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Got it - I will check it out.
One less controllable option is to build defences and allow incursions to exhaust themselves on them for 2 LP. Not a steady source, but no cheats required.
Are these actual "cheats"? Or options clickable in-game at some point? I just started playing so I don't know the ins and the outs.
There are basically three things they are good for -- recruiting (especially recruiting legacy characters), cancelling "calamities" (the upgrades for the enemies), and cashing them in at the end of the campaign to upgrade your legacy heroes to the next level. (They are also used to create outposts in areas where you don't have to fight an assault.)
I tend to find that when playing on normal mode ("Adventure", I think it's called), there are plenty of LPs for all the necessary recruiting in order to get a team of 5. There are nowhere near enough LPs to cancel all the calamities. And if you want to save them up for the end by not cancelling any calamities, you can usually rack up a fair number of points. IIRC, 0-9 LP and you get to save one character to higher level. 10-19 two characters, 20-29 three characters, etc.
So basically you have to decide whether to cancel calamities or not. I find that you can save up a pretty decent number of LPs if you don't cancel any of them.
Yep, just cancel Calamities associated with the faction you are up against and only if they've accumulated too much upgrades already.
I am glad to hear that there are enough Legacy Points in the game. I am still in the process of reading guides, and I thought that may be in short supply. But I guess not.
As for the mods, I have yet to subscribe to any mods. I've only approved of the ones I might use in the future. But I will definitely stay away from the "No Retirement" mod. Thanks again!
Could you explain to me why do you would want to save LPs for the end? What happens at the end? The mother-of-all calamities? And is that end the end of a chapter or the end of the campaign? Forgive me, as I actually haven't really played, and I am just reading guides at the moment.
And can you afford to not cancel any Calamities?
Not canceling calamities: this is possible at the cost of potentially making the game unreasonably difficult depending on what threat cards get added.
I'd suggest skipping the guides for the time being. Play a campaign or two and discover things on your own at first.
Yes, these require enabling dev mode and choosing the appropriate options from the game menu. Definitely don't start out with them, there's plenty to explore in the base game and numerous mods available, but I think it's interesting to know this mode is an option.
Instructions hidden below, in case you don't want the temptation. ;)
Find your Wildermyth folder, probably in Steam > steamapps > common > Wildermyth
In that folder, save a blank text file named devMode.txt
When you play the game now, you will find extra options in the game menu. If you look under 'This Game', you'll find an option to 'Enable cheats', along with a list of options.
When the campaign is totally over, new heroes enter your legacy, meaning you'll be able to recruit them in later games with some of their equipment and abilities. You will have the opportunity to Promote one or more of them, which increases their legacy tier by one; every tier lets the hero start with one more ability, but also increases the cost of recruiting them by one. A three-chapter campaign lets you promote one hero, while a five-chapter campaign lets you promote two, plus for every 10 LP you have left, you can promote one more hero. So if you're playing a campaign with legacy heroes you want to build into high-tier demi-gods, leftover LPs speed up the training process immensely! However, you don't need to develop every hero, and you can only promote a hero once per campaign, so there's a limit to LPs needed at the end.
As for calamities, not cancelling them makes things harder for your heroes, which makes the fights more interesting when you have a strong team you can use well. Because the calamity cards are randomly chosen, some are much worse than others (eg +1 armor, vs. two opponents instead of one), and you'll need to use judgement to decide which are worth cancelling.
Ah, okay. So what is the selection criterion for which Calamities to cancel and which not to cancel?
No way - I never play any game without any manuals, because I hate banging my head on the wall in frustration. Heck, I read every prominent Chinese and Indian sex manuals before my first "experience." Kidding! (Well, only half-kidding...) :)
Thanks; that begs the next question. Will this particular cheat disable Achievements? ;)
Thanks - this was very comprehensive! I guess the "judgment" part can only be acquired through practice though! ;(
Good question, afraid I'm not sure, but I don't think it affects achievements.
Heh, I have a tendency to lecture.
Your play style will also determine which calamities you want to avoid. If you kill from a distance, you don't care if they have poisoned melee attacks; if you rely on magical damage, their physical armor is irrelevant, etc.
A player after my heart! Between the wiki, this board, and the game's Discord, there's a lot of information around, and players happy to share their tips. Enjoy the game!
I find that cancelling specific ones because you just don't like that one hard enemy tends to not work all that well, because they can (and usually will) just pop up again in an after-battle calamity that you can't cancel.