Wildermyth

Wildermyth

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vybes Jul 21, 2021 @ 4:56pm
Elements & Artifact Weapons
I think Artifact weapons Nerf the weapon class compared to its Elemental counterpart.

The appeal for the Artifact weapon is because of their look and rarity. Implied that they are good statistical weapons, sure. But...if you could craft any artifact weapon in the game along with your elemental weapons, which one would you pick? Probably the artifact weapon with the element you would prefer the most, right?

Hear me out. What if every Artifact Weapon could be any element? Maybe via pickup they are always the same, but how about some super expensive costs to craft it into any element at the crafting station? Slight variations of themselves with elemental properties?

Just a thought (that i love) :D
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zgrssd Jul 21, 2021 @ 5:30pm 
Generally the Artifact effect replaces the Elemental effect. So having both would fly against balancing.

That being said, there are a few artifacts that do have elemental effects - however those are always strictly better then the simple elemental versions. So they are already pretty powerfull.

On top artifact weapons have one extra feature - you can sacrifice a artifact to not take any lasting damage during a mortal choice.
vybes Jul 21, 2021 @ 9:36pm 
Originally posted by zgrssd:
Generally the Artifact effect replaces the Elemental effect. So having both would fly against balancing.

That being said, there are a few artifacts that do have elemental effects - however those are always strictly better then the simple elemental versions. So they are already pretty powerfull.

On top artifact weapons have one extra feature - you can sacrifice a artifact to not take any lasting damage during a mortal choice.

I agree, some Artifacts are very strong. But most don't have the added Stunt effects like with the Elements. I typically don't take Artifacts when I'm rocking an ideal Element on my weapon. Stunting just for extra damage is less useful & situational than the elements and their utility. I guess my main desire is to add something like or related to elements to Artifact Stunts, because right now it feels like they have less impact than the basic weapon Element Stunts. A Tier 1 Fire weapon will still devastate a room of enemies. And I can craft that at any moment in the game. The Artifacts take more work and luck to acquire, the payoff should be multitudes higher than the weapons anyone can craft.

The extra feature is pretty cool. But this is a defensive ability, an ability that triggers because the weapon wasn't powerful enough to defeat your enemies, typically. The fact that it's a global passive for all artifacts is awesome. But maybe this should be a perk only for some (like only for artifact shields) while others get varied stunt/offensive capabilities? The element powers are really well done, maybe some new elements exclusive to artifacts would work well. It feels like something big is missing when Stunting with an Artifact without an element. As if you missed out on an opportunity to gain an action or health when you need it.
legion248 Jul 22, 2021 @ 10:41am 
Depends on the artifact, some are just straight upgrades while still retaining an element, but others are way more situational. That said the bone ones or will of the forest are just plain the best because potency is always useful without needing to proc a stunt.
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Date Posted: Jul 21, 2021 @ 4:56pm
Posts: 3