Wildermyth

Wildermyth

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Lampros Mar 15, 2022 @ 4:53pm
How do you get more Legacy Points?
Are there mods that do this?
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Showing 1-15 of 44 comments
There is one mod on the Workshop that disables the need for Legacy Points for rerolling character skills during Level up. That's a start at least.
Lampros Mar 15, 2022 @ 8:07pm 
Originally posted by Cahos Rahne Veloza:
There is one mod on the Workshop that disables the need for Legacy Points for rerolling character skills during Level up. That's a start at least.

Got it - I will check it out.
IamMokume Mar 15, 2022 @ 8:47pm 
Other cheat mode options include choosing events that grant extra points (possibly coupled with eliminating random choice for outcomes), and enabling 'always spawn spirit', for extra rewards during fights.
One less controllable option is to build defences and allow incursions to exhaust themselves on them for 2 LP. Not a steady source, but no cheats required.
Lampros Mar 15, 2022 @ 8:51pm 
Originally posted by IamMokume:
Other cheat mode options include choosing events that grant extra points (possibly coupled with eliminating random choice for outcomes), and enabling 'always spawn spirit', for extra rewards during fights.

Are these actual "cheats"? Or options clickable in-game at some point? I just started playing so I don't know the ins and the outs.
You don't actually need too much Legacy Points to win on this game, save for the ones you could save up by using the "Free Ability Rerolls" mod because quite frankly you receive quite enough during your play session. Also seeing as we are Steam friends I see you've also subscribed to quite a few mods already. One in particular I would advise you to get rid of. The "No Retirement" mod, sure you can run a campaign without anyone retiring, but you'll lose out on one of this game's fun mechanic in that retiring characters can have kids who'll take their parent/s' place after they retire. Also you won't collect enough Legacy characters if you didn't get to spawn a lot of characters in your campaigns. And you do need several Legacy characters in future campaigns as some explicitly require you to use Legacy characters.
Mike Garrison Mar 15, 2022 @ 9:15pm 
Why do you want the legacy points?

There are basically three things they are good for -- recruiting (especially recruiting legacy characters), cancelling "calamities" (the upgrades for the enemies), and cashing them in at the end of the campaign to upgrade your legacy heroes to the next level. (They are also used to create outposts in areas where you don't have to fight an assault.)

I tend to find that when playing on normal mode ("Adventure", I think it's called), there are plenty of LPs for all the necessary recruiting in order to get a team of 5. There are nowhere near enough LPs to cancel all the calamities. And if you want to save them up for the end by not cancelling any calamities, you can usually rack up a fair number of points. IIRC, 0-9 LP and you get to save one character to higher level. 10-19 two characters, 20-29 three characters, etc.

So basically you have to decide whether to cancel calamities or not. I find that you can save up a pretty decent number of LPs if you don't cancel any of them.
Cahos Rahne Veloza Mar 15, 2022 @ 10:24pm 
Originally posted by Mike Garrison:
Why do you want the legacy points?

There are basically three things they are good for -- recruiting (especially recruiting legacy characters), cancelling "calamities" (the upgrades for the enemies), and cashing them in at the end of the campaign to upgrade your legacy heroes to the next level. (They are also used to create outposts in areas where you don't have to fight an assault.)

I tend to find that when playing on normal mode ("Adventure", I think it's called), there are plenty of LPs for all the necessary recruiting in order to get a team of 5. There are nowhere near enough LPs to cancel all the calamities. And if you want to save them up for the end by not cancelling any calamities, you can usually rack up a fair number of points. IIRC, 0-9 LP and you get to save one character to higher level. 10-19 two characters, 20-29 three characters, etc.

So basically you have to decide whether to cancel calamities or not. I find that you can save up a pretty decent number of LPs if you don't cancel any of them.

Yep, just cancel Calamities associated with the faction you are up against and only if they've accumulated too much upgrades already.
Lampros Mar 16, 2022 @ 4:49am 
Originally posted by Cahos Rahne Veloza:
You don't actually need too much Legacy Points to win on this game, save for the ones you could save up by using the "Free Ability Rerolls" mod because quite frankly you receive quite enough during your play session. Also seeing as we are Steam friends I see you've also subscribed to quite a few mods already. One in particular I would advise you to get rid of. The "No Retirement" mod, sure you can run a campaign without anyone retiring, but you'll lose out on one of this game's fun mechanic in that retiring characters can have kids who'll take their parent/s' place after they retire. Also you won't collect enough Legacy characters if you didn't get to spawn a lot of characters in your campaigns. And you do need several Legacy characters in future campaigns as some explicitly require you to use Legacy characters.

