Wildermyth

Wildermyth

View Stats:
todesbart Jun 19, 2021 @ 9:32am
Walking Lunch
After completing the first two stories on Tragic Hero/Carved in Stone I unfortunately miss a little bit of challenge. I understand that this game isn't supposed to be the hardest ever, but I think that the diffulty drops way too quickly in a campaign. Are the later campaigns more challenging or should I just ramp up the difficulty? The main reason I'm asking is because, even tho I think Tragic Hero is too easy, I don't want to start a run with a difficulty setting you can only win by using special builds. If Walking Lunch allows a plethora of builds and is just more challenging then I'd try it next.
Does somebody have any experience with the Walking Lunch difficulty?
< >
Showing 1-15 of 15 comments
Trekopep  [developer] Jun 19, 2021 @ 9:45am 
Our players can probably speak to the difficulty better than me, but it's definitely a pretty decent step up in difficulty. If you wanted to increase it by a smaller amount, you could always customize the difficulty to use WL for Overland Difficulty (more calamities) but stay at Tragic for Combat Difficulty, or vice versa.
Steefy_92 Jun 19, 2021 @ 9:57am 
I think you should complete the 3rd and then significant spike in difficulty, 4th campaign, before you write off Tragic Hero.

That said Walking Lunch is definitely a step up and it will take you a bit more of an effort and considerably more in stories past the first 2

Or you can as Trekopek suggests, play around with granular control. - I am speaking about this based on my experience when I choose to jump from TH to WL
Last edited by Steefy_92; Jun 19, 2021 @ 12:32pm
Smoker Jun 19, 2021 @ 10:09am 
Well walking lunch is way harder than Tragic Hero, you can not make any mistakes. Incursions in particular are very hard but i tell you a secret, you can just ignore incursions, dont fight them. More than having special builds, walking lunch is about focus on objectives and plan very well your moves in overland map. Walkinglunch with carved in stone means if you make a wrong move in battle (cause you want do damage instead of protecting yourself and be patient) you are dead.
Smoker Jun 19, 2021 @ 10:21am 
You can use a speed hunter to take down incursions (and other very useful things), figure it yourself how to do it.
todesbart Jun 19, 2021 @ 11:37am 
Originally posted by Nonaloth:
Originally posted by todesbart:
After completing the first two stories on Tragic Hero/Carved in Stone I unfortunately miss a little bit of challenge. I understand that this game isn't supposed to be the hardest ever, but I think that the diffulty drops way too quickly in a campaign. Are the later campaigns more challenging or should I just ramp up the difficulty? The main reason I'm asking is because, even tho I think Tragic Hero is too easy, I don't want to start a run with a difficulty setting you can only win by using special builds. If Walking Lunch allows a plethora of builds and is just more challenging then I'd try it next.
Does somebody have any experience with the Walking Lunch difficulty?
Nope get out, why are always some nerd dude like this one complaining about the game difficult, i played on normal...trying now on hard, its really hard, i can't even imagine on the hardest setting. Walk away, go play the souls series then. Better yet, you like hard tactic games? Go play the "fire emblem" series, you will love the challenge then.

I wasn't asking for the game to be madeharder, I was just trying to get some info about the Walking Lunch difficulty. I can understand why people think that Tragic Hero is hard, especially if they're inexperienced with strategy games / RPGs. But if you've played a few of these games then this one is pretty tame in comparison, which doesn't make it a bad game - it's a great one.

No need to get all offensive.
Greenegg Jun 19, 2021 @ 11:53am 
Originally posted by Nonaloth:
Originally posted by todesbart:
After completing the first two stories on Tragic Hero/Carved in Stone I unfortunately miss a little bit of challenge. I understand that this game isn't supposed to be the hardest ever, but I think that the diffulty drops way too quickly in a campaign. Are the later campaigns more challenging or should I just ramp up the difficulty? The main reason I'm asking is because, even tho I think Tragic Hero is too easy, I don't want to start a run with a difficulty setting you can only win by using special builds. If Walking Lunch allows a plethora of builds and is just more challenging then I'd try it next.
Does somebody have any experience with the Walking Lunch difficulty?
Nope get out, why are always some nerd dude like this one complaining about the game difficult, i played on normal...trying now on hard, its really hard, i can't even imagine on the hardest setting. Walk away, go play the souls series then. Better yet, you like hard tactic games? Go play the "fire emblem" series, you will love the challenge then.
you do know why there's a difficulty setting right? so people of all skill levels can enjoy the game. No clue why you're so triggered by someone asking questions about the hardest difficulty. If you can't handle other people enjoying the game in their own way maybe you should avoid the forums and such.

