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Only downside is that your character will look like an evil lich (I actually like that, so it really isn't a bad thing to me) and it's one of the rare hooks that is related to an opportunity quest. Hence if your character has done all three, then you'll need to just level a new mystic with the aforementioned hook and don't promote until you get the event (To Humble Ends).
The big draws are that your mystic will never retire now and you spend less on gear, since the character cannot equip main hand weapons / off- hand items, but the extra potency + warding from the transformation more or less ensures that your magic user is just as effective in the late game as one with a level 3 weapon.
What build do you use on the evil lich mystic?
About that retirement age. I dont think mystics really care about retirement age lol.
It's funny, for the longest time I thought mystics were the only one that could get that transformation. I recently got it on a hunter though and it's pretty amazing on hunter as well.
Well, it won't exactly maximize the damage, but it will be consistently high which is good enough.
Also, powerful mystic build uses ignite / ignite+ / Open Mind / Open mind+ / Long Reach. You'll just be able to flank so much more with interfusions and conjure fire at will to manipulate around the battlefield.
Oh yes, that rocks on a melee hunter as well since that skeletal dagger has some nasty damage output.
More than that. I never see anyone talk about Flashcone but it's pretty strong on a trap based hunter. Used on a Skeleton? It becomes obscene.
The dagger itself will be T3 with 2 warding and 4 spell damage. No potency.
At the end of the campaign it will fully transform into a skeleton removing the handheld dagger and replacing it with the skeleton right arm wielding a cosmetic one and having the same stats. 2 warding 4 spell damage.
From what i gathered warrior has no abilities that uses spell damage. Neither does general abilities have it. All interfusion abilities that deal damage use spell damage. The only hunter ability that uses spell damage is flashcone. Ignite also uses spelldamage, which is separate from fireleash.
The skeleton mystic gains the ability dagger strike which functions the same as a normal dagger. x2 damage if flanking.
5 + (bonus damage + potency) :2 This can be upgraded to 6 + (bonus damage + potency)
Mystic:
Level 5:
6 + (2.2 bonus damage + 5.2 potency) = 6 + 7.4 = 13 damage
Level 7:
6 + (2.8 bonus damage + 6.6 potency) = 6 + 9.4 = 15 damage
Hunter:
Level 5:
6 + (3 bonus damage + 3.4 potency) = 6 + 6.4 = 12 damage
Level 7:
6 + (4 bonus damage + 4.6 potency) = 6 + 8.6 = 14 damage
Warrior:
Level 5:
6 + (3.8 bonus damage + 2.6 potency) = 6 + 6.4 = 12 damage
Level 7:
6 + (5 bonus damage + 3.4 potency) = 6 + 8.4 = 14 damage
So skeleton builds have either hunter + flashcone or hunter + melee builds.
Mystic + arches/ignite/naturalist/mythweaver/humanist/earthscribe builds.
Warrior dagger builds
Indignance, spiritblade, quellingmoss, vigorflow dont use spell damage so it'd be odd to make such skeleton builds. Vigorflow can be an exception because of dagger strike.
You also cant change the colour of its limbs and skull of the skeleton. Only thing that can be changed is its torso colour.
It also gets Inscrutable Stare. This is treated as a turn ending attack. This can be repeated if used with heroism. Enemies will be forced to run away on their turn without attacking.
Its range is 5 tiles and can only target one enemy for each attack.
For some reason they suffer 2 damage the first time it is used?
Its accuracy is 97%-100% and can be done every turn so you could cheese enemies with this.
Here is a trick. Hit random until you don't mind how the characters look. Then hit play. You can meta game the fun out of every RPG ever made. So don't do it.
Nevertheless, I only really took the theme since it was powerful on its own with a Mythwalker mystic. Granted, it will not work that well on a melee Mystic, but with ignite and interfusions, the damage is powerful enough even on the hardest difficulty. i mostly ignore the dagger and state unless I want to mess around a bit.
As for min/max builds, I choose not to do that here since I felt that aiming for one specific theme alone is plenty frustrating already. Though I think the wiki does state an editor which you could use to make the process much more trivial.
Personally, my endgame builds do not include full transformations (apart from the lich) since I always am looking for more range on my hunters so bows are preferred, and my warriors wouldn't survive that long if it weren't for their leaf enchanted weapons.
Overall, I'd classify complete transformations as having more of a flavour effect. For truly practical results, I'd only take partial transformations for the stat boosts and not risk changing the entire playstyle of a hero.
I
The full transformation builds are good for filling slots and participate in combat alongside my non fully transformed characters. Though only a few have good results.
Transforming a character sorta ruins them in a bad way with -speed -no leaf weapon -block and other debuffs so you either selectively keep transformations with bonuses or make builds that makes transformations stronger.
Wolftouched warrior + broadswipe + frenzy+ can do 30 damage AoE. Combine that with long reach and we have a blender.
Fully transformed flamesoul warrior gets +2 warding and a flame of cone. Use that with paladin+ and vigilance+ and we have a warrior that can target a lot of foes in a corridor and kill 4 targets coming in melee.
Beartouched hunter can deal more damage then a thornfang hunter without flanking support so i can let them let loose a lot more. + bearhug can stun 4tile enemies which is a bonus.
Fully transformed sylvan mystic has invigorating and witherbolt a ranged 3 mob hitting attack. I mostly use it with aid+ to turn the fully transformed warriors into 50 HP strong warriors so they dont need leaf weapons but it has its uses with naturalist+ and arches stalling enemies very well. It might work better without witherbolt because this one is mainly support so its not 'optimized' but still one of my favorites.
I've recently done a skeleton mystic because integrity hook quest procced first among the three. Though there arent really many builds for skeletons so i tried a spiritblade+ aid+ bard build. Kinda like a priest lol.
Took me a while to figure out skeleton doesnt buff either of those abilities haha.
Slacker can permanently add +15 Charisma or Tenacity. The trouble is that I don't know how beneficial they are! ;0