Wildermyth

Wildermyth

View Stats:
Voronwer Jun 20, 2021 @ 5:33am
Co-op improvements
I've been playing with a friend for a bit now and while the co-op is certainly enjoyable, there are some improvements to be made esp if you're playing without voice chat.

It would be nice add to co-op would be a voting system. When making choices in dialog this is perhaps not really needed (though it could be nice), holding your cursor over the option makes it clear enough. However when assigning gear, it gets a bit harder. Just a way to flag your suggestion clearly would be nice.

Secondly: the added text chat is nice, but you cannot reach it whenever you're in a dialog so half of the time, it's pointless. (Btw when typing on the world map, it makes the map shift focus. When you're typing in the chat, the rest of the screen shouldn't move.)

Next it would be a vast improvement if when someone starts taking actions with a character, to lock everyone else from taking actions. As it works now, you can both do things at the same time. However, when the other user takes an action, you suddenly lose focus and have to re-select what you wanted to do all over again, only for that other user to interrupt you once more when they take a second action (esp annoying trying to do anything with a mystic). Sometimes it even happens that after they are done, I will no longer have the same character selected and suddenly I'm moving or acting with the wrong character. Adding a sort of lock or a turn based system here would vastly improve the experience.

Another bug we noticed in multiplayer is that dialog does not always get triggered for the person not hosting the game.

Other than that, it's been a fun experience. I like that all players can import the characters from multiplayer into their own legacy. It's fun creating a legacy with your friends.
< >
Showing 1-5 of 5 comments
Wanted to drop an idea into multiplayer improvements as well.

I woke up today after talking with my brother about this game, it would be awesome if each player could import their legacy characters into a legacy campaign, IF thats not already how it works.

I think players want a voting system based on other forums as well. I honestly figured that's how it would work normally but I think that is a must.
Voronwer Jun 20, 2021 @ 7:30am 
You actually can import characters from your legacy into the shared game, depending on who opens the dialog, they pick from their own legacy. This is a bit finicky to arrange, but it works. I guess it's to prevent someone from snagging and changing a character that's not theirs.

At the end of the game, you both can import the characters into your legacy and promote individually who you like. I do prefer keeping my solo legacy separate from my multiplayer so I ended up creating a character specifically for that.
Last edited by Voronwer; Jun 20, 2021 @ 7:34am
Worldwalker Games  [developer] Jun 20, 2021 @ 7:33am 
Thanks for these suggestions. We'll be looking at them.
Voronwer Jun 20, 2021 @ 7:37am 
Originally posted by Worldwalker Games:
Thanks for these suggestions. We'll be looking at them.

Thanks for taking the time to read these! Regardless or whether it gets included, I've been having a ton of fun with the game both single player and co-op!
Xieken Jun 20, 2021 @ 7:08pm 
Yeah, Id appreciate a voting system as well, cuz in our games things would something move abruptly because a player suddenly pressed Resume without the rest of the party agreeing, or click on an option and the screen just changes so we didnt know what was actually chosen. a few more QoL would be like during gear upgrades etc when other players would see the coloured boxes floating on their screens when another player is on another screen, that would also reset other players going through drop down menus. Doesnt make it unplayable but a slight annoyance
< >
Showing 1-5 of 5 comments
Per page: 1530 50

Date Posted: Jun 20, 2021 @ 5:33am
Posts: 5