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Afaik "Random" is a game term here, either your event is random (imagine you have a lot of events in a bucket, and the game picks randomly one of them), or it is scripted to happen (quest events and some follow-up events)
You seem to have missed the point. You are describing exactly what I thought Random Romances to ONLY be. My gripe is that it also includes Events where the player can CHOOSE to begin a romance.
You can then lock in the relationship, save them to legacy at the end, and (again, if necessary) revert their personality values back to whatever they were originally.
You are stating things I am already well aware of. I have had characters form romances both randomly and via events. Again: You have missed the point. I want the game to have a distinction between Romance via choice and Romance via dice roll.
You can probably find or make a mod to change how it works, but it currently does exactly what it says, even if that doesn't match your expectations.
Did you not read the title of this discussion? It's EXACTLY what the description of the Allow Random Romances option says. And there is NOTHING to indicate that disabling it would also disable randomly-generated events. And before you start pointing out that it says "specific events," that's as specific as that qualifier gets, so there's no way to know it's referring to a distinction between randomly-chosen events and events tied to specific stories. A "specifc event" could be "Wilderness" or "The Wolf Price" for how vague it is.
Now either say something of value to this conversation or piss off.
So I will agree that the description should probably say "campaign-driven events" or something similar rather than "specific events". It's working as intended, just not communicating it well. (Kind of like us on these forums. :P )
... and I've just sent feedback to suggest the change.