I am glad to hear that there are enough Legacy Points in the game. I am still in the process of reading guides, and I thought that may be in short supply. But I guess not.

As for the mods, I have yet to subscribe to any mods. I've only approved of the ones I might use in the future. But I will definitely stay away from the "No Retirement" mod. Thanks again!

Originally posted by Mike Garrison:

I tend to find that when playing on normal mode ("Adventure", I think it's called), there are plenty of LPs for all the necessary recruiting in order to get a team of 5. There are nowhere near enough LPs to cancel all the calamities. And if you want to save them up for the end by not cancelling any calamities, you can usually rack up a fair number of points. IIRC, 0-9 LP and you get to save one character to higher level. 10-19 two characters, 20-29 three characters, etc.

So basically you have to decide whether to cancel calamities or not. I find that you can save up a pretty decent number of LPs if you don't cancel any of them.

Could you explain to me why do you would want to save LPs for the end? What happens at the end? The mother-of-all calamities? And is that end the end of a chapter or the end of the campaign? Forgive me, as I actually haven't really played, and I am just reading guides at the moment.

And can you afford to not cancel any Calamities?
Syrris Mar 16, 2022 @ 6:41am 
At the end of the campaign, every 10 LPs banked after the final encounter will grant an additional character promotion. This is a legacy character mechanic, and you shouldn't need to worry about it too much during your first campaign, but it's useful when you're trying to rank up legacy characters later.

Not canceling calamities: this is possible at the cost of potentially making the game unreasonably difficult depending on what threat cards get added.

I'd suggest skipping the guides for the time being. Play a campaign or two and discover things on your own at first.
IamMokume Mar 16, 2022 @ 6:51am 
Originally posted by Lampros:
Originally posted by IamMokume:
Other cheat mode options include choosing events that grant extra points (possibly coupled with eliminating random choice for outcomes), and enabling 'always spawn spirit', for extra rewards during fights.

Are these actual "cheats"? Or options clickable in-game at some point? I just started playing so I don't know the ins and the outs.

Yes, these require enabling dev mode and choosing the appropriate options from the game menu. Definitely don't start out with them, there's plenty to explore in the base game and numerous mods available, but I think it's interesting to know this mode is an option.
Instructions hidden below, in case you don't want the temptation. ;)

Find your Wildermyth folder, probably in Steam > steamapps > common > Wildermyth
In that folder, save a blank text file named devMode.txt
When you play the game now, you will find extra options in the game menu. If you look under 'This Game', you'll find an option to 'Enable cheats', along with a list of options.


Originally posted by Lampros:
Could you explain to me why do you would want to save LPs for the end? What happens at the end? The mother-of-all calamities? And is that end the end of a chapter or the end of the campaign? Forgive me, as I actually haven't really played, and I am just reading guides at the moment.

And can you afford to not cancel any Calamities?

When the campaign is totally over, new heroes enter your legacy, meaning you'll be able to recruit them in later games with some of their equipment and abilities. You will have the opportunity to Promote one or more of them, which increases their legacy tier by one; every tier lets the hero start with one more ability, but also increases the cost of recruiting them by one. A three-chapter campaign lets you promote one hero, while a five-chapter campaign lets you promote two, plus for every 10 LP you have left, you can promote one more hero. So if you're playing a campaign with legacy heroes you want to build into high-tier demi-gods, leftover LPs speed up the training process immensely! However, you don't need to develop every hero, and you can only promote a hero once per campaign, so there's a limit to LPs needed at the end.

