Wildermyth

Wildermyth

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tamtitam Jul 16, 2021 @ 1:08pm
Wilder myth desperatly needs more events
I really, really like this game. The first two campains were magical.

But I think it is in dire Need of more "events" (I'm talking about the character-driven comic-style story-sequences). They are a core feature of the game. And started to repeat itself really quickly.

I know, that "more content", isn't the most creative suggestion. But IMO this game only really works when it convinces you that those characters are individuals with meaningfull stories. Which is far more difficult, when the building stones for those stories are so few.

I don't think it's a problem if an event repeats itself from time to time - especially since they slightly differ depending on the involved characters. But I DO think there is just not enough content to fill all five campains. What's your opinion, do you agree? Or am I just really unlucky with getting too many, too similar events?
Last edited by tamtitam; Jul 18, 2021 @ 6:58am
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Showing 1-15 of 49 comments
BloodXIII Jul 16, 2021 @ 1:23pm 
Totally agree.

I was so hyped to write a positive review for the game, but when I broke down the Combat, the overall story, and the customization options, I realized the game was average, or below average in my eyes.

I was so confused why I just sunk 40 hours into this game over the span of a week. Then I realized it was because the events and the meaningful stories they conveyed. I ended up giving the game a positive review, solely because of the events. Without the events the game is an average game, 5/10 or a 4/10. But with it, it's easily 8/10 or 9/10 depending on how much you care about the crafted stories.

It's really hard to convinced my brothers who play Baldur's Gate 3, Divinity Original Sin, and DnD games with me, to get this game, since I can't really explain the joy the events bring (since its something you have to experience, once you've connected with your characters), and everything else is just average.

More events please! It literally is what makes the game great!
Last edited by BloodXIII; Jul 16, 2021 @ 1:24pm
Karf Jul 16, 2021 @ 2:08pm 
For real?
You pay 20 bucks and get at least 20 hours full of events, many can have very very different outcomes if you got certain perks...

So yes, the game is great, yes I would love more events but holy moly don't feel obliged to give them out for free. Create one or two decent new adventures and pack them to the brim with cool new events. I will gladly pay for more.
tamtitam Jul 16, 2021 @ 2:41pm 
I never implied, that the devs owe me something. Why sould they?
And I'm not upset. It's paid 20 bucks for a game and it entertained me for a few hours.
I just think, it could be a great game with a higher variety of events. I kind of hope that they do something about it, cause the concept has a lot of potential. Would be a shame to leave it a bit underdeveloped, as it in IMO it is.

Also, I might have been unlucky and getting an above average ammount of duplicate events. So I was interested in your experiences.
Last edited by tamtitam; Jul 18, 2021 @ 4:28am
DNLH Jul 16, 2021 @ 3:18pm 
I'm not sure how long you played, but there is quite a lot of events, it's just that many of them are restricted to certain personalities and hooks, limiting how many you'll see and making it even more limited if you tailor your party a lot in similar ways. Speaking from EA experience, it wasn't until my third or fourth generic campaign when repeating events really became noticable and quite a few more were added since then. There is a whole bunch that are sure to launch, yeah, but I feel like the dialogue differences still manage to keep it interesting.

That being said, though, I can't really even consider it a major flaw. The best thing about Wildermyth is that this particular issue can be solved with time, both devs and modders can keep adding to it without problems and I feel like that's the type of a game Wildermyth is, once you squeezed it like a lemon, you return to it every couple of months and have a fresh experience.
Syrris Jul 16, 2021 @ 4:40pm 
The fact that they are linked to personality and hooks means that if you keep using the same (or same types of) characters repeatedly - and especially if you recreate the same groupings each time - then you're much more likely to see repeats.