EDIT: now on topic, I tried walking lunch carved in stone going into this game blind and it completely kicked my ass, but I also had no knowledge of the game and am generally not the most amazing at strategy games. Now that I've completed a few campaigns I wonder how I'd do trying it again.
Last edited by Greenegg; Jun 19, 2021 @ 11:56am
Steefy_92 Jun 19, 2021 @ 3:13pm 
@Nonaloth

I understood the frustration but you did come of a bit of strong on todesbart.

On the topic WL is brutally unforgiving. Let your attention slips for a second or you take a game of chances and you will see Game over before you know it.

It usually just takes one mistake, to set the doom chain in motion, with very little chance to get an opening for recovery, unlike in TH, where you get punished harsh but you still can pull it, if you devise carefully a plan - in some cases it's hopeless of course, but no where bad as it can be (and will likely be) on Walking Lunch.

The bright side of this game is it has powerful modding framework so, should you for any reason get dissatisfied or perhaps eager for more challenge, that will most definitely happen in time with mod(s) that will give you just that. - and vice versa for players who are feeling overwhelmed with difficulty as it is.

Last edited by Steefy_92; Jun 19, 2021 @ 3:16pm
Lorska Jun 19, 2021 @ 3:40pm 
Originally posted by Nonaloth:
Originally posted by todesbart:

I wasn't asking for the game to be madeharder, I was just trying to get some info about the Walking Lunch difficulty. I can understand why people think that Tragic Hero is hard, especially if they're inexperienced with strategy games / RPGs. But if you've played a few of these games then this one is pretty tame in comparison, which doesn't make it a bad game - it's a great one.

No need to get all offensive.
Give fire emblem a try, come back later and tell me if you like it.
I don't mean the first battle tho, try playing like a few hours of it.
No one is being offensive, maybe you are too good for this game? I'm getting beated up very badly but i'm not crying to lower the difficulty or to increase it. I'm just enjoying the game.

You were incredibly offensive and telling complete lies about what he said...
- Told him to go away twice
- Pretended he was complaining about difficulty which he didn't
- Called him a nerd

All he did was ask about a recommendation on how to increase difficulty past a certain setting.

And you went completely nuts over how someone dares to ask how to make the game harder because you're struggling and not doing too hot?
He's enjoying the game too, or he wouldn't ask about how to teak it to make it even more enjoyable for him.

So please drop it, Thai isn't some hardcore gamer (TM) moment, just someone asking for advice. Relax.
schmvck Jun 19, 2021 @ 4:58pm 
Originally posted by todesbart:
Originally posted by Nonaloth:
Nope get out, why are always some nerd dude like this one complaining about the game difficult, i played on normal...trying now on hard, its really hard, i can't even imagine on the hardest setting. Walk away, go play the souls series then. Better yet, you like hard tactic games? Go play the "fire emblem" series, you will love the challenge then.

I wasn't asking for the game to be madeharder, I was just trying to get some info about the Walking Lunch difficulty. I can understand why people think that Tragic Hero is hard, especially if they're inexperienced with strategy games / RPGs. But if you've played a few of these games then this one is pretty tame in comparison, which doesn't make it a bad game - it's a great one.

No need to get all offensive.

Yep, Wildermyth does tend to feel easier compared to other games of its kind, which I think is a good thing and makes it more accessible. If you need more challenge why not give yourself some imposed limitations, such as limiting the number of heroes you take into battle, bringing only certain classes, and such. I'm saying that because that's what I'm about to do.
MagnusGrey Jun 19, 2021 @ 7:47pm 
I think its best to have a mode that caters to every level of player. Some people enjoy the satisfaction of beating games using the official difficulty settings and enjoy it less when they have to customize things. (usually the devs balance these variables they way they do for pretty good reasons)

If there is a substantial percentage of people who want a harder mode than WL, why not give it to them? (Especially as the people who enjoy this game the most should keep improving over time and might eventually need to step it up to stay challenged)

Some people are just crazy good at video games, but still want to feel that losing is a real possibility. This wonderful engine is flexible enough to make everyone happy as far as i can tell.

