Wildermyth

Wildermyth

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Opinions on game?
For those who own it, how do you like the game? What are the goods and bads? How hard is it to get one of the "furry" races like the wolf one?
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Showing 1-15 of 16 comments
Derpykat5 Mar 28 @ 11:20am 
It's a very solid Tactical RPG experience. Getting transformations is random, but most of them aren't too difficult. Once you do get one though, you can add that character to your Legacy and reuse them in other campaigns, so you don't need to roll the dice every time.
You can't apply said appearance to other characters? Like can that character have kids who then also look like a wolf?
I also read omen road is bad? So don't get it?
Derpykat5 Mar 28 @ 11:37am 
Originally posted by eijibayushi:
You can't apply said appearance to other characters? Like can that character have kids who then also look like a wolf?
No. Everybody starts fully Human. It's not hard to change that though.

Originally posted by eijibayushi:
I also read omen road is bad? So don't get it?
Depends on how you define "bad". It's much more combat focused, and I enjoy it immensely, but I can see why people prefer the more relaxed story-focused normal campaigns.
How do you play with other people btw?
Derpykat5 Mar 28 @ 11:53am 
Originally posted by eijibayushi:
How do you play with other people btw?
There's a multiplayer mode where you can connect to someone else who owns the game, and you can designate which heroes each person can control. It's a bit awkward (this was designed to be a singleplayer game and it shows) but it does work. Alternatively, if only one person owns the game the other can join via Steam Remote Play and control the game, although you don't get the quality of life features like locking a hero to a specific player.
you get enove options to get some chars that have transformations. they start with a random event in the campains and you doing the "right"choises to let them happen. first its only one bodypart, and with each passed episode you normal get the chance to let the char transform anothe rbodypart.
the only exeption from the randomness to get transformations is the gorgons taint you get in the learning campain. its also the only one that cant get with a random event (at least i never got a random event for it) .

kind of a problem is to get a transformation on a class you want it on, because many of the transformations work better with one class or the other, the char still gets mostly class skills after transfomation, only sprinkled with options the transformation brings sometimes.
got a full tranformed Possesed Daemonic Ranger, and she is a blast, because the ranger gets alot of stealth abilitys, and the Daemonic Form exploits stealth alot with its inherit skills.

there are not many "Furry" options. only Wolf and Bear, the rest is more elemental or bird. Wolf is more common to get, the bear is rare it seems.

wolf
bear
raven
gorgon
Daemon
fire
lightning
stars
and i sure forgot a few more on the fly

a special case is moth from the mothman campain, because you only get the wings and the inherent skill from them, with no further limp transformation. so no complete body transformation. its also ever one of the start siblings wo get it, and they are ever both mythics.

for the tactic layer: xcom like i woud say. with the differences that you get alot more random delivered choises for skills and skillups at levelup (3 eligable skill choises out of the complete class pool, eligable becasue some skills need other skills as prequisition) , but with only 3 classes (plus sideoptions from transformations)
Last edited by Stardustfire; Mar 28 @ 1:33pm
avadream Mar 28 @ 2:36pm 
The good:
Nice tactical game.

The bad:
The RPG aspect within missions is nice but there should be an endless option with any old characters of choice, not a 'campaign' faking to be a campaign where you have to quasi start from scratch each chapter.
Akameka Mar 29 @ 12:55pm 
It's a nice tactical game where tactical choices let you bypass RNG. Also, asside from last dificulty, an accurate enough high level character will mostly have 100% hitchance at all time regardless.

The game is structured as follow :
> You create or choose previous characters to start a campaign.
> the game set a threat to the world region the game is located (random generated map)
> You explore the differents regions of the map with your group to flush out ennemies, aquire XP, materials and gear.
> on each battle/safe maps, some events will happen, telling a story of some of the involved characters. Some of thoses events can lead to themes aquisition (transformations), or pets, that will be kept by the character on susequent campaings.
> You fight ennemies. you gain some gear (last only for the current campaing) that you allocate to your heroes.

> There is a light doom clock happening. Every time you fight a faction, they'll get new cards in their deck, be it more powerful version of the monster, more numerous, or just new dangerous foes ( and believe me, if you let it run, it add very nasty stuff ). It's a doomclock because every 3 months or so, all factions will gain new cards. Every 100-150 days, they will also send a horde to destroy your town ( if all towns are destroyed, it's game over), and if you fight them off yourself to stop them, it will renforce the faction. I've let one game in last difficulty run wild and reach 165 calamities cards, and it stacks very, very hard (I am very gratefull my main warrior is so OP lol)

> At some point you can assault the local monster lair, which might lead to more objective specific battles or just Kill all ennemies.
> Then the chapter end, some time passes, until the threat come back in the next chapter, which will allow you to explore another part of the map, until the campaign is resoved. you gain an opportunity to craft gear for your heroes in between chapters ( you can also craft at town during a chapter, but it takes time and require to be at town)
> Heroes can perma die if they get defeated two times in the same chapter. Even once can get them maimed, which leads to significant penalities (unless you have a transformation). they can also retire if too much time passes and they get too old, they'll gives a part of their xp to another character if that happens.
> At the end of the campaign, you can promote some of your character (or all, if you have enough LP leftover). A promoted character will keep their armor and weapons (they will be reduced to the lvl1 version though), they will also start new campaings with one level per promotion, so you can choose which skills they keep and start with.