As for calamities, not cancelling them makes things harder for your heroes, which makes the fights more interesting when you have a strong team you can use well. Because the calamity cards are randomly chosen, some are much worse than others (eg +1 armor, vs. two opponents instead of one), and you'll need to use judgement to decide which are worth cancelling.
Last edited by IamMokume; Mar 16, 2022 @ 6:59am
Lampros Mar 16, 2022 @ 6:52am 
Originally posted by Syrris:
At the end of the campaign, every 10 LPs banked after the final encounter will grant an additional character promotion. This is a legacy character mechanic, and you shouldn't need to worry about it too much during your first campaign, but it's useful when you're trying to rank up legacy characters later.

Not canceling calamities: this is possible at the cost of potentially making the game unreasonably difficult depending on what threat cards get added.

Ah, okay. So what is the selection criterion for which Calamities to cancel and which not to cancel?

Originally posted by Syrris:

I'd suggest skipping the guides for the time being. Play a campaign or two and discover things on your own at first.

No way - I never play any game without any manuals, because I hate banging my head on the wall in frustration. Heck, I read every prominent Chinese and Indian sex manuals before my first "experience." Kidding! (Well, only half-kidding...) :)
Lampros Mar 16, 2022 @ 6:55am 
Originally posted by IamMokume:

Yes, these require enabling dev mode and choosing the appropriate options from the game menu. Instructions hidden below, in case you don't want the temptation. ;)

Thanks; that begs the next question. Will this particular cheat disable Achievements? ;)

Originally posted by IamMokume:
When the campaign is totally over, new heroes enter your legacy, meaning you'll be able to recruit them in later games with some of their equipment and abilities. You will have the opportunity to Promote one or more of them, which increases their legacy tier by one; every tier lets the hero start with one more ability, but also increases the cost of recruiting them by one. A three-chapter campaign lets you promote one hero, while a five-chapter campaign lets you promote two, plus for every 10 LP you have left, you can promote one more hero. So if you're playing a campaign with legacy heroes you want to build into high-tier demi-gods, leftover LPs speed up the training process immensely! However, you don't need to develop every hero, and you can only promote a hero once per campaign, so there's a limit to LPs needed at the end.

As for calamities, not cancelling them makes things harder for your heroes, which makes the fights more interesting when you have a strong team you can use well. Because the calamity cards are randomly chosen, some are much worse than others (eg +1 armor, vs. two opponents instead of one), and you'll need to use judgement to decide which are worth cancelling.

Thanks - this was very comprehensive! I guess the "judgment" part can only be acquired through practice though! ;(
IamMokume Mar 16, 2022 @ 7:15am 
Originally posted by Lampros:
Thanks; that begs the next question. Will this particular cheat disable Achievements? ;)

Good question, afraid I'm not sure, but I don't think it affects achievements.

Originally posted by Lampros:
Thanks - this was very comprehensive! I guess the "judgment" part can only be acquired through practice though! ;(

Heh, I have a tendency to lecture.
Your play style will also determine which calamities you want to avoid. If you kill from a distance, you don't care if they have poisoned melee attacks; if you rely on magical damage, their physical armor is irrelevant, etc.

Originally posted by Lampros:
No way - I never play any game without any manuals, because I hate banging my head on the wall in frustration. Heck, I read every prominent Chinese and Indian sex manuals before my first "experience." Kidding! (Well, only half-kidding...) :)

A player after my heart! Between the wiki, this board, and the game's Discord, there's a lot of information around, and players happy to share their tips. Enjoy the game!
RIB BLUP Mar 16, 2022 @ 10:24am 
Do people actually use legacy points to cancel calamities? I've never actually done that. At the start, I just had no idea what to cancel or not cancel, then after I got used to the game, I realized none of it really needs to be cancelled, on any difficulty.
Mike Garrison Mar 16, 2022 @ 10:29am 
Originally posted by RIB BLUP:
Do people actually use legacy points to cancel calamities? I've never actually done that. At the start, I just had no idea what to cancel or not cancel, then after I got used to the game, I realized none of it really needs to be cancelled, on any difficulty.
They don't "need" to be cancelled. But cancelling them is a valid choice. Sometimes I cancel none of them. Sometimes I only cancel the ones for the main opponent for the campaign.

I find that cancelling specific ones because you just don't like that one hard enemy tends to not work all that well, because they can (and usually will) just pop up again in an after-battle calamity that you can't cancel.
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Date Posted: Mar 15, 2022 @ 4:53pm
Posts: 44