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That said Walking Lunch is definitely a step up and it will take you a bit more of an effort and considerably more in stories past the first 2
Or you can as Trekopek suggests, play around with granular control. - I am speaking about this based on my experience when I choose to jump from TH to WL
I wasn't asking for the game to be madeharder, I was just trying to get some info about the Walking Lunch difficulty. I can understand why people think that Tragic Hero is hard, especially if they're inexperienced with strategy games / RPGs. But if you've played a few of these games then this one is pretty tame in comparison, which doesn't make it a bad game - it's a great one.
No need to get all offensive.
EDIT: now on topic, I tried walking lunch carved in stone going into this game blind and it completely kicked my ass, but I also had no knowledge of the game and am generally not the most amazing at strategy games. Now that I've completed a few campaigns I wonder how I'd do trying it again.
I understood the frustration but you did come of a bit of strong on todesbart.
On the topic WL is brutally unforgiving. Let your attention slips for a second or you take a game of chances and you will see Game over before you know it.
It usually just takes one mistake, to set the doom chain in motion, with very little chance to get an opening for recovery, unlike in TH, where you get punished harsh but you still can pull it, if you devise carefully a plan - in some cases it's hopeless of course, but no where bad as it can be (and will likely be) on Walking Lunch.
The bright side of this game is it has powerful modding framework so, should you for any reason get dissatisfied or perhaps eager for more challenge, that will most definitely happen in time with mod(s) that will give you just that. - and vice versa for players who are feeling overwhelmed with difficulty as it is.
You were incredibly offensive and telling complete lies about what he said...
- Told him to go away twice
- Pretended he was complaining about difficulty which he didn't
- Called him a nerd
All he did was ask about a recommendation on how to increase difficulty past a certain setting.
And you went completely nuts over how someone dares to ask how to make the game harder because you're struggling and not doing too hot?
He's enjoying the game too, or he wouldn't ask about how to teak it to make it even more enjoyable for him.
So please drop it, Thai isn't some hardcore gamer (TM) moment, just someone asking for advice. Relax.
Yep, Wildermyth does tend to feel easier compared to other games of its kind, which I think is a good thing and makes it more accessible. If you need more challenge why not give yourself some imposed limitations, such as limiting the number of heroes you take into battle, bringing only certain classes, and such. I'm saying that because that's what I'm about to do.
If there is a substantial percentage of people who want a harder mode than WL, why not give it to them? (Especially as the people who enjoy this game the most should keep improving over time and might eventually need to step it up to stay challenged)
Some people are just crazy good at video games, but still want to feel that losing is a real possibility. This wonderful engine is flexible enough to make everyone happy as far as i can tell.
(I feel the same way when the easiest mode for a game is too hard for some people)
I'm not sure why you're getting so pressed my man. I've played the FE series (not all of them, but most) and the Souls games too, but I'm not sure what they have to do with this game. As I've said, the difficulties should stay as they are, everybody should be able to get an enjoyable experience out of (every) this game. I just grew up with games like Jagged Alliance 2, XCOM and a ton of classic RPGs - of course some genres are (relatively) easy to me because I'm used to their playstyle and I enjoyed them for the past 30 years.
As to you not believing that I finished a campaign on Tragic Hero: My profile is public but I don't think that there's an achievement for Tragic Hero (you can see that I finished a campaign on Carved In Stone tho), but I'll try the first campaign on Walking Lunch later today to get a feel for the difficulty. I'll keep you updated, don't want to be called a liar over a simple question.
P.S.:
Nerd isn't offensive to me at all, but the way you phrased it "Nope get out, why are always some nerd dude like this one complaining about the game difficult[...]" made it clear that you used it as an insult. Which is just uncalled for, don't get pressed over which difficulty people prefer and stay civil.
Obviously I can't speak to the highest difficulty settings but I do think the game is balanced around being winnable with a variety of builds and equipment, so I'd suggest you at least give it a shot (maybe start with a generic 3 chapter campaign to see what it's like?).
All I can say is: if you feel this game is too easy turn up the difficulty and it's pretty perfect - good tactical depth nice stories. After this round I can definitely say that the temporary health infusion and the forced movement of enemies is definitely super strong, will keep a lookout for these skills whenever possible.
I am always trying the hardest difficulty in ironman (carved path here).
I am playing it blindly, with the 5 chapters random campaign and did not make it yet after chapter 3.
Someone has already beaten the 5 chapters campaign in carved stone/walking lunch?
You still need 3-4 dudes and flanking to kill one enemy, but there are 5 on map, and every single one can one-hit pretty much every lvl 1-2 character if they get lucky.
Walking lunch is no fun at this point, which is a shame, since I'd like enemies to be tougher and more, but the RNG really ruins most strategies you have and can absolutely not be avoided.