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Making gameplay for all those activities would require a lot of additional development time on top of what is planned already. If I delay the release date (which is set now to mid-2020) by a few years to attempt to implement all of that, there is a high chance that by the time when the game finally comes out (let's say, in 2022 or 2023), there won't be any people around still following this project and waiting for its release.
Realistically speaking, I have about one more year of time remaining. Anything beyond that, and even people who bought Early Access version at start, won't come back to check how much the game was polished for the final release. So I am trying to make plans for gameplay features accordingly.
I also posted some thoughts on future development goals here:
https://steamcommunity.com/games/764230/announcements/detail/1712955769648231850
As to Spanish language translation, please send me an email to laika16 [at] yandex.ru, and I'll email you back an account for wiki where all translations are done, so you can begin working at it.
Maybe the low popularity is due to lack of advertising first (although I do not know how much publicity you have made of it, so I can not say anything) and second I think the most important thing is that the game costs money on Steam and that always takes away customers because not all the public that if he could prove it would like it, he does not do it because he can not or does not want to pay for it. Nowadays there are very popular videogames that can be tried totally free like Yandere Simulator, Fortnite or Apex Legends (although it is possible to decide that these last two paid YouTubers for publicity, I do not know if Yandere Simulator did that). But of course this is just a simple opinion. I only feel very sad that a videogame with so much potential can not fulfill its desired goals.
Regarding sending you an email, I hope I do not seem silly, but I'm afraid I've never seen an email address with that format, but I've always used gmail. Can you please if it is not too much trouble to tell me how it works?
From the very beginning I had a concept for core game features, and ideas for extended features that could end up being implemented in the unlikely scenario of the game getting some popularity and steady fan following, which would allow to speed up and/or extend development time. The things you describe in the first post definitely belong to those extended features. The way the game develops now is basically sticking to the original core idea. So I'm not giving up on any original desired goals, just not including optional extended features.
Well, you log in to your gmail account, type my email address into "to" field (replacing [at] with @, of course), add some text, and send it.
Alternatively, you can send me a direct message on Twitter: ( https://twitter.com/shoujo_city ), or through private chat message here (on Steam).
And just say it did not mean you were doing the video game in a hurry. It was just a comparison. I'm afraid I explained wrong. And I repeat that it is a pity that the game can not count on as many features as possible, but as long as I keep the ideas that you most want, I am sure it will be a great videogame.