(I feel the same way when the easiest mode for a game is too hard for some people)
Last edited by MagnusGrey; Jun 19, 2021 @ 7:53pm
todesbart Jun 20, 2021 @ 8:18am 
Originally posted by Nonaloth:
Originally posted by Lorska:

You were incredibly offensive and telling complete lies about what he said...
- Told him to go away twice
- Pretended he was complaining about difficulty which he didn't
- Called him a nerd
I take nerd as compliment, but if its offensive for you, i dont really care. As it is for him as well. People are so fragile these days...geez.


Originally posted by Steefy_92:
@Nonaloth

I understood the frustration but you did come of a bit of strong on todesbart.

Well...what can i say? I'll try to be politer next time...i'll try at least.

But to conclude...i don't even think this dude have played the game to claim its easy on the hardest difficulty. Its very very hard on the hard setting, i can't even think on the hardest.
Anyway... for the offended: I'm sorry to hurt your feelings. I'm out of this topic.

I'm not sure why you're getting so pressed my man. I've played the FE series (not all of them, but most) and the Souls games too, but I'm not sure what they have to do with this game. As I've said, the difficulties should stay as they are, everybody should be able to get an enjoyable experience out of (every) this game. I just grew up with games like Jagged Alliance 2, XCOM and a ton of classic RPGs - of course some genres are (relatively) easy to me because I'm used to their playstyle and I enjoyed them for the past 30 years.

As to you not believing that I finished a campaign on Tragic Hero: My profile is public but I don't think that there's an achievement for Tragic Hero (you can see that I finished a campaign on Carved In Stone tho), but I'll try the first campaign on Walking Lunch later today to get a feel for the difficulty. I'll keep you updated, don't want to be called a liar over a simple question.

P.S.:

Nerd isn't offensive to me at all, but the way you phrased it "Nope get out, why are always some nerd dude like this one complaining about the game difficult[...]" made it clear that you used it as an insult. Which is just uncalled for, don't get pressed over which difficulty people prefer and stay civil.
G Willikers Jun 20, 2021 @ 8:26am 
I do think this game is "easy" for a reason, although I haven't taken that step above adventurer in difficulty (I'm just a big wuss when it comes to these). It isn't about creating specialized builds, it's about working with whatever the game gives you and building a cohesive team out of a combination of skills and characters you never expected.

Obviously I can't speak to the highest difficulty settings but I do think the game is balanced around being winnable with a variety of builds and equipment, so I'd suggest you at least give it a shot (maybe start with a generic 3 chapter campaign to see what it's like?).
todesbart Jun 20, 2021 @ 11:37am 
Just completed a generic 3 chapter campaign on Walking Lunch difficulty. I have to say the last fight was pretty epic, I had 52 enemies spawn and it took me 46 turns to finally beat the Tyrant. I got out with 0 losses throughout the whole campaign, but in the last fight the spirit stones definitely saved my ass.

All I can say is: if you feel this game is too easy turn up the difficulty and it's pretty perfect - good tactical depth nice stories. After this round I can definitely say that the temporary health infusion and the forced movement of enemies is definitely super strong, will keep a lookout for these skills whenever possible.
Trooper Jul 21, 2021 @ 9:11am 
Do you really think this game is easier than the other ones of its kind?
I am always trying the hardest difficulty in ironman (carved path here).
I am playing it blindly, with the 5 chapters random campaign and did not make it yet after chapter 3.

Someone has already beaten the 5 chapters campaign in carved stone/walking lunch?
WhyNotZoidberg Jul 23, 2021 @ 12:10am 
Personally I think walking lunch is where the RNG is horribly unfair. Enemies keep dodging 3 times in a row with 86% to hit, while your dudes with 66% dodge and 58% block literally never avoid any hit, while the game throws huge armies at you, all of them bullet sponges.

You still need 3-4 dudes and flanking to kill one enemy, but there are 5 on map, and every single one can one-hit pretty much every lvl 1-2 character if they get lucky.

Walking lunch is no fun at this point, which is a shame, since I'd like enemies to be tougher and more, but the RNG really ruins most strategies you have and can absolutely not be avoided.
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: Jun 19, 2021 @ 9:32am
Posts: 15