That said, even the same event can have different dialogue (it's constructed using those personalities/hooks) and outcomes, depending on who is there.
Xeno42 Jul 16, 2021 @ 6:36pm 
i think they can also be linked to party size i got the same little talk in a row when i had a 2 unit party in the last act of the deepist campaine where one of them would say that is was a dangerous idea to be fighting in such a small party and the other one laughing it off. (they murdered everything if you where curious fire arms are really good on a high level mage)
Deso Jul 16, 2021 @ 6:42pm 
It does need more events indeed. The legacy system also works against varying events due the legacy character having the same personality.
ianliew Jul 16, 2021 @ 11:34pm 
I think if you play the game normally there are more than enough events to keep us entertained for weeks. However, if, like me, we read the wikis, reload ad infinitum to get the events we want, and spend lots of time grinding events to see what we can achieve, then yes, we will exhaust the events in the game in a matter of days. Even if the devs doubled the number of events in the game we would run out fairly quickly... :)

I'm happy with what I got, at least for now. In fact, one of the games I enjoyed the most recently was my first (and probably only) "carved in stone" game (purely to get the achievement). No reloads, and I read every precious event (even ones I usually find pointless such as the dinner one, peripheral views and several others) - and the immersion was great. The campaign was mainly to gear up an existing legacy hero to have more gear, and she barely got to the end with 2 useful abilities, but in terms of events we didn't use that many, and loved every minute of it.

Yes, it would be nice to get more of them. It may mean more reloading to get the ones we actually want, though. I'm quite happy with what we have for now, and anything more would be a welcome bonus.
Truen Jul 16, 2021 @ 11:40pm 
Agreed!! Right now it feels a concept more than a game because after a short time things start to reappear...

The concept works tremendously however! We just need to step up as a community and really push the narrative to create hundreds more scenarios for this amazing title.
Syrris Jul 17, 2021 @ 12:28am 
"After a short time things start to reappear."

A given event can only fire once during a campaign. When you start a new one, all of the events are available again*.

Some of them are much more common because they have very low / no special requirements; others are really rare because of how particular they are.



* Theme events are an exception: they are locked out as soon a any character with that theme joins the company.
Tenebrais Jul 17, 2021 @ 4:57am 
Luckily, it's easy to make mods with more events in, especially if you just want to do the little stories and aren't going for big combat events of complicated long-term outcomes. Have a browse of the workshop, there's a few out there already.
ratfromthemoon Jul 17, 2021 @ 6:09am 
They definitely need more events to keep things spicy but with how easy (and encouraged) it is to mod the game, I imagine modders would fill the void pretty quickly. I already see a lot of event mods on workshop
rumpelstiltskin Jul 17, 2021 @ 9:06am 
i must say the "procedural story" thing didn't quite work for me. pre-made campaign stories were decent (especially eluna and the moth i guess), but events felt like tiny disjointed and most inconsequential snippets without any cohesive narrative behind them. for instance, a guy says he "renounces his humanity", has his head replaced with that of a giant wolf, and then everything continues as if nothing happened - no one mentions it, he falls in love (with a normal human), works on a farm between chapters, etc. and when the events start to repeat (which they do pretty soon, even during a single run through the 5 story campaigns), it kills any remaining immersion. also, each hero's story ends fairly quickly (either along with the campaign or due to retirement) for their story to fully develop. and story continuation via legacy is too weird and "meta" to have any narrative impact - i.e. it's not the same hero, but an idea of them reflected in another storybook, etc.
tamtitam Jul 17, 2021 @ 9:54am 
Originally posted by Syrris:
The fact that they are linked to personality and hooks means that if you keep using the same (or same types of) characters repeatedly - and especially if you recreate the same groupings each time - then you're much more likely to see repeats.

That said, even the same event can have different dialogue (it's constructed using those personalities/hooks) and outcomes, depending on who is there.

Yeah, I guess I'm guilty of starting the campains with similar characters.

Originally posted by Syrris:
Luckily, it's easy to make mods with more events in, especially if you just want to do the little stories and aren't going for big combat events of complicated long-term outcomes. Have a browse of the workshop, there's a few out there already.

Good advice, I guess I'll try out some mods. Hopefully they are well written!

I guess I'll take a break after the third campain and wait for a dlc - and then start a new adventure with new events and all the well regarded mods. Looking forward to it - as I said, this game has a lot of potential and I loved my first to playthroughs.
Last edited by tamtitam; Jul 17, 2021 @ 10:53am
tamtitam Jul 17, 2021 @ 6:59pm 
I just finished the third campain and it was great. The way everything ended was so sad, dramatic and meaningfull. I fell in love with this game all over again.

Still think I'll wait a few month to see if there is a DLC or some more mods with new events. But so far the Wildermyth experience is totaly worth it.
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Date Posted: Jul 16, 2021 @ 1:08pm
Posts: 49