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Depends on how you define "bad". It's much more combat focused, and I enjoy it immensely, but I can see why people prefer the more relaxed story-focused normal campaigns.
the only exeption from the randomness to get transformations is the gorgons taint you get in the learning campain. its also the only one that cant get with a random event (at least i never got a random event for it) .
kind of a problem is to get a transformation on a class you want it on, because many of the transformations work better with one class or the other, the char still gets mostly class skills after transfomation, only sprinkled with options the transformation brings sometimes.
got a full tranformed Possesed Daemonic Ranger, and she is a blast, because the ranger gets alot of stealth abilitys, and the Daemonic Form exploits stealth alot with its inherit skills.
there are not many "Furry" options. only Wolf and Bear, the rest is more elemental or bird. Wolf is more common to get, the bear is rare it seems.
wolf
bear
raven
gorgon
Daemon
fire
lightning
stars
and i sure forgot a few more on the fly
a special case is moth from the mothman campain, because you only get the wings and the inherent skill from them, with no further limp transformation. so no complete body transformation. its also ever one of the start siblings wo get it, and they are ever both mythics.
for the tactic layer: xcom like i woud say. with the differences that you get alot more random delivered choises for skills and skillups at levelup (3 eligable skill choises out of the complete class pool, eligable becasue some skills need other skills as prequisition) , but with only 3 classes (plus sideoptions from transformations)
Nice tactical game.
The bad:
The RPG aspect within missions is nice but there should be an endless option with any old characters of choice, not a 'campaign' faking to be a campaign where you have to quasi start from scratch each chapter.
The game is structured as follow :
> You create or choose previous characters to start a campaign.
> the game set a threat to the world region the game is located (random generated map)
> You explore the differents regions of the map with your group to flush out ennemies, aquire XP, materials and gear.
> on each battle/safe maps, some events will happen, telling a story of some of the involved characters. Some of thoses events can lead to themes aquisition (transformations), or pets, that will be kept by the character on susequent campaings.
> You fight ennemies. you gain some gear (last only for the current campaing) that you allocate to your heroes.
> There is a light doom clock happening. Every time you fight a faction, they'll get new cards in their deck, be it more powerful version of the monster, more numerous, or just new dangerous foes ( and believe me, if you let it run, it add very nasty stuff ). It's a doomclock because every 3 months or so, all factions will gain new cards. Every 100-150 days, they will also send a horde to destroy your town ( if all towns are destroyed, it's game over), and if you fight them off yourself to stop them, it will renforce the faction. I've let one game in last difficulty run wild and reach 165 calamities cards, and it stacks very, very hard (I am very gratefull my main warrior is so OP lol)
> At some point you can assault the local monster lair, which might lead to more objective specific battles or just Kill all ennemies.
> Then the chapter end, some time passes, until the threat come back in the next chapter, which will allow you to explore another part of the map, until the campaign is resoved. you gain an opportunity to craft gear for your heroes in between chapters ( you can also craft at town during a chapter, but it takes time and require to be at town)
> Heroes can perma die if they get defeated two times in the same chapter. Even once can get them maimed, which leads to significant penalities (unless you have a transformation). they can also retire if too much time passes and they get too old, they'll gives a part of their xp to another character if that happens.
> At the end of the campaign, you can promote some of your character (or all, if you have enough LP leftover). A promoted character will keep their armor and weapons (they will be reduced to the lvl1 version though), they will also start new campaings with one level per promotion, so you can choose which skills they keep and start with.
It's honestly a pleasant game, especially with the little stories that are varied enough (asside from some initial campaign set up, the game tries to avoid the events you already had until you roll all the pool). The personalities of the characters can make quite a difference on how the events unfold, and the banters are often very differents from one personality combinason to the other (and with 3 main traits + 3 hooks, plus the lover/friend/rival dinamics in your team, that leads to a lot of possibilities for a single character ). It might feel jarring if you don't settup you character's personality to you taste, but if you do, it's quite interesting/funny to see how it goes.
There also is quite a good amount of mods, that can modify things. Adding themes, events, campaigns, skills, appearances, gear...
There is a mod that introduce epic items, very powerfull gear that you keep between campaigns.
There is also a mod that let you fight all the map in a single chapter, it was a nice change of pace that game the game a little more strategic dimention with hordes comming from all directions every few dozen days. Sadly you can't resolves characters hooks in it, because most of them can only fire up from chapter 2 and onward.