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Narnia = easy?
Harry Potter = normal?
Game Of Thrones = hard?
Cthulhu = super hard?
i think they made the right decision to change it. .
I ... I question your understanding of just exactly how famous each of those authors are. Every single one of them is a giant in genre and/or sub-genre they wrote in (in the case of the two who are no longer alive) or write in (in the case of the two who are).
Now that part I agree with. The newer designations are more obvious.
This is a game aimed at people who like table top style RPGs. As a demographic they are extremely likely to be familiar with both the actual writing of, and with works derived from all 4 of those authors.
Narnia
Harry Potter
Game of Thrones
Cthulhu
Are you seriously suggesting that those subjects won't ring bells with most people who are likely to be interested in a game like Wildermyth? All four of those writers are objectively famous. That's not "just my opinion", that's a fact.
https://en.wikipedia.org/wiki/H._P._Lovecraft
https://en.wikipedia.org/wiki/C._S._Lewis
https://en.wikipedia.org/wiki/George_R._R._Martin
https://en.wikipedia.org/wiki/J._K._Rowling
I'll reiterate: I think the newer difficulty titles (Storyteller, Adventurer, Tragic Hero, and Walking Lunch) are a superior choice for a game, but I still think you're underestimating the fame, impact and reach those 4 authors have had.
I'm not the dev and it would be the dev to make the selection, but just for the posting:
- Jack Vance because the game writing evoked me the most some his later Fantasy writing, also it's not a bad quote because he wrote a series of novella Dying Earth that should have inspired D&D magic system, et least first edition even if yes the inspiration base is Tolkien.
- Tolkien because you can't omit him when it's about Fantasy authors.
- JL Borges just because of those paradoxical books in 3 or 4 words the game has, that's typically Borgesian.
- Lovercraft because of the imaginary and even if the game writing is no way Lovercraftian.
But yeah tooltips and color code would have just let dev make their list without fame bothering and keep idea of writers names.
Then start from Red, Orange, Yellow, then you have the choice, white or just Green.
Difficulty names don't need be clear, just what is the hardest or what is the easiest need be clear, and even that is coded, the easiest is always the first, the top.
No dev won't sort them, and only a detailed description can really give more information. Gave up the idea of author names wasn't necessary.
Farmer Giles of Ham has a 0% fatality rate. LotR is in the vicinity of 10%. The Hobbit is over 50%. The Silmarillion is many stories a lot of which have very high fatality rates.
The more you know about his works the less clearly he indicates a specific difficulty.
If that' the point LoTR has wars and many death and Lovercraft is no match.
I don't think it's a strong point of Borges, nor Vance, but Vance would won.
Jorge Luis Borges - White - Pencil Icon or Paper icon
Jack Vance - Yellow - Staff icon or Thin book icon
Howard Phillips Lovercraft - Orange - Sword cross icon or Huge book icon
John Ronald Reuel Tolkien - Red - Skull icon or Library icon