hi there, I for sure would love to implement everything you described, with actual classes in the school, weekly and daily schedules for NPCs, and what not, but since this game is one-man project, the only way to ever finish it is to set goals that can be realistically achieved by one person within some reasonable amount of time.

Making gameplay for all those activities would require a lot of additional development time on top of what is planned already. If I delay the release date (which is set now to mid-2020) by a few years to attempt to implement all of that, there is a high chance that by the time when the game finally comes out (let's say, in 2022 or 2023), there won't be any people around still following this project and waiting for its release.

Realistically speaking, I have about one more year of time remaining. Anything beyond that, and even people who bought Early Access version at start, won't come back to check how much the game was polished for the final release. So I am trying to make plans for gameplay features accordingly.

I also posted some thoughts on future development goals here:

https://steamcommunity.com/games/764230/announcements/detail/1712955769648231850

As to Spanish language translation, please send me an email to laika16 [at] yandex.ru, and I'll email you back an account for wiki where all translations are done, so you can begin working at it.
Last edited by Shoujo City; Feb 11, 2019 @ 9:32pm
CapturedLeek27 Feb 12, 2019 @ 6:00am 
Well, I would personally prefer a good but late game to a bad one made in a hurry or maybe it will be released on the said date but after receiving constant updates.

Maybe the low popularity is due to lack of advertising first (although I do not know how much publicity you have made of it, so I can not say anything) and second I think the most important thing is that the game costs money on Steam and that always takes away customers because not all the public that if he could prove it would like it, he does not do it because he can not or does not want to pay for it. Nowadays there are very popular videogames that can be tried totally free like Yandere Simulator, Fortnite or Apex Legends (although it is possible to decide that these last two paid YouTubers for publicity, I do not know if Yandere Simulator did that). But of course this is just a simple opinion. I only feel very sad that a videogame with so much potential can not fulfill its desired goals.

Regarding sending you an email, I hope I do not seem silly, but I'm afraid I've never seen an email address with that format, but I've always used gmail. Can you please if it is not too much trouble to tell me how it works?
Shoujo City  [developer] Feb 12, 2019 @ 5:26pm 
Originally posted by CapturedLeek27:
Well, I would personally prefer a good but late game to a bad one made in a hurry or maybe it will be released on the said date but after receiving constant updates.
It's not made in hurry. Three years of full time work (2017 - 2019) is a huge amount of development time for an indie game. Over 90% of other indie games out there from the same category (one man, no patreon, no kickstarter) are typically done in less than a year, I think.

Originally posted by CapturedLeek27:
I only feel very sad that a videogame with so much potential can not fulfill its desired goals.
From the very beginning I had a concept for core game features, and ideas for extended features that could end up being implemented in the unlikely scenario of the game getting some popularity and steady fan following, which would allow to speed up and/or extend development time. The things you describe in the first post definitely belong to those extended features. The way the game develops now is basically sticking to the original core idea. So I'm not giving up on any original desired goals, just not including optional extended features.

Originally posted by CapturedLeek27:
Regarding sending you an email, I hope I do not seem silly, but I'm afraid I've never seen an email address with that format, but I've always used gmail. Can you please if it is not too much trouble to tell me how it works?
Well, you log in to your gmail account, type my email address into "to" field (replacing [at] with @, of course), add some text, and send it.

Alternatively, you can send me a direct message on Twitter: ( https://twitter.com/shoujo_city ), or through private chat message here (on Steam).
Last edited by Shoujo City; Feb 12, 2019 @ 5:26pm
CapturedLeek27 Feb 12, 2019 @ 5:41pm 
Perfect. I already sent you an email, a message on Twitter and I sent you a Steam friendship request because I can not talk to you here privately, if you do not accept it first. Talk to me where it seems most comfortable.
And just say it did not mean you were doing the video game in a hurry. It was just a comparison. I'm afraid I explained wrong. And I repeat that it is a pity that the game can not count on as many features as possible, but as long as I keep the ideas that you most want, I am sure it will be a great videogame.
Pyromaniac Apr 19, 2019 @ 5:47pm 
You have modeled all the 3D objects by yourself?
Last edited by Pyromaniac; Apr 19, 2019 @ 5:51pm
Shoujo City  [developer] Apr 19, 2019 @ 7:06pm 
Originally posted by FoxyFox:
You have modeled all the 3D objects by yourself?
Roller coaster track, one stone, and three plants are assets from Unity Asset Store and Turbosquid. Everything else was was created by me.
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