Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
(Also, if you want to skip the grind, you could always enable dev mode cheats and turn on "Pick Events")
Thanks for any help.
However, having the Wildheart hook does not inherently prohibit Wolftouched*. Looking at the current scripting (assuming that I'm interpreting this correctly) the third role (who will not get the transformation option and will allow the selection of an amulet instead of a transformation) will prioritize a Wildheart + Mysterious character that is otherwise eligible for Wolftouched, then a character with just Wildheart or Mysterious who otherwise qualifies for Wolftouched.
So, if you want a Wildheart Wolftouched then they need to not have Mysterious as well, and there must be someone else with both traits in the group - and both characters have to qualify otherwise (no incompatible transformations, etc).
There must also be a character who argues against the transformation. This will be whoever has the highest Coward score (and is not one of the other two). Hence, you need three characters unless you only have one eligible candidate and they don't have the Wildheart or Mysterious hook, in which case two can do it. (The candidate gets the transform option, the other presents the decline option, and the amulet option doesn't appear.)
* I've got a couple of Wolftouched Wildhearts, one of whom went on to become Lord Evergreen's chosen due to the Wildheart hook.
So, shouldn't the event have triggered for the Warrior?
And how are these Hooks decided, anyway?
Thank you for your help. Some of this confuses me so.
Thanks for the extra info. I'll keep at it.
If you didn't accept that transformation then you'd remain eligible for The Wolf Price during a later scouting event.
Was there a third character present with that warrior and mystic (presumably a hunter)?
* The Wolf Price is one that occurs when you scout a non-hostile tile; Heart of Stone occurs when you assault a hostile tile. I *think* that both have terrain type requirements as well, but I'd have to poke around again to double check that.
As for how it's determined, AFAIK the game simply makes a list of all of the events that could happen when the scouting completes/the attack begins, and picks one at random.
As the last comment, scouting events and hostile zone events are two different map tiles. Scout events are newly explored zones that had no enemies on it. They happen automatically once they're scouted. Hostile zone events happen if you decide to fight a tile with enemies in it.
The hooks are determined randomly at character creation and cant be changed unlike personality. Hooks can be manually changed while its still in character creation but once the hero enters a campaign it cant be readjusted permanently.
Just to clarify: If the Warrior qualified for, and accepted, the "Heart of Stone" Event/Theme, does that lock out the "The Wolf Price" Event for both the campaign she was in, AND the next campaign I do?
Am I understanding that correctly? Will I have basically zero chance at Wolf Price until two Campaigns from now?
UPDATE: The Hunter with the high Loner score and the Wildheart Hook just triggered the Bear event. As I understand it, there's no avoiding the theme from that one. So the one I wanted to be a wolf is apparently never going to get it.
It would not affect the chance of The Wolf Price firing during the next campaign, since it never fired during the current one.
You can avoid getting the bear transformation by fleeing the battle, IIRC.
Syrris: If you would be so kind, I'm still having trouble grasping what the exact parameters are (characters, relations, Hooks, type of Tile, what not to do, etc.). Could you please suggest a build/guide that would likely trigger this event? It's been the primary one I've wanted from the start, and it's confusing and beginning to really frustrate me. I would be very grateful to know exactly what I need.
Thank you very much, to all who've contributed.
Give the warrior >80 Loner, and ensure that they don't have Wildheart or Mysterious.
Make sure that the other characters have low Loner (below 50).
It's okay if one of the others has Wildheart. (Don't give both of them Wildheart, just to be safe.)
They should always scout together.
When scouting, save the game before the task completes. If it reveals a hostile site, carry on, but make sure that you never gain any other transformation theme on the warrior. (For this reason I'd also suggest avoiding the Inhabited and Shame hooks on the warrior.)
If a scouting event triggers immediately on completing scouting (and it isn't The Wolf Price), reload from the just-before save and let it complete again. Do this lots of times to see whether The Wolf Price comes up.
I *think* that it may be tied to specific terrain types as well, but I can't remember for certain.
Certain story campaigns may make it harder, since they pre-empt normal events with scripted campaign ones, so ideally use a generic three-chapter campaign for this.
You'll still be somewhat dependent on RNG to favor you, but this should at least ensure that it's possible to have it fire at some point.
I'm almost through a 5-Chapter Legacy campaign. I'll give this a go on the next 3-Chapter.
If a character with a given transformation is or has been in the campaign (even if they've died, retired, or left for some other reason), the transformation event is locked out for that campaign. I'm assuming that you have no wolftouched characters at present, but if you do, make sure that you don't recruit them until The Wolf Price has triggered for the character that you want it for.