It's honestly a pleasant game, especially with the little stories that are varied enough (asside from some initial campaign set up, the game tries to avoid the events you already had until you roll all the pool). The personalities of the characters can make quite a difference on how the events unfold, and the banters are often very differents from one personality combinason to the other (and with 3 main traits + 3 hooks, plus the lover/friend/rival dinamics in your team, that leads to a lot of possibilities for a single character ). It might feel jarring if you don't settup you character's personality to you taste, but if you do, it's quite interesting/funny to see how it goes.

There also is quite a good amount of mods, that can modify things. Adding themes, events, campaigns, skills, appearances, gear...

There is a mod that introduce epic items, very powerfull gear that you keep between campaigns.
There is also a mod that let you fight all the map in a single chapter, it was a nice change of pace that game the game a little more strategic dimention with hordes comming from all directions every few dozen days. Sadly you can't resolves characters hooks in it, because most of them can only fire up from chapter 2 and onward.
Last edited by Akameka; Mar 29 @ 12:57pm
@avadram sound slike you dont played long. with each campain a char passes he gets legacy level ups that let him choose more start skills from his familar pool, they also bring with them there equipment, only balanced to there start level in the campain.
Originally posted by Akameka:
It's a nice tactical game where tactical choices let you bypass RNG. Also, asside from last dificulty, an accurate enough high level character will mostly have 100% hitchance at all time regardless.

The game is structured as follow :
> You create or choose previous characters to start a campaign.
> the game set a threat to the world region the game is located (random generated map)
> You explore the differents regions of the map with your group to flush out ennemies, aquire XP, materials and gear.
> on each battle/safe maps, some events will happen, telling a story of some of the involved characters. Some of thoses events can lead to themes aquisition (transformations), or pets, that will be kept by the character on susequent campaings.
> You fight ennemies. you gain some gear (last only for the current campaing) that you allocate to your heroes.

> There is a light doom clock happening. Every time you fight a faction, they'll get new cards in their deck, be it more powerful version of the monster, more numerous, or just new dangerous foes ( and believe me, if you let it run, it add very nasty stuff ). It's a doomclock because every 3 months or so, all factions will gain new cards. Every 100-150 days, they will also send a horde to destroy your town ( if all towns are destroyed, it's game over), and if you fight them off yourself to stop them, it will renforce the faction. I've let one game in last difficulty run wild and reach 165 calamities cards, and it stacks very, very hard (I am very gratefull my main warrior is so OP lol)

> At some point you can assault the local monster lair, which might lead to more objective specific battles or just Kill all ennemies.
> Then the chapter end, some time passes, until the threat come back in the next chapter, which will allow you to explore another part of the map, until the campaign is resoved. you gain an opportunity to craft gear for your heroes in between chapters ( you can also craft at town during a chapter, but it takes time and require to be at town)
> Heroes can perma die if they get defeated two times in the same chapter. Even once can get them maimed, which leads to significant penalities (unless you have a transformation). they can also retire if too much time passes and they get too old, they'll gives a part of their xp to another character if that happens.
> At the end of the campaign, you can promote some of your character (or all, if you have enough LP leftover). A promoted character will keep their armor and weapons (they will be reduced to the lvl1 version though), they will also start new campaings with one level per promotion, so you can choose which skills they keep and start with.

It's honestly a pleasant game, especially with the little stories that are varied enough (asside from some initial campaign set up, the game tries to avoid the events you already had until you roll all the pool). The personalities of the characters can make quite a difference on how the events unfold, and the banters are often very differents from one personality combinason to the other (and with 3 main traits + 3 hooks, plus the lover/friend/rival dinamics in your team, that leads to a lot of possibilities for a single character ). It might feel jarring if you don't settup you character's personality to you taste, but if you do, it's quite interesting/funny to see how it goes.

There also is quite a good amount of mods, that can modify things. Adding themes, events, campaigns, skills, appearances, gear...

There is a mod that introduce epic items, very powerfull gear that you keep between campaigns.
There is also a mod that let you fight all the map in a single chapter, it was a nice change of pace that game the game a little more strategic dimention with hordes comming from all directions every few dozen days. Sadly you can't resolves characters hooks in it, because most of them can only fire up from chapter 2 and onward.
I just want a mod to be a wolf person from the start and have my wolf family and use weapons if I want. I'm used to Pathfinder RPG and playing a Gnoll.
Syrris Mar 30 @ 7:00pm 
Just be aware that this isn't a D&D or Pathfinder style setting, nor do the game mechanics function like d20 systems. Trying to directly recreate something from those won't work very well.
Originally posted by Syrris:
Just be aware that this isn't a D&D or Pathfinder style setting, nor do the game mechanics function like d20 systems. Trying to directly recreate something from those won't work very well.
Depends what it is to be frank. The setting is obviously based loosely on D&D with their swords and sorcery stuff, not not directly.
I was hoping they'd open it up for users/modders to create their own adventures using game assets. Last I looked, tho, it's still only a half-dozen stories that came in the tin. You can randomly generate something, but it's not a story, it's just random story bits strung together. It's fun for a while, tho.
Originally posted by harken23:
I was hoping they'd open it up for users/modders to create their own adventures using game assets. Last I looked, tho, it's still only a half-dozen stories that came in the tin. You can randomly generate something, but it's not a story, it's just random story bits strung together. It's fun for a while, tho.
The tools used to create story events and campaigns are available in the game itself. People have made tons of stuff that's available on the Steam Workshop. The only thing stopping people from modding in more campaigns is the lack of will to put in the effort to use the tool and create the campaign itself.
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