Wildermyth

Wildermyth

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templar1138 Aug 11, 2023 @ 9:51am
"If unchecked, specific events can still cause this hero to form romances."
I have a legacy hero who I've been taking through three-chapter fable campaigns in an attempt to get them to trigger an event to start a romance so I can have the pair be part of a legacy campaign. Due to the wording of the description, I left Allow Random Romances unchecked because I'm not a fan of romances just starting from nowhere (I leave Allow Random Rivalries checked because it's a lot easier to piss someone off than to fall in love with them).

It took playing through numerous fables and digging through forums to find out that if you don't have random romances enabled, then you can't trigger romance-beginning events that aren't story-related. Frankly, I find that absurd and annoying. Random Romances should not include events that present romance as a CHOICE.
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Showing 1-8 of 8 comments
karinundmaedels Aug 17, 2023 @ 12:37am 
I've never turned off random romances for any of my characters, it's rare enough that my charas decide (or let me decide for them to) to romance someone. Wouldn't recommend that, indeed.

Afaik "Random" is a game term here, either your event is random (imagine you have a lot of events in a bucket, and the game picks randomly one of them), or it is scripted to happen (quest events and some follow-up events)
Last edited by karinundmaedels; Aug 17, 2023 @ 12:42am
Syrris Aug 17, 2023 @ 3:34am 
The "random" romances aren't random per se: they're just like friendships and rivalries that trigger once affinity rises high enough, but where rivalries result from characters having opposing personality traits, romances result from characters having compatible ones.
templar1138 Aug 17, 2023 @ 10:46am 
Originally posted by Syrris:
The "random" romances aren't random per se: they're just like friendships and rivalries that trigger once affinity rises high enough, but where rivalries result from characters having opposing personality traits, romances result from characters having compatible ones.

You seem to have missed the point. You are describing exactly what I thought Random Romances to ONLY be. My gripe is that it also includes Events where the player can CHOOSE to begin a romance.
Syrris Aug 17, 2023 @ 1:21pm 
I have not missed the point: if you want them to become lovers then leave the random option on and ensure that they have compatible personality traits for that playthrough if they don't already (and are less compatible with any other characters). The not-actually-random romance will trigger for them once their affinity rises a bit, no special events needed.

You can then lock in the relationship, save them to legacy at the end, and (again, if necessary) revert their personality values back to whatever they were originally.
Last edited by Syrris; Aug 17, 2023 @ 1:25pm
templar1138 Aug 18, 2023 @ 12:47am 
Originally posted by Syrris:
I have not missed the point: if you want them to become lovers then leave the random option on and ensure that they have compatible personality traits for that playthrough if they don't already (and are less compatible with any other characters). The not-actually-random romance will trigger for them once their affinity rises a bit, no special events needed.

You can then lock in the relationship, save them to legacy at the end, and (again, if necessary) revert their personality values back to whatever they were originally.

You are stating things I am already well aware of. I have had characters form romances both randomly and via events. Again: You have missed the point. I want the game to have a distinction between Romance via choice and Romance via dice roll.
Syrris Aug 18, 2023 @ 6:15pm 
If you disable random events being able to do it then it shouldn't be a surprise that this disables random events that can do it, especially the site event ones that actually involve some degree of randomness. (Site events may or may not happen based on RNG; personality-based ones will as soon as the threshold is met.)

You can probably find or make a mod to change how it works, but it currently does exactly what it says, even if that doesn't match your expectations.
templar1138 Aug 18, 2023 @ 10:03pm 
Originally posted by Syrris:
If you disable random events being able to do it then it shouldn't be a surprise that this disables random events that can do it, especially the site event ones that actually involve some degree of randomness. (Site events may or may not happen based on RNG; personality-based ones will as soon as the threshold is met.)

You can probably find or make a mod to change how it works, but it currently does exactly what it says, even if that doesn't match your expectations.

Did you not read the title of this discussion? It's EXACTLY what the description of the Allow Random Romances option says. And there is NOTHING to indicate that disabling it would also disable randomly-generated events. And before you start pointing out that it says "specific events," that's as specific as that qualifier gets, so there's no way to know it's referring to a distinction between randomly-chosen events and events tied to specific stories. A "specifc event" could be "Wilderness" or "The Wolf Price" for how vague it is.

Now either say something of value to this conversation or piss off.
Last edited by templar1138; Aug 18, 2023 @ 10:06pm
Syrris Aug 20, 2023 @ 5:15am 
Okay. "Specific events" as an exception was misleading you, and in hindsight maybe that's fair: to me, "disable random events" pretty clearly means all random events and "specific" refers to campaign-preset ones, but that's coming from having played the game so much and newer players could find it confusing.

So I will agree that the description should probably say "campaign-driven events" or something similar rather than "specific events". It's working as intended, just not communicating it well. (Kind of like us on these forums. :P )


... and I've just sent feedback to suggest the change.
Last edited by Syrris; Aug 20, 2023 @ 5:25am
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Date Posted: Aug 11, 2023 @ 9:51am
Posts: 8